Commit Graph
146 Commits
Author SHA1 Message Date
jwinterm d3916fd0e8 bloomword: use the real app-icon PNG everywhere (was the flat SVG)
Swaps /images/products/bloomword.svg for bloomword.png across the apps
index, the products index, the Bloomword product page, the bento grid,
and both services.ts proof lists (games + education), so the icon
matches what actually ships on the App Store and Play listings.

The SVG is now unreferenced; leaving it in place for now.
2026-07-28 21:04:19 -04:00
jwinterm c7c3cb26eb fix(vegan-iq): rewrite privacy policy to match v1.4.6
The policy was stale (March) and materially inaccurate: it claimed data never
leaves the device and there are no leaderboards (false — device_id + display_name
sync to the backend), described AdMob ads + a Remove Ads purchase (the app shows
no ads as of v1.4), and omitted Firebase Analytics/Crashlytics/Messaging. Rewrite
to reflect actual data practices. Needs deploy for the in-app link to be accurate.
2026-07-26 05:08:26 -04:00
jwinterm f01f5b2e92 services CTA: link straight to /#contact (skip the /contact 307 redirect hop) 2026-07-13 12:34:56 -04:00
jwinterm 274b0d82f5 services hub: rework hero + de-sparse the middle sections
Hero: 'Four things, done well' -> 'What we build' (add pb-3 so the gradient-clip descenders
aren't cropped), and drop 'PhD-led radiation-science education' from the subtitle for
'education from radiation science to word games' (education now spans well past nuclear:
ZDD, Numchangers, Bloomword, Vegan IQ).

Middle: the near-empty 'Partnership-first' and 'Recent work' section-container cards (a
heading + one line inside p-20 padding) read sparse. Partnership-first is now a dense 3-step
row (Scope / Build / Run it together); Recent work drops its empty header box for a compact
heading above the Occupy Wallets card.
2026-07-13 12:16:55 -04:00
jwinterm fd1042ea96 services: cross-list Grin (->crypto), Barns & Numchangers (->games) for consistency
Apply the same 'list a product wherever it genuinely belongs' rule already used for
Evaluetron (commerce+crypto) and Bloomword/Vegan IQ (games+education): the Grin BTCPay
plugin is a crypto payment integration, and Barns & Neutrons + Numchangers are science/
math games we ship. Each keeps its original pillar and gains the second with a pillar-
angled blurb.
2026-07-13 12:11:36 -04:00
jwinterm 1fc2cce0e0 bloomword live on stores; add Zero-Day Defender + edutainment to education pillar
Bloomword is out on iOS + Android: added it to /apps (featured first) with store links,
put StoreButtons on /products/bloomword, and flipped all 'coming/launching' copy to 'free
on iOS and Android' (product page, products index, services games blurb, FAQ).

Education pillar: added Zero-Day Defender (cybersecurity edutainment, Coming soon) and
cross-listed Bloomword + Vegan IQ from Games & Apps — they're genuinely both a game we ship
and a game that teaches. Broadened the pillar lead + card to frame the edutainment shelf
(science, math, vocabulary, nutrition, cyber-safety) alongside the PhD radiation-science work.
2026-07-13 12:03:24 -04:00
jwinterm 87586eddd7 copy: Chart of Nuclides, not Table (correct term) — barns tile + all barns copy/SEO/OG 2026-07-12 14:21:21 -04:00
jwinterm 651be20100 home: drop Selected Works card + juice hero; per-pillar OG cards; sitemap freshness
Home: the big empty 'Selected Works' section-container card is gone in favour of a compact
centered heading, pulling the bento up ~300px so the work leads directly under the hero.
Hero juice (all LCP-safe + motion-safe): the H1 gets an animated gradient sheen (only the
gradient POSITION animates, so the largest paint is never delayed; verified opacity stays 1),
a soft breathing cyan aura sits behind it (aria-hidden), and the CTAs get a cyan glow + hover
lift.

Services: each pillar page (and the hub) now generates its own OG social card via the shared
gameOgImage helper with a 'Services' badge and the pillar accent, so sharing a pillar shows
a distinct card instead of the generic banner. Verified: distinct per-slug image URLs, valid
1200x630 PNGs.

Sitemap: bump lastModified 2026-06-01 -> 2026-07-12 (we've meaningfully changed the site).
2026-07-12 14:15:46 -04:00
jwinterm 1e5719a1da services: split the four pillars into dedicated subpages
/services becomes a hub (hero, four linked pillar cards, philosophy, recent work, FAQ,
CTA) and each pillar gets its own statically-generated page at /services/[pillar]
(commerce/games/crypto/education) with distinct SEO title+description+canonical, its own
H1, the products behind it, a pillar-scoped FAQ + FAQ JSON-LD, breadcrumb JSON-LD, and
'the other pillars' cross-links. dynamicParams=false so unknown slugs are a static 404.

