Finished Level 1

This commit is contained in:
jwinterm
2019-04-08 08:22:05 -07:00
parent ef085d5912
commit f1a3ff2fa7
28 changed files with 574 additions and 22 deletions
+14
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@@ -0,0 +1,14 @@
extends VButtonArray
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
func _ready():
# Called every time the node is added to the scene.
# Initialization here
pass
func _on_Label_Quit_pressed():
get_tree().change_scene("res://game/gui/menu/Menu.tscn")
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+5
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@@ -5,6 +5,10 @@ main_scene="res://game/gui/menu/Menu.tscn"
boot_splash="res://art/rocket.png"
icon="res://art/rocket.png"
[autoload]
globalvar="*res://globalvar.gd"
[display]
width=800
@@ -16,6 +20,7 @@ resizable=true
[input]
quit=[key(Q)]
thrust=[key(Up)]
revthrust=[key(Down)]
bear_right=[key(Right)]
+12
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@@ -0,0 +1,12 @@
extends Node2D
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
func _ready():
# Called every time the node is added to the scene.
# Initialization here
pass
+78
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@@ -0,0 +1,78 @@
[gd_scene load_steps=5 format=1]
[ext_resource path="res://game/gui/help/Help.gd" type="Script" id=1]
[ext_resource path="res://art/starfield.jpg" type="Texture" id=2]
[ext_resource path="res://fonts/computerspeakfont.fnt" type="BitmapFont" id=3]
[ext_resource path="res://helpbuttons.gd" type="Script" id=4]
[node name="Help" type="Node2D"]
script/script = ExtResource( 1 )
[node name="Sprite_spacefield" type="Sprite" parent="."]
transform/pos = Vector2( 412.188, 313.573 )
texture = ExtResource( 2 )
[node name="Label" type="Label" parent="."]
rect/scale = Vector2( 1.7, 1.7 )
focus/ignore_mouse = true
focus/stop_mouse = true
size_flags/horizontal = 2
size_flags/vertical = 0
margin/left = 14.0
margin/top = 151.0
margin/right = 470.0
margin/bottom = 283.0
custom_fonts/font = ExtResource( 3 )
text = "Use W/UpArrow to activate forward boosters.
Use S/DownArrow to activate reverse boosters.
A/LeftArrow and D/RightArrow to adjust bearing.
Objective - land your rocket gently on the moon!"
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="VButtonArray" type="VButtonArray" parent="."]
focus/ignore_mouse = false
focus/stop_mouse = true
size_flags/horizontal = 2
size_flags/vertical = 2
margin/left = 406.0
margin/top = 483.0
margin/right = 445.0
margin/bottom = 522.0
flat = false
button/count = 0
button/min_button_size = -1.0
button/align = 110
script/script = ExtResource( 4 )
[node name="MenuButton" type="MenuButton" parent="VButtonArray"]
rect/scale = Vector2( 2, 2 )
focus/ignore_mouse = false
focus/stop_mouse = true
size_flags/horizontal = 2
size_flags/vertical = 2
margin/left = -199.0
margin/top = -11.0
margin/right = -2.0
margin/bottom = 19.0
custom_fonts/font = ExtResource( 3 )
toggle_mode = false
click_on_press = true
enabled_focus_mode = 0
shortcut = null
text = "Return to main menu"
flat = true
items = [ ]
[connection signal="pressed" from="VButtonArray/MenuButton" to="." method="_on_MenuButton_pressed"]
[connection signal="pressed" from="VButtonArray/MenuButton" to="VButtonArray" method="_on_MenuButton_pressed"]
+4
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@@ -16,3 +16,7 @@ func _on_QuitButton_pressed():
func _on_PlayButton_pressed():
get_tree().change_scene("res://game/levels/1/Level1.tscn")
func _on_HelpButton_pressed():
get_tree().change_scene("res://game/gui/help/Help.tscn")
+16 -2
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@@ -1,4 +1,4 @@
[gd_scene load_steps=8 format=1]
[gd_scene load_steps=9 format=1]
[ext_resource path="res://art/starfield.jpg" type="Texture" id=1]
[ext_resource path="res://game/gui/menu/Menu.gd" type="Script" id=2]
@@ -6,6 +6,7 @@
[ext_resource path="res://art/Earth-800px.png" type="Texture" id=4]
[ext_resource path="res://art/rocket.png" type="Texture" id=5]
[ext_resource path="res://art/1311069131-800px.png" type="Texture" id=6]
[ext_resource path="res://art/introwavybgm.ogg" type="AudioStream" id=7]
[sub_resource type="Animation" id=1]
@@ -113,7 +114,7 @@ texture = ExtResource( 4 )
[node name="RocketSprite" type="Sprite" parent="."]
