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37 lines
1.3 KiB
Markdown
37 lines
1.3 KiB
Markdown
# Wownero Roguelike - Complete
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## Status: ✅ PRODUCTION READY
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### Fixed Issues
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- **Undefined character error** - Replaced emoji characters with ASCII equivalents
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- **ROT.js tileMap errors** - Added character validation and filtering
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- **Game restart loops** - Fixed character rendering pipeline
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- **Transparent tile rendering** - Implemented proper tile stack system
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### Architecture
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```
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js/
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├── displayManager.js # ROT.js display management
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├── screenManager.js # UI screens and block timing
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├── renderEngine.js # Game rendering with tile stacks
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├── gameState.js # Game state management
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├── game.js # Main controller
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├── inputHandler.js # Input handling
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├── socketHandlers.js # Socket communication
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├── ui.js # UI utilities
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└── options.js # Configuration
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```
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### Features
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- **Block-based timing**: 30-second intervals with 5-second entry windows
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- **Debug mode**: Press 'D' on localhost to skip timing
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- **Tile rendering**: Clean tile-based graphics with transparent colors
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- **Error handling**: Robust validation and fallback rendering
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### Usage
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- **Production**: Wait for block, type "ENTER" to play
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- **Development**: Open localhost, press 'D' to start immediately
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- **Controls**: Arrow keys to move
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Game is fully functional and production-ready.
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