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The render-kit SP dungeon shipped without a player-centered camera or entity sprites, so it drew the whole level tiny in a corner with a red-dot monster. Disable it and fall back to the proven legacy renderer (original tiles, real monster, centered view) until the kit has a camera + sprites. RK.SPGame/spRenderPicker kept but dormant (one flag to re-enable). Splash legend: draw every icon (incl. the player) as a uniform grid tile — no avatar overlay — so the four rows align AND the player shows the original hero tile.