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The render-kit dungeon host was a flex item in a centered flex container (.rotdis) with sibling canvases, so it got shrunk + shoved into a corner; and .rotdis canvas has max-width:100% !important which clamped the camera canvas. Fix: host is now position:absolute inset:0 (fills #game-display, which is position:relative), and the canvas overrides max-width via setProperty(..., important). Dungeon now renders centered on the player in the game area.