jw b6fb6b743d fix(moonlaunch): disclose the telemetry and analytics the game actually sends
The policy described leaderboards and cloud save as the only things that leave
the device, and stated outright: "This data is not transmitted to our servers
unless you use the leaderboard or cloud save features." That is not true.

- Gameplay telemetry POSTs to api.such.software on every platform, automatically
  rather than opt-in, tagged with the anonymous device ID, display name and
  platform. It carries level starts and completions with times and stars, how a
  run ended (cause, hazard, speed, fuel, progress through the level), rewarded-ad
  and share actions, purchase attempts, and error messages. None of it was
  disclosed.
- Google Firebase (Analytics and Crashlytics) ships in the mobile builds and
  receives the same device ID as a user property alongside app version, device
  model, OS version and language. It was not mentioned anywhere, including in the
  third-party recipients table.
- Cloud save uploads automatically on every save, not only on an explicit action,
  and its payload now also carries store purchase receipts (the ledger that stops
  a purchase being credited twice).
- The page claimed Google AdSense serves ads on the web build. It does not:
  web/custom_shell.html records that the AdSense placeholders were removed and
  web monetization is handled in-game. Removed the claim and the AdSense row from
  the recipients table.

Left as-is: the statement that iOS serves non-personalized ads and does not
access the IDFA. No code path presents the ATT prompt, so the identifier stays
zeroed and that claim holds.
2026-08-15 11:17:50 -04:00

Such Software Website

Corporate website for Such Software LLC, a full-service software provider based in Kennett Square, PA.

Lighthouse Scores

Page Performance Accessibility SEO Best Practices
Home 99% 100% 100% 77%*
Services 98% 100% 100% 100%
About 99% 100% 100% 100%

*Home page Best Practices is 77% due to Cloudflare Turnstile third-party cookies.

Tech Stack

  • Next.js 15 with App Router
  • React 18 + TypeScript 5
  • Tailwind CSS 3 + Framer Motion 11
  • Radix UI accessible primitives
  • next-themes for dark/light mode
  • Zod for validation
  • Cloudflare Turnstile for bot protection
  • Turborepo + pnpm 9

Project Structure

such-software-site/
├── apps/web/               # Next.js website
│   ├── src/app/            # Pages (home, services, about)
│   ├── src/components/     # React components
│   ├── tests/              # Playwright a11y tests
│   └── public/             # Static assets
├── packages/ui/            # Shared UI components
└── packages/config/        # Shared config

Development

pnpm install    # Install dependencies
pnpm dev        # Start dev server at localhost:3000
pnpm build      # Production build
pnpm start      # Start production server

Testing

cd apps/web
pnpm test:a11y  # Run Playwright accessibility tests
pnpm test:ui    # Run tests with interactive UI

42 accessibility tests across Chromium, Firefox, and WebKit covering WCAG 2.2 AA criteria, heading hierarchy, color contrast, and keyboard navigation.

Accessibility

  • WCAG 2.2 AA — engineered to meet, audited against (Lighthouse measured 100%)
  • Skip-to-main link, semantic HTML5, ARIA labels
  • Proper heading hierarchy, color contrast (4.5:1+)
  • prefers-reduced-motion support
  • Keyboard navigation, focus indicators
  • Structured data (JSON-LD) and canonical URLs

Environment Variables

Create apps/web/.env.local:

NEXT_PUBLIC_TURNSTILE_SITE_KEY=your_site_key
TURNSTILE_SECRET_KEY=your_secret_key

See apps/web/.env.example for template.

License

Proprietary - Such Software LLC

S
Description
company website
Readme
47 MiB
Languages
TypeScript 81%
MDX 15.3%
CSS 2.8%
JavaScript 0.9%