Commit Graph
164 Commits
Author SHA1 Message Date
jwinterm b9f9cc042a Merge feat/splash-auto-advance: self-entering splash, overlay fixes live CLS 1.0 2026-08-17 09:13:34 -04:00
jwinterm 1a66e2217a feat(splash): enter the site on its own, and stop the intro costing 26 points
The splash now runs its water-ripple enter 1.5s after paint instead of waiting
to be clicked. A click, scroll, or arrow key still fast-forwards it, and the
once-per-session flag and reduced-motion skip are unchanged.

Auto-advancing on its own would have cost the Lighthouse score badly: mobile
100 -> 73, desktop 97 -> 73. The cause was not LCP, which never moved. It was
CLS going 0 -> 1.0, and the reason is worth writing down.

The splash was `relative min-h-[100svh]`, a full viewport of height IN document
flow, and only became `fixed` on the way out. Dismissing it therefore pulled a
whole screen out of the flow and shoved the hero up: a layout shift of almost
exactly 1.0. Clicking hid that from CLS, because shifts within 500ms of user
input are excused. Nothing else did.

Which means this was already shipping to real people. Visitors with
prefers-reduced-motion, and anyone returning within a session, never click, so
they took the shift in full: production measured 74 on mobile with CLS 1.0.
The click-gate was masking a live bug, not preventing one.

The splash is now a fixed overlay from its first paint, so it is never in flow
and dismissing it cannot reflow anything. Measured on a local production build:

                          before -> after
  mobile, auto-advance     73 -> 98   (CLS 1.0   -> 0.005)
  mobile, reduced-motion   74 -> 98   (CLS 1.0   -> 0.005)
  desktop, auto-advance    73 -> 98   (CLS 0.702 -> 0.011)

Mobile gives up 2 points against today's click-gated 100, entirely in Speed
Index (1.9s -> 4.4s), which is the unavoidable cost of holding a cover at all.
Desktop ends up ahead of where it started. The hold is one constant if you want
a different beat.

The scroll-past-to-dismiss IntersectionObserver is gone: an overlay never
leaves the viewport, so it could not fire. Scroll intent still enters, via the
wheel/touch/key handlers already in the splash, and the shell now locks page
scroll while the cover is up.
2026-08-17 09:13:29 -04:00
jwinterm b110da076d Merge chore/eslint-flat-config: ESLint CLI + flat config, off deprecated next lint 2026-08-17 06:06:19 -04:00
jwinterm e1ea0ce18c chore(lint): migrate off next lint to the ESLint CLI and flat config
`next lint` is deprecated and disappears in Next 16. apps/web now runs
`eslint .` against eslint.config.mjs on ESLint 9, and the shared preset moves
to packages/config/eslint-preset.mjs. eslint-config-next 15 still ships only
an eslintrc-style config, so FlatCompat translates it; that keeps
next/core-web-vitals as the single source of rules.

The migration was done by hand rather than via @next/codemod, because the
codemod does not know about the shared @repo/config preset.

Two things worth knowing.

ESLint 9 only walks file extensions that some config names in `files`. The
first working version of this config linted three loose .js files, skipped
every .tsx in src/, and still exited 0 -- a green run that checked nothing.
The preset now names the extensions explicitly. Coverage went from 3 files to
82, and a deliberately broken canary component confirms rules still fire.

`@eslint/eslintrc` also needed a second scoped override: it does a default
import of minimatch and declares ^3.1.2, which the global ^9.0.7 audit
override broke. Same shape as the ajv fix in the previous commit.
2026-08-17 06:06:14 -04:00
jwinterm dd009e8493 Merge fix/blog-punctuation-and-lint: working linter, blog and README em dashes removed 2026-08-17 05:53:21 -04:00
jwinterm 1dc0c5f06a fix(lint): make the linter run again, and finish the em dash sweep
The linter had two faults stacked on top of each other.

First, the global `ajv: ^8.17.1` override starved @eslint/eslintrc, which
needs ajv 6 and passes it `missingRefs`; ajv 8 rejects that option, so ESLint
died before loading a single rule. Scoped overrides give eslint and
@eslint/eslintrc ajv 6.12.6 and leave the audit override in place everywhere
else.

Second, underneath that, `extends: ["@repo/config/eslint-preset.js"]` could
never resolve: ESLint's shareable-config naming convention rewrites it to
`@repo/eslint-config-config/...`. require.resolve hands ESLint a real path.

