mirror of
https://github.com/jwinterm/MoonLaunch.git
synced 2026-10-20 06:08:31 +02:00
back to work
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Before Width: | Height: | Size: 63 KiB After Width: | Height: | Size: 64 KiB |
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@@ -13,4 +13,4 @@ func _ready():
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func _process(delta):
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time += delta
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set_text(str(time))
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set_text("Time: %8.2f" % time)
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@@ -131,16 +131,17 @@ autoplay = "move"
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[node name="Label" type="Label" parent="."]
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rect/scale = Vector2( 5, 5 )
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rect/scale = Vector2( 4, 4 )
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focus/ignore_mouse = true
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focus/stop_mouse = true
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size_flags/horizontal = 2
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size_flags/vertical = 0
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margin/left = 50.0
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margin/left = 26.0
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margin/top = 30.0
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margin/right = 188.0
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margin/bottom = 44.0
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text = "Monero Moon Launch"
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margin/right = 213.0
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margin/bottom = 54.0
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custom_fonts/font = ExtResource( 3 )
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text = "Wownero Moon Launch"
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percent_visible = 1.0
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lines_skipped = 0
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max_lines_visible = -1
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+36
-19
@@ -1,12 +1,13 @@
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[gd_scene load_steps=9 format=1]
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[gd_scene load_steps=10 format=1]
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[ext_resource path="res://game/levels/1/Level1.gd" type="Script" id=1]
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[ext_resource path="res://fonts/computerspeakfont.fnt" type="BitmapFont" id=2]
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[ext_resource path="res://game/gui/hud/timelabel.gd" type="Script" id=3]
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[ext_resource path="res://art/sun.jpg" type="Texture" id=4]
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[ext_resource path="res://game/earth/Earth.tscn" type="PackedScene" id=5]
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[ext_resource path="res://game/rocket/Rocket.tscn" type="PackedScene" id=6]
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[ext_resource path="res://velocitylabel.gd" type="Script" id=4]
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[ext_resource path="res://art/sun.jpg" type="Texture" id=5]
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[ext_resource path="res://game/earth/Earth.tscn" type="PackedScene" id=6]
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[ext_resource path="res://game/moon/Moon.tscn" type="PackedScene" id=7]
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[ext_resource path="res://game/rocket/Rocket.tscn" type="PackedScene" id=8]
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[sub_resource type="ImageTexture" id=1]
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@@ -29,15 +30,14 @@ scale = Vector2( 1, 1 )
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[node name="TimeLabel" type="Label" parent="CanvasLayer"]
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rect/scale = Vector2( 2, 2 )
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focus/ignore_mouse = true
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focus/stop_mouse = true
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size_flags/horizontal = 2
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size_flags/vertical = 0
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margin/left = 1750.0
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margin/top = 1000.0
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margin/right = 1790.0
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margin/bottom = 1024.0
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margin/left = 600.0
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margin/top = 500.0
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margin/right = 640.0
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margin/bottom = 524.0
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custom_fonts/font = ExtResource( 2 )
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custom_colors/font_color = Color( 1, 1, 1, 1 )
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custom_colors/font_color_shadow = Color( 0.367188, 0.367188, 0.367188, 1 )
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@@ -46,6 +46,22 @@ lines_skipped = 0
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max_lines_visible = -1
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script/script = ExtResource( 3 )
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[node name="VelocityLabel" type="Label" parent="CanvasLayer"]
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focus/ignore_mouse = true
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focus/stop_mouse = true
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size_flags/horizontal = 2
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size_flags/vertical = 0
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margin/left = 600.0
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margin/top = 450.0
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margin/right = 640.0
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margin/bottom = 464.0
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custom_fonts/font = ExtResource( 2 )
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percent_visible = 1.0
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lines_skipped = 0
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max_lines_visible = -1
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script/script = ExtResource( 4 )
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[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
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layer = -1
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@@ -80,21 +96,22 @@ motion/mirroring = Vector2( 0, 0 )
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[node name="Sun" type="Sprite" parent="ParallaxBackground/SunParallax"]
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transform/pos = Vector2( 550.787, 1053.52 )
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transform/pos = Vector2( 95.5348, 20.8754 )
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transform/scale = Vector2( 0.181912, 0.181912 )
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texture = ExtResource( 4 )
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texture = ExtResource( 5 )
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[node name="Earth" parent="." instance=ExtResource( 5 )]
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[node name="Earth" parent="." instance=ExtResource( 6 )]
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transform/pos = Vector2( 118.524, 868.706 )
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[node name="Rocket" parent="." instance=ExtResource( 6 )]