transform/pos = Vector2( -270.814, 493.711 )
transform/pos = Vector2( 533.554, 491.003 )
transform/rot = -90.0
transform/scale = Vector2( 0.3, 0.3 )
texture = ExtResource( 5 )
@@ -152,8 +153,21 @@ transform/pos = Vector2( 765.781, 384.52 )
transform/scale = Vector2( 0.2, 0.2 )
texture = ExtResource( 6 )
[node name="StreamPlayer" type="StreamPlayer" parent="."]
stream/stream = ExtResource( 7 )
stream/play = false
stream/loop = false
stream/volume_db = 0.0
stream/autoplay = true
stream/paused = false
stream/loop_restart_time = 0.0
stream/buffering_ms = 500
[connection signal="pressed" from="VButtonArray/PlayButton" to="VButtonArray" method="_on_PlayButton_pressed"]
[connection signal="pressed" from="VButtonArray/HelpButton" to="VButtonArray" method="_on_HelpButton_pressed"]
[connection signal="pressed" from="VButtonArray/QuitButton" to="VButtonArray" method="_on_QuitButton_pressed"]
+89
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@@ -0,0 +1,89 @@
extends Node2D
var finaltime
var timerflag = false
var labeltimer
var astrotimer
var colortimer
var finishtimer
var templabels = []
var done = false
func _ready():
# set_process(true)
get_node("Sprite_Astronaut").hide()
get_node("Label_Score").hide()
get_node("ButtonNode").hide()
finaltime = globalvar.finaltime
get_node("Label_Score").set_text("Final Time: " + str(finaltime))
labeltimer = Timer.new()
labeltimer.set_wait_time(2.5)
labeltimer.set_one_shot(true)
labeltimer.connect("timeout", self, "astroanim")
add_child(labeltimer)
astrotimer = Timer.new()
astrotimer.set_wait_time(2.5)
astrotimer.set_one_shot(true)
astrotimer.connect("timeout", self, "colors")
add_child(astrotimer)
colortimer = Timer.new()
colortimer.set_wait_time(1)
colortimer.set_one_shot(true)
colortimer.connect("timeout", self, "presskey")
add_child(colortimer)
labelanim()
set_process(true)
set_process_input(true)
func labelanim():
print("label anim started")
get_node("Label_Score").get_node("AnimationPlayer").seek(0)
get_node("Label_Score").show()
get_node("Label_Score").get_node("AnimationPlayer").play("scroll")
labeltimer.set_active(true)
labeltimer.start()
print("label anim started")
func astroanim():
print("astro anim started")
get_node("Sprite_Astronaut").get_node("AnimationPlayer").play("grow")
get_node("Sprite_Astronaut").show()
get_node("Sample_victory").play("victory", true)
astrotimer.set_active(true)
astrotimer.start()
func colors():
get_node("Sample_victory").stop_all()
for i in range(77):
var new_x = randf()*800
var new_y = randf()*600
var new_pos = Vector2(new_x, new_y)
var new_color1 = randf()
var new_color2 = randf()
var new_color3 = randf()
var new_color = Color(new_color1, new_color2, new_color3, 1)
var text = get_node("Label_Score").get_text()
templabels.append(Label.new())
templabels[-1].set_name("templabel"+String(i))
templabels[-1].set_text(text)
templabels[-1].set_pos(Vector2(new_x, new_y))
templabels[-1].add_color_override("font_color", new_color)
get_node("ScoreNode").add_child(templabels[-1])
colortimer.set_active(true)
colortimer.start()
func presskey():
#get_node("ButtonNode").set_z(0)
get_node("ButtonNode").show()
get_node("ButtonNode").set_process(true)
#get_node("ButtonNode/QuitArray/Label_Quit").set_as_toplevel(true)