With the linter running it reported 35 react/no-unescaped-entities errors
across 7 files. Those are escaped rather than silenced, using ESLint's own
coordinates so only flagged text nodes were touched. Lint now exits 0. Two
@next/next/no-img-element warnings remain on the splash logos, which are
deliberate: theme-paired and fetchPriority="high".

Em dashes are also gone from the six blog posts and the README (105
occurrences), same rules as the site copy: colons for definition labels,
commas for appositives, semicolons for independent clauses.
2026-08-17 05:53:16 -04:00
jwinterm d20ae5ea1a Merge feat/hero-voice-punctuation: tagline title, slower gradient drift, em dashes removed 2026-08-17 05:34:29 -04:00
jwinterm 0848fcabde feat(site): the tagline takes the title, and the em dashes go
The hero h1 is now "Precision Engineering for Everyone". The concrete offer
moves into the supporting line, which keeps the search terms the h1 gives up
and no longer restates the splash's opening sentence.

The title's gradient drifts instead of sweeping: a 300% ramp over 18s with
symmetric easing, so there is no hard turnaround at either end of the travel.

Em dashes are gone from every tsx/ts file (87 lines, 104 occurrences), per
AGENTS.md rule 9. Label lists and titles take a colon; appositives take
commas; independent clauses take a semicolon or a period. A few sentences
were restructured where no single mark read well.

Metadata keeps "Crypto" deliberately: it is a real service line and a real
search term, and it is no longer in the visible headline.
2026-08-17 04:18:18 -04:00
jwinterm 127081bcac Merge feat/brand-refresh-v3: pack-generated brand, one voice, brand gradients 2026-08-16 00:04:56 -04:00
jwinterm 261cb04667 feat(site): one voice, brand gradients, a lighter splash gate, denser portfolio
- Voice unified on the title-tag register: the homepage h1 now says what we
  sell (Custom E-commerce, Apps & Crypto Tools); 'Precision engineering for
  everyone' is demoted to the supporting line. The structured-data and
  manifest descriptions now match the OG description instead of carrying
  their own registers.
- The off-palette cyan/blue gradients are gone: .hero-title and the new
  .brand-gradient-text use the four-colour system (light palette on light,
  dark palette on dark, per the pack). Splash cover text, services and
  portfolio headings, the hero aura, and button shadows all follow.
- The splash now dismisses once 40% scrolled past instead of requiring the
  whole screen to leave the viewport (it was already once-per-session and
  reduced-motion-skipping).
- Portfolio: heading 'Portfolio', subtitle 'Products & projects', meta title
  to match; grid grows to three columns on xl in a max-w-6xl container.
- anim3_matrix slimmed: single-layer glow, unfiltered crackle and orbs, and
  the border cycles stroke colour instead of animating filter:hue-rotate --
  the filter animation forced a full filter re-render per frame and pegged a
  core on the page hosting it.
2026-08-16 00:04:28 -04:00
jwinterm c73b9f1c04 feat(brand): regenerate every mark and animation from the such-graphics pack
All branding and animation assets now come from packs/such-software/pack.json
(such-graphics feat/brand-full-blast) instead of hand-maintained files:

- anim1_pulse / anim3_matrix / anim_type_v4 (both themes): regenerated with
  the corrected U bowl, measured pulse timing (the hand-authored node delays
  ran ~17% fast), and CSS animation with real prefers-reduced-motion support.
- clean marks, lockups (clean_*_w_text), favicons (svg + 192px png), and the
  OG banner: regenerated; the OG card is the pack's 1200x630 projection.
- splash-such: rebuilt from the pack -- the old one carried the divergent U,
  an off-palette cyan frame, and the pre-correction radius. Now theme-aware:
  two inlined data URIs (hero-splash shows the light palette on light, the
  dark palette on dark) since the pack's dark hues are tuned for near-black.
- new assets available: games_pulse (the launch arch with the rocket, wired
  into /apps), morph, ambient_{atom,mesh,leaf}, favicon_dots, favicon_live,
  icon-192/512 + maskable-512 (wired into manifest.json), /favicon.ico.
- animation embeds switched <img> -> <object>: Chrome freezes CSS animations
  inside SVG-as-img (the old files animated because they were SMIL); an
  object hosts a real SVG document where CSS animation and the
  reduced-motion query both work. Verified live in Chrome.
2026-08-15 23:18:44 -04:00
jw b6fb6b743d fix(moonlaunch): disclose the telemetry and analytics the game actually sends
The policy described leaderboards and cloud save as the only things that leave
the device, and stated outright: "This data is not transmitted to our servers
unless you use the leaderboard or cloud save features." That is not true.