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transform/pos = Vector2( 213.8, 843.193 )
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transform/rot = 290.0
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transform/pos = Vector2( 303.927, 329.078 )
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[node name="Moon" parent="." instance=ExtResource( 7 )]
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transform/pos = Vector2( 507.748, 533.687 )
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transform/pos = Vector2( 693.151, -5.9408 )
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[node name="Rocket" parent="." instance=ExtResource( 8 )]
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transform/pos = Vector2( 399.203, 303.565 )
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transform/rot = -70.0
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transform/scale = Vector2( 1, 1 )
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+44
-8
@@ -1,12 +1,13 @@
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[gd_scene load_steps=11 format=1]
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[gd_scene load_steps=13 format=1]
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[ext_resource path="res://game/rocket/rocket.gd" type="Script" id=1]
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[ext_resource path="res://art/rocket.png" type="Texture" id=2]
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[ext_resource path="res://game/rocket/DebugDraw.tscn" type="PackedScene" id=3]
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[ext_resource path="res://art/skull.png" type="Texture" id=4]
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[ext_resource path="res://art/explosjon3.png" type="Texture" id=5]
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[ext_resource path="res://art/cosmonaut.png" type="Texture" id=6]
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[sub_resource type="ConvexPolygonShape2D" id=7]
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[sub_resource type="ConvexPolygonShape2D" id=1]
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custom_solver_bias = 0.0
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points = Vector2Array( -4.89815, 0.875571, -5.36714, -2.00446, -3.67879, -4.03967, -0.302076, -5.69089, 2.23045, -4.30848, 4.01261, -2.27326, 4.2002, 0.721969, 2.69944, 4.4852, -3.39739, 4.4852 )
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@@ -16,9 +17,13 @@ points = Vector2Array( -4.89815, 0.875571, -5.36714, -2.00446, -3.67879, -4.0396
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offsets = FloatArray( 0, 0.502924, 0.994152 )
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colors = ColorArray( 0.992188, 1, 0, 1, 0.90625, 0.390511, 0.0141602, 1, 0.90625, 0.0106201, 0.0106201, 1 )
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[sub_resource type="Animation" id=3]
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[sub_resource type="ColorRamp" id=3]
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offsets = FloatArray( 0, 1 )
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colors = ColorArray( 0, 0, 0, 1, 0.0656281, 0.988281, 0.253042, 1 )
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[sub_resource type="Animation" id=4]
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resource/name = "explode"
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length = 1.5
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loop = false
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step = 0.1
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@@ -46,7 +51,7 @@ points = Vector2Array( 3.80623, 13.3545, 4.77682, 19.1781, -4.72856, 19.2484, -3
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[node name="Rocket" type="RigidBody2D"]
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input/pickable = false
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shapes/0/shape = SubResource( 7 )
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shapes/0/shape = SubResource( 1 )
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shapes/0/transform = Matrix32( 1.51812, 0, 0, 3.70819, 0.571488, 1.47728 )
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shapes/0/trigger = false
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collision/layers = 1
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@@ -71,10 +76,10 @@ __meta__ = {
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"_edit_group_": true
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}
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[node name="Particles2D" type="Particles2D" parent="."]
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[node name="RearThrust" type="Particles2D" parent="."]
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config/amount = 200
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config/lifetime = 1.2
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config/lifetime = 1.0
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config/process_mode = 1
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config/offset = Vector2( 0, 10 )
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params/direction = 0.0
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@@ -96,6 +101,32 @@ params/anim_initial_pos = 0.0
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randomness/final_size = 1.0
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color/color_ramp = SubResource( 2 )
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[node name="RevThrust" type="Particles2D" parent="."]
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config/amount = 200
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config/lifetime = 1.0
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config/process_mode = 1
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config/offset = Vector2( 0, 10 )
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params/direction = 180.0
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params/spread = 30.0
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params/linear_velocity = 45.0
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params/spin_velocity = 0.0
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params/orbit_velocity = 0.0
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params/gravity_direction = 0.0
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params/gravity_strength = 9.8
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params/radial_accel = 0.0
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params/tangential_accel = 0.0
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params/damping = 0.0
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params/initial_angle = 0.0
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params/initial_size = 1.0
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params/final_size = 1.17
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params/hue_variation = 2.0
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params/anim_speed_scale = 1.0
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params/anim_initial_pos = 0.0
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randomness/final_size = 1.0
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color/color = Color( 0, 0.914062, 0.121399, 1 )
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color/color_ramp = SubResource( 3 )
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[node name="RocketSprite" type="Sprite" parent="."]
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transform/scale = Vector2( 0.05, 0.05 )
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@@ -164,7 +195,7 @@ hframes = 4
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playback/process_mode = 1
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playback/default_blend_time = 0.0
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root/root = NodePath("..")