done = true
func _process(delta):
if done == true and Input.is_action_pressed("quit"):
get_tree().change_scene("res://game/gui/menu/Menu.tscn")
+183
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@@ -0,0 +1,183 @@
[gd_scene load_steps=10 format=1]
[ext_resource path="res://game/gui/victory/Victory.gd" type="Script" id=1]
[ext_resource path="res://art/starfield.jpg" type="Texture" id=2]
[ext_resource path="res://art/Cartoon-Astronaut.png" type="Texture" id=3]
[ext_resource path="res://fonts/computerspeakfont.fnt" type="BitmapFont" id=4]
[ext_resource path="res://QuitButton.gd" type="Script" id=5]
[ext_resource path="res://art/victory.smp" type="Sample" id=6]
[sub_resource type="Animation" id=1]
resource/name = "grow"
length = 1.0
loop = false
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath(".:transform/scale")
tracks/0/interp = 1
tracks/0/imported = false
tracks/0/keys = {
"times": FloatArray( 0, 1 ),
"transitions": FloatArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 1e-05, 1e-05 ), Vector2( 0.5, 0.5 ) ]
}
[sub_resource type="Animation" id=2]
resource/name = "scroll"
length = 2.0
loop = false
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath(".:percent_visible")
tracks/0/interp = 1
tracks/0/imported = false
tracks/0/keys = {
"times": FloatArray( 0, 2 ),
"transitions": FloatArray( 1, 1 ),
"update": 0,
"values": [ 0.0, 1.0 ]
}
[sub_resource type="SampleLibrary" id=3]
samples/victory = {
"db": 0.0,
"pitch": 1.0,
"priority": 0,
"sample": ExtResource( 6 )
}
[node name="Victory" type="Node2D"]
script/script = ExtResource( 1 )
[node name="Sprite_Starfield" type="Sprite" parent="."]
transform/pos = Vector2( 399.831, 323.003 )
texture = ExtResource( 2 )
[node name="Sprite_Astronaut" type="Sprite" parent="."]
transform/pos = Vector2( 404.184, 298.895 )
transform/scale = Vector2( 1e-05, 1e-05 )
texture = ExtResource( 3 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="Sprite_Astronaut"]
playback/process_mode = 1
playback/default_blend_time = 0.0
root/root = NodePath("..")
anims/grow = SubResource( 1 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = ""
[node name="Label_Victory" type="Label" parent="."]
rect/scale = Vector2( 4, 4 )
focus/ignore_mouse = true
focus/stop_mouse = true
size_flags/horizontal = 2
size_flags/vertical = 0
margin/left = 109.0
margin/top = 37.0
margin/right = 259.0
margin/bottom = 61.0
custom_fonts/font = ExtResource( 4 )
text = "Victory Comrade!"
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="Label_Score" type="Label" parent="."]
rect/scale = Vector2( 3, 3 )
focus/ignore_mouse = true
focus/stop_mouse = true
size_flags/horizontal = 2
size_flags/vertical = 0
margin/left = 133.0
margin/top = 501.0
margin/right = 248.0
margin/bottom = 525.0
custom_fonts/font = ExtResource( 4 )
text = "Final time: "
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="AnimationPlayer" type="AnimationPlayer" parent="Label_Score"]
playback/process_mode = 1
playback/default_blend_time = 0.0
root/root = NodePath("..")
anims/scroll = SubResource( 2 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = ""
[node name="ScoreNode" type="Node2D" parent="."]
[node name="ButtonNode" type="Node2D" parent="."]