- Gameplay telemetry POSTs to api.such.software on every platform, automatically
  rather than opt-in, tagged with the anonymous device ID, display name and
  platform. It carries level starts and completions with times and stars, how a
  run ended (cause, hazard, speed, fuel, progress through the level), rewarded-ad
  and share actions, purchase attempts, and error messages. None of it was
  disclosed.
- Google Firebase (Analytics and Crashlytics) ships in the mobile builds and
  receives the same device ID as a user property alongside app version, device
  model, OS version and language. It was not mentioned anywhere, including in the
  third-party recipients table.
- Cloud save uploads automatically on every save, not only on an explicit action,
  and its payload now also carries store purchase receipts (the ledger that stops
  a purchase being credited twice).
- The page claimed Google AdSense serves ads on the web build. It does not:
  web/custom_shell.html records that the AdSense placeholders were removed and
  web monetization is handled in-game. Removed the claim and the AdSense row from
  the recipients table.

Left as-is: the statement that iOS serves non-personalized ads and does not
access the IDFA. No code path presents the ATT prompt, so the identifier stays
zeroed and that claim holds.
2026-08-15 11:17:50 -04:00
jw a6ad27b3e2 fix(moonlaunch): stop advertising paid desktop builds as free
The product page claimed "Free on iOS, Android, web, desktop" in its meta
description, OpenGraph description, and SoftwareApplication JSON-LD, and backed
that with operatingSystem "Android, iOS, Web, Windows, macOS, Linux" alongside
price "0".

Desktop is not free. The Windows/macOS/Linux builds are itch.io downloads behind
a $1.99 minimum purchase; only iOS, Android, and the embedded browser build are
free. Declaring price 0 across an OS list that includes the paid desktop targets
misstates the offer to search engines, which consume the JSON-LD for rich results.

Scope the free-offer structured data to the platforms that are actually free. The
visible Cross-Platform card still lists all six targets, which is accurate: those
builds do exist, they are simply not all free.
2026-08-14 07:47:13 -04:00
jw c50f4d29f6 fix(bloomword): stop claiming browser play
The site said Bloomword was "playable free in the browser at bloomword.earth"
in four places. It is not: bloomword.earth is the marketing and transparency
site, and iOS and Android are the only platforms you can play on.

This is the full-surface release standard's web-app gate -- marketing copy
flips from "learn more" to "play" only after play.<domain> passes a parity
proof against the mobile core loop -- and that surface does not exist yet
(play.bloomword.earth does not resolve). Every claim becomes "learn more at
bloomword.earth" with iOS/Android named as the only playable platforms, per
the standing item in the Bloomword roadmap.

The VideoGame structured data already declared gamePlatform [iOS, Android]
and needed no change; the footer link carries no play claim and is untouched.

Not built or typechecked: this workstation has no node. The changes are
string literals inside existing quoted copy, with one JSX text edit that
keeps its {" "} separator and closes the sentence after the anchor.
2026-08-13 10:20:04 -04:00
jwinterm d3916fd0e8 bloomword: use the real app-icon PNG everywhere (was the flat SVG)
Swaps /images/products/bloomword.svg for bloomword.png across the apps
index, the products index, the Bloomword product page, the bento grid,
and both services.ts proof lists (games + education), so the icon
matches what actually ships on the App Store and Play listings.

The SVG is now unreferenced; leaving it in place for now.
2026-07-28 21:04:19 -04:00
jwinterm c7c3cb26eb fix(vegan-iq): rewrite privacy policy to match v1.4.6
The policy was stale (March) and materially inaccurate: it claimed data never
leaves the device and there are no leaderboards (false — device_id + display_name
sync to the backend), described AdMob ads + a Remove Ads purchase (the app shows
no ads as of v1.4), and omitted Firebase Analytics/Crashlytics/Messaging. Rewrite
to reflect actual data practices. Needs deploy for the in-app link to be accurate.
2026-07-26 05:08:26 -04:00
jwinterm f01f5b2e92 services CTA: link straight to /#contact (skip the /contact 307 redirect hop) 2026-07-13 12:34:56 -04:00
jwinterm 274b0d82f5 services hub: rework hero + de-sparse the middle sections
Hero: 'Four things, done well' -> 'What we build' (add pb-3 so the gradient-clip descenders
aren't cropped), and drop 'PhD-led radiation-science education' from the subtitle for
'education from radiation science to word games' (education now spans well past nuclear:
ZDD, Numchangers, Bloomword, Vegan IQ).

