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The `original` pack was built on the Kenney sheet, so it didn't match the classic look the ROT instructions + waiting screens use. Point it at html/tiles.png (32px, the legacy tileMap sheet) with grid coords = legacy pixel coords / 32: floor [0,0], wall [2,1], door [1,0], torch [32,1], treasure [30,0], plus the classic @ hero [2,0] and ~ goblin [31,1]. The tiled renderer now prefers a pack's player/monster TILE over the character sprite in the DUNGEON (tavern keeps sprites), so the Original pack is fully classic. Suite 62/435 green.