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wownerogue/html/FINAL_STATUS.md
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Wownero Roguelike - Complete

Status: ✅ PRODUCTION READY

Fixed Issues

  • Undefined character error - Replaced emoji characters with ASCII equivalents
  • ROT.js tileMap errors - Added character validation and filtering
  • Game restart loops - Fixed character rendering pipeline
  • Transparent tile rendering - Implemented proper tile stack system

Architecture

js/
├── displayManager.js    # ROT.js display management
├── screenManager.js     # UI screens and block timing
├── renderEngine.js      # Game rendering with tile stacks
├── gameState.js         # Game state management
├── game.js             # Main controller
├── inputHandler.js     # Input handling
├── socketHandlers.js   # Socket communication
├── ui.js              # UI utilities
└── options.js         # Configuration

Features

  • Block-based timing: 30-second intervals with 5-second entry windows
  • Debug mode: Press 'D' on localhost to skip timing
  • Tile rendering: Clean tile-based graphics with transparent colors
  • Error handling: Robust validation and fallback rendering

Usage

  • Production: Wait for block, type "ENTER" to play
  • Development: Open localhost, press 'D' to start immediately
  • Controls: Arrow keys to move

Game is fully functional and production-ready.