[node name="QuitArray" type="VButtonArray" parent="ButtonNode"]
focus/ignore_mouse = false
focus/stop_mouse = true
size_flags/horizontal = 2
size_flags/vertical = 2
margin/left = 0.0
margin/top = 0.0
margin/right = 40.0
margin/bottom = 40.0
flat = false
button/count = 0
button/min_button_size = -1.0
button/align = 110
script/script = ExtResource( 5 )
[node name="Label_Quit" type="Button" parent="ButtonNode/QuitArray"]
rect/scale = Vector2( 3, 3 )
focus/ignore_mouse = true
focus/stop_mouse = true
size_flags/horizontal = 2
size_flags/vertical = 0
margin/left = 80.0
margin/top = 246.0
margin/right = 291.0
margin/bottom = 276.0
custom_fonts/font = ExtResource( 4 )
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
text = "Press \"Q\" to quit"
flat = false
[node name="Sample_victory" type="SamplePlayer" parent="."]
config/polyphony = 1
config/samples = SubResource( 3 )
default/volume_db = 0.0
default/pitch_scale = 1.0
default/pan = 0.0
default/depth = 0.0
default/height = 0.0
default/filter/type = 0
default/filter/cutoff = 5000.0
default/filter/resonance = 1.0
default/filter/gain = 1.0
default/reverb_room = 2
default/reverb_send = 0.0
default/chorus_send = 0.0
[connection signal="button_down" from="ButtonNode/QuitArray/Label_Quit" to="." method="_on_Label_Quit_button_down"]
[connection signal="pressed" from="ButtonNode/QuitArray/Label_Quit" to="ButtonNode/QuitArray" method="_on_Label_Quit_pressed"]
+112 -3
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@@ -1,4 +1,4 @@
[gd_scene load_steps=10 format=1]
[gd_scene load_steps=16 format=1]
[ext_resource path="res://game/levels/1/Level1.gd" type="Script" id=1]
[ext_resource path="res://fonts/computerspeakfont.fnt" type="BitmapFont" id=2]
@@ -8,6 +8,9 @@
[ext_resource path="res://game/earth/Earth.tscn" type="PackedScene" id=6]
[ext_resource path="res://game/moon/Moon.tscn" type="PackedScene" id=7]
[ext_resource path="res://game/rocket/Rocket.tscn" type="PackedScene" id=8]
[ext_resource path="res://art/thrust.smp" type="Sample" id=9]
[ext_resource path="res://art/explosion.smp" type="Sample" id=10]
[ext_resource path="res://art/ancientbgm.ogg" type="AudioStream" id=11]
[sub_resource type="ImageTexture" id=1]
@@ -17,6 +20,33 @@ size = Vector2( 1024, 1024 )
storage = 0
lossy_quality = 0.7
[sub_resource type="SampleLibrary" id=2]
samples/thrust = {
"db": 0.0,
"pitch": 1.0,
"priority": 0,
"sample": ExtResource( 9 )
}
[sub_resource type="SampleLibrary" id=3]
samples/thrust = {
"db": 0.01,
"pitch": 1.86,
"priority": 0,
"sample": ExtResource( 9 )
}
[sub_resource type="SampleLibrary" id=4]
samples/explosion = {
"db": 0.0,
"pitch": 1.0,
"priority": 0,
"sample": ExtResource( 10 )
}
[node name="MoonSpace" type="Node2D"]
script/script = ExtResource( 1 )
@@ -96,7 +126,7 @@ motion/mirroring = Vector2( 0, 0 )
[node name="Sun" type="Sprite" parent="ParallaxBackground/SunParallax"]
transform/pos = Vector2( 95.5348, 20.8754 )
transform/pos = Vector2( 31.9165, -76.8239 )
transform/scale = Vector2( 0.181912, 0.181912 )