Middle: the near-empty 'Partnership-first' and 'Recent work' section-container cards (a
heading + one line inside p-20 padding) read sparse. Partnership-first is now a dense 3-step
row (Scope / Build / Run it together); Recent work drops its empty header box for a compact
heading above the Occupy Wallets card.
2026-07-13 12:16:55 -04:00
jwinterm fd1042ea96 services: cross-list Grin (->crypto), Barns & Numchangers (->games) for consistency
Apply the same 'list a product wherever it genuinely belongs' rule already used for
Evaluetron (commerce+crypto) and Bloomword/Vegan IQ (games+education): the Grin BTCPay
plugin is a crypto payment integration, and Barns & Neutrons + Numchangers are science/
math games we ship. Each keeps its original pillar and gains the second with a pillar-
angled blurb.
2026-07-13 12:11:36 -04:00
jwinterm 1fc2cce0e0 bloomword live on stores; add Zero-Day Defender + edutainment to education pillar
Bloomword is out on iOS + Android: added it to /apps (featured first) with store links,
put StoreButtons on /products/bloomword, and flipped all 'coming/launching' copy to 'free
on iOS and Android' (product page, products index, services games blurb, FAQ).

Education pillar: added Zero-Day Defender (cybersecurity edutainment, Coming soon) and
cross-listed Bloomword + Vegan IQ from Games & Apps — they're genuinely both a game we ship
and a game that teaches. Broadened the pillar lead + card to frame the edutainment shelf
(science, math, vocabulary, nutrition, cyber-safety) alongside the PhD radiation-science work.
2026-07-13 12:03:24 -04:00
jwinterm 87586eddd7 copy: Chart of Nuclides, not Table (correct term) — barns tile + all barns copy/SEO/OG 2026-07-12 14:21:21 -04:00
jwinterm 651be20100 home: drop Selected Works card + juice hero; per-pillar OG cards; sitemap freshness
Home: the big empty 'Selected Works' section-container card is gone in favour of a compact
centered heading, pulling the bento up ~300px so the work leads directly under the hero.
Hero juice (all LCP-safe + motion-safe): the H1 gets an animated gradient sheen (only the
gradient POSITION animates, so the largest paint is never delayed; verified opacity stays 1),
a soft breathing cyan aura sits behind it (aria-hidden), and the CTAs get a cyan glow + hover
lift.

Services: each pillar page (and the hub) now generates its own OG social card via the shared
gameOgImage helper with a 'Services' badge and the pillar accent, so sharing a pillar shows
a distinct card instead of the generic banner. Verified: distinct per-slug image URLs, valid
1200x630 PNGs.

Sitemap: bump lastModified 2026-06-01 -> 2026-07-12 (we've meaningfully changed the site).
2026-07-12 14:15:46 -04:00
jwinterm 1e5719a1da services: split the four pillars into dedicated subpages
/services becomes a hub (hero, four linked pillar cards, philosophy, recent work, FAQ,
CTA) and each pillar gets its own statically-generated page at /services/[pillar]
(commerce/games/crypto/education) with distinct SEO title+description+canonical, its own
H1, the products behind it, a pillar-scoped FAQ + FAQ JSON-LD, breadcrumb JSON-LD, and
'the other pillars' cross-links. dynamicParams=false so unknown slugs are a static 404.

The pillar/proof/FAQ data + colour maps move to lib/services.ts (single source of truth),
ProofCard/PillarCards/ServicesCta/EducationCredentials to components/services, so the hub,
subpages, home 'What We Do' preview, and sitemap can't drift. Home preview cards now link
to their pillar; sitemap gains the four subpage URLs. All pillar copy kept verbatim.

