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# Wownero Roguelike - Complete
## Status: ✅ PRODUCTION READY
### Fixed Issues
- **Undefined character error** - Replaced emoji characters with ASCII equivalents
- **ROT.js tileMap errors** - Added character validation and filtering
- **Game restart loops** - Fixed character rendering pipeline
- **Transparent tile rendering** - Implemented proper tile stack system
### Architecture
```
js/
├── displayManager.js # ROT.js display management
├── screenManager.js # UI screens and block timing
├── renderEngine.js # Game rendering with tile stacks
├── gameState.js # Game state management
├── game.js # Main controller
├── inputHandler.js # Input handling
├── socketHandlers.js # Socket communication
├── ui.js # UI utilities
└── options.js # Configuration
```
### Features
- **Block-based timing**: 30-second intervals with 5-second entry windows
- **Debug mode**: Press 'D' on localhost to skip timing
- **Tile rendering**: Clean tile-based graphics with transparent colors
- **Error handling**: Robust validation and fallback rendering
### Usage
- **Production**: Wait for block, type "ENTER" to play
- **Development**: Open localhost, press 'D' to start immediately
- **Controls**: Arrow keys to move
Game is fully functional and production-ready.