The pillar/proof/FAQ data + colour maps move to lib/services.ts (single source of truth),
ProofCard/PillarCards/ServicesCta/EducationCredentials to components/services, so the hub,
subpages, home 'What We Do' preview, and sitemap can't drift. Home preview cards now link
to their pillar; sitemap gains the four subpage URLs. All pillar copy kept verbatim.

Verified: 4 subpages prebuilt, distinct titles/canonicals, right products per page,
click-through nav, education credentials block, bad slug -> 404.
2026-07-12 13:47:19 -04:00
jwinterm 20e0962fbc bento: smirk wallet 3D coin vignette
The flat lockup becomes a live tile: a 3D smirk coin (transparent, sg_outline inset ink,
dark rim) that rests smirk-up, tosses end-over-end on hover with the suchoice coin-flip
feel, lands $-up, and half-flips home for a seamless loop. 518KB webm + transparent
poster; web_qa gated.
2026-07-12 08:27:30 -04:00
jwinterm e1f7f3c49d home: scroll-enter lands at the very top; bloomword motion front-loaded; webshops copy
Scroll-enter: the triggering gesture's MOMENTUM outlives the 800ms wave (a trackpad
flick trails ~1.5s), and those ticks scrolled the revealed page so you landed below
the hero. The scroll lock now holds until the input goes quiet (250ms without a
wheel/touch event, 3s cap) and releases exactly at the top. Verified with a simulated
14-tick 1.5s flick: lands scrollY=0, and a fresh gesture afterwards scrolls normally.

Bloomword recut: the loop opened with a 1s bloom hold so hover felt dead (movement
backloaded). Now a 0.2s hold then a brisk 3x retract into the full regrow, closing bob
at the end; still frame0==frameN (seam 0.0000), 390KB.

Webshops tagline: 'One platform, unlimited possibilities.'
2026-07-12 08:19:45 -04:00
jwinterm e3ce7bdbba bento: 2x2 webshops layout + custom 1.2:1 reel crop + crisp vegan-iq re-render
New shape (drops Bauhaus): Webshops 2x2 feature / Smirk + Bloomword stacked right /
Barns 2x1 + Vegan IQ bottom. Grid gains md:row-span-2.

Webshops reel rebuilt at 1.2:1 (864x720) to match the 2x2 tile box with PER-SHOP crop
offsets (artisan's headline is left-anchored, coaching's box sits right of center, the
rest center) so no shop's hero text gets clipped by the cover fit.

Vegan IQ re-rendered at 1600x900 with the card at 95% height (text was landing on too
few yuv420p samples at 720p and read pixelated); webm 488KB, seam still 0.0000.
2026-07-12 08:06:44 -04:00
jwinterm 02b56acfe1 bento: overhaul — webshops morph reel, bloomword vignette, vegan-iq card flip
New lineup (drops Occupy Wallets + Wownerogue): Webshops (span 2) leads with the
theming-morph reel — the 5 re-snapped post-glowup demo shops crossfading, proof that
one platform yields completely different storefronts; Bloomword gets a transparent
chroma-keyed tree vignette (full bloom at rest, hover retracts + regrows, palindrome
seam 0.0); Vegan IQ gets a brand-panel card-flip reel from its own social pipeline
(logo -> real quiz card unanswered -> answered, seam 0.0); Barns/Smirk/Bauhaus stay.

HoverVignette grows fit=cover (opaque reels fill the tile, poster = tile art), an
optional H.264 mp4 source (Safari can't decode VP9), and on-screen autoplay for
no-hover devices (IntersectionObserver >= 0.5) so phones see the animations at all.
All four live tiles verified with Playwright: correct video plays on its tile's
hover, others stay paused.
2026-07-11 11:15:50 -04:00
jwinterm 62fee8b83a home: bento above What We Do; splash enters on scroll intent; pre-warm the water filter
The page after the splash was two screens of text before the first image. Selected
Works (the bento, with the live barns vignette) now leads and the services copy
supports it below, wrapped in the same scroll-reveal.

Splash: the first wheel tick, 24px touch drag, or scroll key now plays the SAME
water-ripple enter as a tap (scrolling past used to hard-cut after a full screen).
Listeners are passive, the entering guard dedupes, reduced-motion still gets the
instant dismiss.

Pre-warm: on requestIdleCallback (post-LCP, invisible to Lighthouse) a 1px element
paints through the splash-water filter so the graph compiles before first use (the
first-tap stutter), and the logo layer gets will-change ahead of the zoom.