Verified: 4 subpages prebuilt, distinct titles/canonicals, right products per page,
click-through nav, education credentials block, bad slug -> 404.
2026-07-12 13:47:19 -04:00
jwinterm 20e0962fbc bento: smirk wallet 3D coin vignette
The flat lockup becomes a live tile: a 3D smirk coin (transparent, sg_outline inset ink,
dark rim) that rests smirk-up, tosses end-over-end on hover with the suchoice coin-flip
feel, lands $-up, and half-flips home for a seamless loop. 518KB webm + transparent
poster; web_qa gated.
2026-07-12 08:27:30 -04:00
jwinterm e1f7f3c49d home: scroll-enter lands at the very top; bloomword motion front-loaded; webshops copy
Scroll-enter: the triggering gesture's MOMENTUM outlives the 800ms wave (a trackpad
flick trails ~1.5s), and those ticks scrolled the revealed page so you landed below
the hero. The scroll lock now holds until the input goes quiet (250ms without a
wheel/touch event, 3s cap) and releases exactly at the top. Verified with a simulated
14-tick 1.5s flick: lands scrollY=0, and a fresh gesture afterwards scrolls normally.

Bloomword recut: the loop opened with a 1s bloom hold so hover felt dead (movement
backloaded). Now a 0.2s hold then a brisk 3x retract into the full regrow, closing bob
at the end; still frame0==frameN (seam 0.0000), 390KB.

Webshops tagline: 'One platform, unlimited possibilities.'
2026-07-12 08:19:45 -04:00
jwinterm e3ce7bdbba bento: 2x2 webshops layout + custom 1.2:1 reel crop + crisp vegan-iq re-render
New shape (drops Bauhaus): Webshops 2x2 feature / Smirk + Bloomword stacked right /
Barns 2x1 + Vegan IQ bottom. Grid gains md:row-span-2.

Webshops reel rebuilt at 1.2:1 (864x720) to match the 2x2 tile box with PER-SHOP crop
offsets (artisan's headline is left-anchored, coaching's box sits right of center, the
rest center) so no shop's hero text gets clipped by the cover fit.

Vegan IQ re-rendered at 1600x900 with the card at 95% height (text was landing on too
few yuv420p samples at 720p and read pixelated); webm 488KB, seam still 0.0000.
2026-07-12 08:06:44 -04:00
jwinterm 02b56acfe1 bento: overhaul — webshops morph reel, bloomword vignette, vegan-iq card flip
New lineup (drops Occupy Wallets + Wownerogue): Webshops (span 2) leads with the
theming-morph reel — the 5 re-snapped post-glowup demo shops crossfading, proof that
one platform yields completely different storefronts; Bloomword gets a transparent
chroma-keyed tree vignette (full bloom at rest, hover retracts + regrows, palindrome
seam 0.0); Vegan IQ gets a brand-panel card-flip reel from its own social pipeline
(logo -> real quiz card unanswered -> answered, seam 0.0); Barns/Smirk/Bauhaus stay.

HoverVignette grows fit=cover (opaque reels fill the tile, poster = tile art), an
optional H.264 mp4 source (Safari can't decode VP9), and on-screen autoplay for
no-hover devices (IntersectionObserver >= 0.5) so phones see the animations at all.
All four live tiles verified with Playwright: correct video plays on its tile's
hover, others stay paused.
2026-07-11 11:15:50 -04:00
jwinterm 62fee8b83a home: bento above What We Do; splash enters on scroll intent; pre-warm the water filter
The page after the splash was two screens of text before the first image. Selected
Works (the bento, with the live barns vignette) now leads and the services copy
supports it below, wrapped in the same scroll-reveal.

Splash: the first wheel tick, 24px touch drag, or scroll key now plays the SAME
water-ripple enter as a tap (scrolling past used to hard-cut after a full screen).
Listeners are passive, the entering guard dedupes, reduced-motion still gets the
instant dismiss.

Pre-warm: on requestIdleCallback (post-LCP, invisible to Lighthouse) a 1px element
paints through the splash-water filter so the graph compiles before first use (the
first-tap stutter), and the logo layer gets will-change ahead of the zoom.

