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- The imported .tmx tavern room renders as a block-scatter in the browser (the client falls back to the walkable grid, drawing furniture/walls as generic blocks). Gate it behind TAVERN_DESIGNED_ROOM=true and default to the hand-built procedural tavern (tavernMap.js) — bar + tables + walls — which renders reliably through the theme atlas. - Remove the tavern 'cat': it used the char-goblin sprite, so it read as a green monster stuck in the wall. Gone until there's a real critter sprite.