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extends VButtonArray
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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func _ready():
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# Called every time the node is added to the scene.
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# Initialization here
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pass
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func _on_Label_Quit_pressed():
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get_tree().change_scene("res://game/gui/menu/Menu.tscn")
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