Verified with Playwright against the production build: wheel/key/touch all enter,
session flag set, bento renders above What We Do.
2026-07-11 10:45:50 -04:00
jwinterm 679e1befdf fix(bento): barns wordmark — ink the letterform crease, not the solid's silhouette
The stroke was traced from the WHOLE extruded solid's alpha (front face + side walls),
so the line sat at the side wall's outer edge, offset from the glyphs — mushy letters.
Now a third render pass emits the FRONT FACES only (depth-0 TextMesh, z-seated at the
full mesh's front plane) and the stroke traces that mask: ink lands exactly on the
letterform crease and the darkened extrusion reads as the 3D body behind it. Also
gates the absorption flash out of mask passes (it could cross the mask threshold near
a strike and get inked). web_qa self-gate green (0.0% stripped, seam 0.0000, 512/600 KiB).
2026-07-11 09:53:42 -04:00
jwinterm 3d0c20d38e fix(bento): barns vignette — outline letters only + 3D crease, clean beta/nuclei
Per feedback: the whole-frame alpha stroke outlined the flying beta and the background
nuclei and only traced the outer silhouette (no internal creases). Now:
- Stroke from a WORDMARK-ONLY mask pass (nuclei + beta hidden) so only the letters get
  the ink line — beta stays a soft blue glow, nuclei stay clean.
- Darken the extruded SIDE WALLS so the front-face→side CREASE reads as a toon edge that
  a silhouette stroke can't reach.
outline2d gains an optional --mask (outline one element); mask-less still outlines
everything for a full cartoon look.
2026-07-11 09:02:33 -04:00
jwinterm 2b73a8b5ef fix(bento): barns vignette — real black outline + coherent blue beta, single theme-independent asset
Root causes (all 3D->web pipeline law violations):
- Beta 'flashing / getting deleted': the MatterWave beta was BLEND_ADD (writes ~no
  alpha) so it was stripped by the transparent capture, AND its off-screen auto-free
  killed the packet a third of the way through its flight. Now alpha-safe (MIX under
  BN_ALPHA), pinned alive for the full flight (no_free), bigger + slower + brightness-
  capped so it reads as a coherent BLUE de Broglie packet the whole way in.
- 'No black outline': the 3D inverted-hull shell was sub-pixel + washed by the fresnel
  rim (invisible on light, flecky on dark). Replaced with a 2D silhouette INK STROKE
  from the alpha matte (sg_outline, outline2d.py) — uniform, gap-free, and INSET so the
  black line sits ON the yellow fill and reads on BOTH themes from ONE asset.
- Softened the ripple pulse so the crest stays a blue tint, not a white clip.

Seam diff frame0==frameN = 0.0 (perfectly seamless).
2026-07-11 08:41:18 -04:00
jwinterm 9ae740c21c fix(bento): barns vignette — clean yellow rest, seam-clean loop, subtle blue beta
Clean rest (frame 0 no longer catches a wrapped ripple: 2 strikes decay before
the seam), no white blowout (pulse strength down + blue core + lower HDR-bloom),
thinner outline, bigger wordmark.
2026-07-08 12:42:13 -04:00
jwinterm 90e7cb58ea fix(bento): per-theme barns vignette + alpha-safe beta (survives transparent capture)
Two fixes to the barns hover vignette after seeing it live:
1. The beta was STRIPPED by the transparent capture: the flash/particle used
   additive blending, which writes ~no alpha, so it vanished in the alpha webm
   (only the opaque letters survived = that brief white "lightning"). Switched the
   flash to alpha-blend and pushed the absorption onto the opaque letters (strong
   blue surface-ripple pulse), so the beta now survives on BOTH light and dark.
2. Light + dark mode need different ink: a near-black outline vanishes on a dark
   tile; a light outline vanishes on a light tile. Render two baked assets
   (barns-light = dark ink, barns-dark = cream ink) and HoverVignette picks by
   resolved theme (next-themes). Added a clean rest poster (no active strike) via
   a BN_POSTER render so at-rest looks right.
2026-07-08 12:21:32 -04:00
jwinterm d4f65489b5 feat(bento): barns vignette v2 — toon outline + recurring beta strikes
Extruded ChakraPetch wordmark now has an inverted-hull ink outline (crisp toon
edges) and 3 staggered beta strikes across the 5s loop with overlapping ripples,
so the tile stays alive instead of flashing once. Rendered on the 1080 Ti.
2026-07-08 11:50:26 -04:00
jwinterm a238412103 feat(bento): quiet tiles at rest — chrome fades, title + render float
At rest the card chrome (opaque bg, 64px frost, border, shadow) is now nearly
invisible so tiles read as just the title + the 3D render/image floating on the
page (especially clean on mobile, where every tile is 'at rest'). The glass
lights up + the colour tint paints on hover / focus / tap. Title and image keep
their visibility.
2026-07-08 11:15:01 -04:00
jwinterm c93421c083 feat(bento): live hover vignettes + Barns & Neutrons feature tile
Add HoverVignette: a transparent alpha-WebM 3D render that plays over a tile on
hover/focus. Poster-first, preload=none, reduced-motion-safe, Safari-degrades to
the poster (no VP9-alpha). Feature tiles drop the static screenshot (the poster
is the rest state) and grow + lift above neighbours on hover so the animation is
the focus.