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anims/explode = SubResource( 3 )
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anims/explode = SubResource( 4 )
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playback/active = true
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playback/speed = 1.0
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blend_times = [ ]
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@@ -206,4 +237,9 @@ polygon = Vector2Array( -3.63505, 13.3545, -4.72856, 19.2484, 4.77682, 19.1781,
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shape_range = Vector2( 0, 0 )
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trigger = false
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[node name="CosmonautSprite" type="Sprite" parent="."]
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transform/scale = Vector2( 0.05, 0.05 )
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texture = ExtResource( 6 )
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+45
-9
@@ -1,34 +1,54 @@
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extends RigidBody2D
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# Ship control variables
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var thrust = Vector2(0, 350)
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var torque = 5000
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var shipoverlaps
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var footoverlaps
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var crashspeed = 100
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var landingspeed = 40
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# Timer variables
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var deathtimer
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var moontimer
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# Mission variables
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var moonlandstart = false
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var flagplaced = false
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func _ready():
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#pass
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# Turn on processes and monitors
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set_process(true)
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set_contact_monitor(true)
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set_max_contacts_reported(3)
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# Setup sprites
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get_node("SkullSprite").hide()
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get_node("ExplosionSprite").hide()
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get_node("CosmonautSprite").hide()
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# Initialize timers
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deathtimer = Timer.new()
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deathtimer.set_wait_time(3)
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deathtimer.set_one_shot(true)
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deathtimer.connect("timeout", self, "switchtomenu")
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add_child(deathtimer)
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moontimer = Timer.new()
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moontimer.set_wait_time(1)
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moontimer.set_one_shot(true)
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moontimer.connect("timeout", self, "flagplanted")
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add_child(moontimer)
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func _integrate_forces(state):
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if Input.is_action_pressed("thrust"):
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set_applied_force(state.get_total_gravity() - thrust.rotated(get_rot()))
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get_node("Particles2D").show()
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get_node("RearThrust").show()
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get_node("RevThrust").hide()
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elif Input.is_action_pressed("revthrust"):
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set_applied_force(state.get_total_gravity() + thrust.rotated(get_rot()))
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get_node("Particles2D").hide()
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get_node("RearThrust").hide()
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get_node("RevThrust").show()
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else:
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set_applied_force(state.get_total_gravity() + Vector2())
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get_node("Particles2D").hide()
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get_node("RearThrust").hide()
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get_node("RevThrust").hide()
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var t = Input.is_action_pressed("bear_right") - Input.is_action_pressed("bear_left")
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set_applied_torque(torque * t)
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@@ -38,26 +58,42 @@ func _process(delta):
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footoverlaps = get_node("FootArea").get_overlapping_bodies()
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if (shipoverlaps.size() > 1):
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print("Ship overlaps")
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get_node("SkullSprite").show()
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get_node("RocketSprite").hide()
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death()
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else:
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get_node("SkullSprite").hide()
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for i in footoverlaps:
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if (get_linear_velocity().length() > 30 and i.get_name() != "Rocket"):
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if (get_linear_velocity().length() > crashspeed and i.get_name() != "Rocket"):
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death()
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if(i.get_name() == "Moon"):
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get_node("SkullSprite").show()
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if(i.get_name() == "Moon" and get_linear_velocity().length() < landingspeed and flagplaced == false):
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print("LANDED!")
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moonland()
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func death():
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set_process(false)
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get_node("ExplosionSprite").show()
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get_node("ExplosionSprite").get_node("AnimationPlayer").play("explode")
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get_node("SkullSprite").show()
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set_process(false)
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deathtimer.set_active(true)
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deathtimer.start()
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#while(deathtimer.get_wait_time() > 0.1):
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print(deathtimer.get_wait_time())
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func moonland():
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print("START MOONLAND")
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set_process(false)
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moontimer.set_active(true)
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moonlandstart = true
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get_tree().get_root().set_disable_input(true)
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moontimer.start()
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func flagplanted():
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flagplaced = true
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print("FLAG PLACED")
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get_tree().get_root().set_disable_input(false)
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get_node("CosmonautSprite").show()
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set_process(true)
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func switchtomenu():
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get_tree().change_scene("res://game/gui/menu/Menu.tscn")
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@@ -0,0 +1,17 @@
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extends Label
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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var velocity = 0.0
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func _ready():
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# Called every time the node is added to the scene.
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# Initialization here
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set_process(true)
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func _process(delta):
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# velocity = get_node("res://game/rocket/Rocket.tscn").get_linear_velocity()
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velocity = get_node("../../Rocket").get_linear_velocity().length()
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#print(velocity)
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set_text("Velocity: %8.2f" % velocity)
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Reference in New Issue
Block a user