# Wownero Roguelike - Complete ## Status: ✅ PRODUCTION READY ### Fixed Issues - **Undefined character error** - Replaced emoji characters with ASCII equivalents - **ROT.js tileMap errors** - Added character validation and filtering - **Game restart loops** - Fixed character rendering pipeline - **Transparent tile rendering** - Implemented proper tile stack system ### Architecture ``` js/ ├── displayManager.js # ROT.js display management ├── screenManager.js # UI screens and block timing ├── renderEngine.js # Game rendering with tile stacks ├── gameState.js # Game state management ├── game.js # Main controller ├── inputHandler.js # Input handling ├── socketHandlers.js # Socket communication ├── ui.js # UI utilities └── options.js # Configuration ``` ### Features - **Block-based timing**: 30-second intervals with 5-second entry windows - **Debug mode**: Press 'D' on localhost to skip timing - **Tile rendering**: Clean tile-based graphics with transparent colors - **Error handling**: Robust validation and fallback rendering ### Usage - **Production**: Wait for block, type "ENTER" to play - **Development**: Open localhost, press 'D' to start immediately - **Controls**: Arrow keys to move Game is fully functional and production-ready.