Rework the grid to six gap-free tiles: drop Neroswap, shrink Wownerogue to span 1.

First vignette: Barns & Neutrons — extruded 3D "BARNS & NEUTRONS" in the brand
ChakraPetch face with ambient drifting nuclei and a beta strike that fires a
surface-ripple + blue absorption flash across the letters. Rendered transparent
on the 1080 Ti via such-graphics.
2026-07-07 13:18:24 -04:00
jwinterm a5647735d4 feat(services): restructure into 4 pillars + seamless morph loop
Services page was a long undifferentiated scroll of six ad-hoc sections.
Reframe it as four clear pillars, each led by an intro and backed by the
real products behind it:
- Commerce & web: Webshops, custom builds, Grin BTCPay plugin, Evaluetron
- Games & apps: Suchoice, Vegan IQ, Bloomword, Bauhaus Echo, Such Moon Launch
- Crypto & payments: consulting, Smirk Wallet, Hash Bags, Evaluetron
- Education & science: Barns & Neutrons, nuclear training, Numchangers, creds

Add a pillar jump-nav so the page reads as four areas, and a ProofCard that
links shipped products to their detail pages (image tile) and shows
pre-release ones as informational tiles with a status pill.

Also refresh the theming-morph reel with the seamless-loop build (crossfades
the last shop back to shop #1 instead of hard-cutting at the <video loop>).
2026-07-07 09:02:39 -04:00
jwinterm c41c7f28ee feat(webshops): refresh demo shots (now genuinely distinct) + varied surfaces gallery + booking callout
The five demo storefronts were re-themed to look like different companies
(distinct hero styles, card styles, density, grid, and homepage composition),
so re-snap the hero cards and regenerate the theming-morph reel from the
fresh shots.

Add a "Every surface, not just the homepage" gallery: six live surfaces
across different shops (yoga + coaching booking calendars, an editorial
product page, a dense catalog grid, a crypto product, a themed cart) so the
page shows platform depth the homepage crops hide.

Call out booking/scheduling explicitly: a new "Booking & Scheduling" feature
card, a booking FAQ (feeds FAQ JSON-LD), and a booking-calendar line in the
surfaces lead.

Demo images downsized to lean 1280w JPGs (png -> jpg).
2026-07-06 12:35:46 -04:00
jwinterm 99ce876cdd feat(site): theming-morph showcase hero on /products/webshops
The 'render once, serve cheap pixels' showcase, live. A 7s reel of the same
platform themed as five real demo brands (artisan -> merch -> crypto -> yoga
-> coaching), inside a decorative browser frame, at the top of the webshops
page.

- ShowcaseVideo: poster-first, preload='none' (no download until played),
  plays only while in the viewport (IntersectionObserver), pauses offscreen,
  and prefers-reduced-motion -> poster only (video never loads). muted +
  playsInline for mobile autoplay-on-view.
- BrowserFrame: static decorative chrome so the reel reads as a real shop.
- 16:9 assets ~330-355KB (webm/mp4) + 50KB poster, all within the motion budget.
2026-07-06 10:39:40 -04:00
jwinterm 30f7e4f89f perf(site): fix bento image sizes over-request + blog sequel chapter
- bento-grid: the Occupy Wallets tile is height-constrained (object-contain)
  to ~240px wide, but sizes='33vw' made Next serve a 750w file into a 241px
  slot (~62 KiB waste). Cap the sizes hint to the real display size.
- blog: add the 'a month later' chapter to the animated-hero post — the
  Turnstile 450KB below-the-fold weight, deferred, mobile 75 -> 93 / desktop 99.
2026-07-06 10:25:27 -04:00
jwinterm 2e44b70e0b perf(site): lazy-load Turnstile — 450KB challenge leaves the mobile critical path
The contact form's Turnstile widget pulled ~450KB of Cloudflare challenge
scripts eagerly on every page load, including the homepage where the form
sits far below the fold. On slow-4G mobile that download competes with the
critical path during load (the biggest single drag on the mobile PageSpeed
score; desktop was unaffected, hence the 97-vs-75 split). The widget now
mounts only once its container is within 800px of the viewport; the existing
placeholder reserves layout, and on /contact it still loads immediately.
2026-07-06 09:53:56 -04:00
jwinterm 3391c7cc6c fix(site): services polish — FAQ containment, /contact CTA, drop "for-hire" line
- Remove the "not controlled modeling for hire" framing from the homepage
  services preview + both services-page occurrences (FAQ answer + education
  section).
- Wrap the services FAQ in a section-container so it stops breaking out of the
  section rhythm; constrain answer width to max-w-3xl.
- Point "Request a Consultation" at /contact (the contact-form shortcut page)
  instead of the fragile /#contact cross-page hash.
2026-07-06 09:08:25 -04:00
jwinterm cbc8906715 feat(site): webshops rewrite + demo gallery + Bloomword/Meatspace/Mushroom Capital
- /products/webshops: lead with per-tenant theming; add the real platform
  features (Printful POD, non-custodial crypto to own wallet, Stripe Connect
  with item-margin-only fee framing, SIWE/wallet login, Telegram + email
  notifications, automated tax); fix the incorrect "Vercel/Railway" hosting
  line to fully-managed self-hosting; remove PayPal/Coinbase (not live).
- Live Demos gallery (new component) with real screenshots of the 5 themed
  demo storefronts.
- Add three projects to the portfolio: Bloomword (now live, bloomword.earth),
  Meatspace (in dev, meatspace.place), Mushroom Capital (coming soon,
  mushroom.capital) with an icon, a detail page (VideoGame + FAQ JSON-LD),
  and a sitemap entry each.
- Copy: avoid em dashes (colon/semicolon/comma) across the products area.