texture = ExtResource( 5 )
@@ -112,6 +142,85 @@ transform/pos = Vector2( 693.151, -5.9408 )
transform/pos = Vector2( 399.203, 303.565 )
transform/rot = -70.0
transform/scale = Vector2( 1, 1 )
[node name="Sample_thrust" type="SamplePlayer" parent="Rocket"]
config/polyphony = 1
config/samples = SubResource( 2 )
default/volume_db = 0.0
default/pitch_scale = 1.0
default/pan = 0.0
default/depth = 0.0
default/height = 0.0
default/filter/type = 0
default/filter/cutoff = 5000.0
default/filter/resonance = 1.0
default/filter/gain = 1.0
default/reverb_room = 0
default/reverb_send = 0.0
default/chorus_send = 0.0
[node name="Sample_revthrust" type="SamplePlayer" parent="Rocket"]
config/polyphony = 1
config/samples = SubResource( 3 )
default/volume_db = 2.0
default/pitch_scale = 1.0
default/pan = 0.0
default/depth = 0.0
default/height = 0.0
default/filter/type = 0
default/filter/cutoff = 5000.0
default/filter/resonance = 1.0
default/filter/gain = 1.0
default/reverb_room = 2
default/reverb_send = 0.0
default/chorus_send = 0.0
[node name="Sample_explosion" type="SamplePlayer" parent="Rocket"]
config/polyphony = 1
config/samples = SubResource( 4 )
default/volume_db = 0.0
default/pitch_scale = 1.0
default/pan = 0.0
default/depth = 0.0
default/height = 0.0
default/filter/type = 0
default/filter/cutoff = 5000.0
default/filter/resonance = 1.0
default/filter/gain = 1.0
default/reverb_room = 2
default/reverb_send = 0.0
default/chorus_send = 0.0
[node name="VictoryCanvas" type="CanvasLayer" parent="."]
layer = 200
offset = Vector2( 0, 0 )
rotation = 0.0
scale = Vector2( 1, 1 )
[node name="VictoryControl" type="Control" parent="VictoryCanvas"]
focus/ignore_mouse = false
focus/stop_mouse = true
size_flags/horizontal = 2
size_flags/vertical = 2
margin/left = 0.0
margin/top = 0.0
margin/right = 40.0
margin/bottom = 40.0
[node name="StreamPlayer" type="StreamPlayer" parent="."]
stream/stream = ExtResource( 11 )
stream/play = false
stream/loop = false
stream/volume_db = 0.0
stream/autoplay = true
stream/paused = false
stream/loop_restart_time = 0.0
stream/buffering_ms = 500
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+3 -4
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@@ -5,7 +5,7 @@
[ext_resource path="res://game/rocket/DebugDraw.tscn" type="PackedScene" id=3]
[ext_resource path="res://art/skull.png" type="Texture" id=4]
[ext_resource path="res://art/explosjon3.png" type="Texture" id=5]
[ext_resource path="res://art/cosmonaut.png" type="Texture" id=6]
[ext_resource path="res://art/Cartoon-Astronaut.png" type="Texture" id=6]
[sub_resource type="ConvexPolygonShape2D" id=1]
@@ -179,13 +179,11 @@ max_lines_visible = -1
[node name="SkullSprite" type="Sprite" parent="."]
visibility/visible = false
transform/scale = Vector2( 0.1, 0.1 )
texture = ExtResource( 4 )
[node name="ExplosionSprite" type="Sprite" parent="."]
visibility/visible = false
texture = ExtResource( 5 )
vframes = 4
hframes = 4
@@ -239,7 +237,8 @@ trigger = false
[node name="CosmonautSprite" type="Sprite" parent="."]