Verified: tsc clean, next build green (50/50 static pages).
2026-07-06 08:28:39 -04:00
jwinterm c15dd74a8d Legal: umbrella Terms + Privacy refresh; align Such Moon Launch to PA
Umbrella terms/privacy on the shared skeleton (DMCA agent, PA/hybrid disputes,
product cross-refs); internal commerce/consulting sections removed. Such Moon
Launch terms switched Delaware -> PA/hybrid to match.
2026-07-02 15:19:45 -04:00
jwinterm 22b383b391 Leaderboard: High Score board (unified score) in place of Most Moonrocks 2026-06-28 19:58:01 -04:00
jwinterm b96224e287 Such Moon Launch: global leaderboard page
Server-rendered /products/such-moon-launch/leaderboard backed by the public
scores API. Level tabs (1-12), Fastest / Most Moonrocks boards, Endless Mode
wave board, responsive table with graceful empty/error states. Linked from
the product page. Ships with the 1.1 release.
2026-06-28 17:38:03 -04:00
jwinterm 468eaa1d60 analytics: config-driven Umami tag + accurate privacy disclosure; fix @types/react v18/v19 dup that broke the build at HEAD 2026-06-12 13:24:54 -04:00
jwinterm e3cc38bded Site copy: education-only nuclear (no for-hire controlled modeling), software-only/no-custody crypto, accessibility as capability not warranty, studio voice; fix support privacy link + terms consulting scope clarifier 2026-06-08 14:26:11 -04:00
jwinterm 21c2d227dd terms: add Multi-Tenant Commerce Platform section
The marketing ToS predates the multi-tenant Medusa platform launch
and didn't mention it. Visitors arriving at /terms after viewing a
client storefront have no way to find the legal relationship clearly
spelled out.

- Section 2 (Description of Services): add the platform + custom dev /
  consulting line items so the list reflects what we actually do today
- New Section 6 (Multi-Tenant Commerce Platform): states clearly that
  Such Software is NOT the merchant of record for purchases made on
  Merchant Client storefronts, that each Merchant Client has their
  own signed Platform Services Agreement, that card payments route
  through Stripe Connect with the Merchant Client holding their own
  Stripe account, and that crypto payments are non-custodial (we
  never take possession of customer funds). Directs customers with
  purchase questions to contact the Merchant Client directly.
- Renumbered sections 7-12 (now 8-13). Last-updated date bumped to
  2026-06-08.

Verified consistent with the operator-side documentation in the
medusa-multi-tenant-platform repo: doc/legal_model.md, doc/architecture.md
"Liability Model" section, and doc/tenant_guide.md "Refunds &
Chargebacks" section all match this language.
2026-06-08 10:50:23 -04:00
jwinterm f39779ff7a Fix build: remove invalid JSX comment inside <Image> in bento-grid
The previous commit (e1ff601) put a {/* */} comment between JSX attributes, which is
a syntax error, and it shipped because the commit wasn't gated on the build. Removed.
2026-06-07 18:16:20 -04:00