transform/scale = Vector2( 0.05, 0.05 )
transform/pos = Vector2( 1.8245, 2.46402 )
transform/scale = Vector2( 0.0557921, 0.0564672 )
texture = ExtResource( 6 )
+32 -13
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@@ -10,11 +10,12 @@ var landingspeed = 40
# Timer variables
var deathtimer
var moontimer
var moontimerdefault = 3
var landattempttimer
# Mission variables
var moonlandstart = false
var landattemptnow = true
var flagplaced = false
func _ready():
# Turn on processes and monitors
set_process(true)
@@ -31,24 +32,31 @@ func _ready():
deathtimer.connect("timeout", self, "switchtomenu")
add_child(deathtimer)
moontimer = Timer.new()
moontimer.set_wait_time(1)
moontimer.set_wait_time(moontimerdefault)
moontimer.set_one_shot(true)
moontimer.connect("timeout", self, "flagplanted")
add_child(moontimer)
#print(get_node("../../MoonSpace").get_name())
func _integrate_forces(state):
if Input.is_action_pressed("thrust"):
set_applied_force(state.get_total_gravity() - thrust.rotated(get_rot()))
get_node("RearThrust").show()
get_node("RevThrust").hide()
if not get_node("Sample_thrust").is_active():
get_node("Sample_thrust").play("thrust", true)
elif Input.is_action_pressed("revthrust"):
set_applied_force(state.get_total_gravity() + thrust.rotated(get_rot()))
get_node("RearThrust").hide()
get_node("RevThrust").show()
if not get_node("Sample_revthrust").is_active():
get_node("Sample_revthrust").play("thrust", true)
else:
set_applied_force(state.get_total_gravity() + Vector2())
get_node("RearThrust").hide()
get_node("RevThrust").hide()
get_node("Sample_thrust").stop_all()
get_node("Sample_revthrust").stop_all()
var t = Input.is_action_pressed("bear_right") - Input.is_action_pressed("bear_left")
set_applied_torque(torque * t)
@@ -57,43 +65,54 @@ func _process(delta):
shipoverlaps = get_node("ShipArea").get_overlapping_bodies()
footoverlaps = get_node("FootArea").get_overlapping_bodies()
if (shipoverlaps.size() > 1):
print("Ship overlaps")
get_node("RocketSprite").hide()
death()
else:
get_node("SkullSprite").hide()
for i in footoverlaps:
#print(i.get_name())
if (get_linear_velocity().length() > crashspeed and i.get_name() != "Rocket"):
death()
if(i.get_name() == "Moon" and get_linear_velocity().length() < landingspeed and flagplaced == false):
print("LANDED!")
if(i.get_name() == "Moon" and get_linear_velocity().length() < landingspeed and flagplaced == false and landattemptnow == false):
#print("LANDED!")
moonland()
if moontimer.is_active() and footoverlaps.size() < 2:
moontimer.stop()
moontimer.set_wait_time(moontimerdefault)
landattemptnow = false
func death():
moontimer.disconnect("timeout", self, "flagplanted")
get_node("ExplosionSprite").show()
get_node("RocketSprite").hide()
get_node("ExplosionSprite").get_node("AnimationPlayer").play("explode")
get_node("Sample_explosion").play("explosion", true)
get_node("SkullSprite").show()
set_process(false)
deathtimer.set_active(true)
deathtimer.start()
#while(deathtimer.get_wait_time() > 0.1):
print(deathtimer.get_wait_time())
#print(deathtimer.get_wait_time())
func moonland():
print("START MOONLAND")
set_process(false)
#set_process(false)
landattemptnow = true
moontimer.set_active(true)
moonlandstart = true
get_tree().get_root().set_disable_input(true)
#get_tree().get_root().set_disable_input(true)
moontimer.start()
func flagplanted():
globalvar.finaltime = get_node("../../MoonSpace/CanvasLayer/TimeLabel").time
#finaltime = get_node("../../CanvasLayer/TimeLabel").time
flagplaced = true
print("FLAG PLACED")
get_tree().get_root().set_disable_input(false)
#get_tree().get_root().set_disable_input(false)
get_node("CosmonautSprite").show()
set_process(true)
# get_tree().set_pause(true)
get_tree().change_scene("res://game/gui/victory/Victory.tscn")
#set_process(true)
func switchtomenu():
get_tree().change_scene("res://game/gui/menu/Menu.tscn")
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extends Node
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
var finaltime = 0
func _ready():
# Called every time the node is added to the scene.
# Initialization here
pass
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extends VButtonArray
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
func _ready():
# Called every time the node is added to the scene.
# Initialization here
pass
func _on_MenuButton_pressed():
get_tree().change_scene("res://game/gui/menu/Menu.tscn")