Verified with Playwright against the production build: wheel/key/touch all enter,
session flag set, bento renders above What We Do.
2026-07-11 10:45:50 -04:00
jwinterm 679e1befdf fix(bento): barns wordmark — ink the letterform crease, not the solid's silhouette
The stroke was traced from the WHOLE extruded solid's alpha (front face + side walls),
so the line sat at the side wall's outer edge, offset from the glyphs — mushy letters.
Now a third render pass emits the FRONT FACES only (depth-0 TextMesh, z-seated at the
full mesh's front plane) and the stroke traces that mask: ink lands exactly on the
letterform crease and the darkened extrusion reads as the 3D body behind it. Also
gates the absorption flash out of mask passes (it could cross the mask threshold near
a strike and get inked). web_qa self-gate green (0.0% stripped, seam 0.0000, 512/600 KiB).
2026-07-11 09:53:42 -04:00
jwinterm 3d0c20d38e fix(bento): barns vignette — outline letters only + 3D crease, clean beta/nuclei
Per feedback: the whole-frame alpha stroke outlined the flying beta and the background
nuclei and only traced the outer silhouette (no internal creases). Now:
- Stroke from a WORDMARK-ONLY mask pass (nuclei + beta hidden) so only the letters get
  the ink line — beta stays a soft blue glow, nuclei stay clean.
- Darken the extruded SIDE WALLS so the front-face→side CREASE reads as a toon edge that
  a silhouette stroke can't reach.
outline2d gains an optional --mask (outline one element); mask-less still outlines
everything for a full cartoon look.
2026-07-11 09:02:33 -04:00
jwinterm 2b73a8b5ef fix(bento): barns vignette — real black outline + coherent blue beta, single theme-independent asset
Root causes (all 3D->web pipeline law violations):
- Beta 'flashing / getting deleted': the MatterWave beta was BLEND_ADD (writes ~no
  alpha) so it was stripped by the transparent capture, AND its off-screen auto-free
  killed the packet a third of the way through its flight. Now alpha-safe (MIX under
  BN_ALPHA), pinned alive for the full flight (no_free), bigger + slower + brightness-
  capped so it reads as a coherent BLUE de Broglie packet the whole way in.
- 'No black outline': the 3D inverted-hull shell was sub-pixel + washed by the fresnel
  rim (invisible on light, flecky on dark). Replaced with a 2D silhouette INK STROKE
  from the alpha matte (sg_outline, outline2d.py) — uniform, gap-free, and INSET so the
  black line sits ON the yellow fill and reads on BOTH themes from ONE asset.
- Softened the ripple pulse so the crest stays a blue tint, not a white clip.

Seam diff frame0==frameN = 0.0 (perfectly seamless).
2026-07-11 08:41:18 -04:00
jwinterm 9ae740c21c fix(bento): barns vignette — clean yellow rest, seam-clean loop, subtle blue beta
Clean rest (frame 0 no longer catches a wrapped ripple: 2 strikes decay before
the seam), no white blowout (pulse strength down + blue core + lower HDR-bloom),
thinner outline, bigger wordmark.
2026-07-08 12:42:13 -04:00
jwinterm 90e7cb58ea fix(bento): per-theme barns vignette + alpha-safe beta (survives transparent capture)
Two fixes to the barns hover vignette after seeing it live:
1. The beta was STRIPPED by the transparent capture: the flash/particle used
   additive blending, which writes ~no alpha, so it vanished in the alpha webm
   (only the opaque letters survived = that brief white "lightning"). Switched the
   flash to alpha-blend and pushed the absorption onto the opaque letters (strong
   blue surface-ripple pulse), so the beta now survives on BOTH light and dark.
2. Light + dark mode need different ink: a near-black outline vanishes on a dark
   tile; a light outline vanishes on a light tile. Render two baked assets
   (barns-light = dark ink, barns-dark = cream ink) and HoverVignette picks by
   resolved theme (next-themes). Added a clean rest poster (no active strike) via
   a BN_POSTER render so at-rest looks right.
2026-07-08 12:21:32 -04:00
jwinterm d4f65489b5 feat(bento): barns vignette v2 — toon outline + recurring beta strikes
Extruded ChakraPetch wordmark now has an inverted-hull ink outline (crisp toon
edges) and 3 staggered beta strikes across the 5s loop with overlapping ripples,
so the tile stays alive instead of flashing once. Rendered on the 1080 Ti.
2026-07-08 11:50:26 -04:00
jwinterm a238412103 feat(bento): quiet tiles at rest — chrome fades, title + render float
At rest the card chrome (opaque bg, 64px frost, border, shadow) is now nearly
invisible so tiles read as just the title + the 3D render/image floating on the
page (especially clean on mobile, where every tile is 'at rest'). The glass
lights up + the colour tint paints on hover / focus / tap. Title and image keep
their visibility.
2026-07-08 11:15:01 -04:00
jwinterm c93421c083 feat(bento): live hover vignettes + Barns & Neutrons feature tile
Add HoverVignette: a transparent alpha-WebM 3D render that plays over a tile on
hover/focus. Poster-first, preload=none, reduced-motion-safe, Safari-degrades to
the poster (no VP9-alpha). Feature tiles drop the static screenshot (the poster
is the rest state) and grow + lift above neighbours on hover so the animation is
the focus.

Rework the grid to six gap-free tiles: drop Neroswap, shrink Wownerogue to span 1.

First vignette: Barns & Neutrons — extruded 3D "BARNS & NEUTRONS" in the brand
ChakraPetch face with ambient drifting nuclei and a beta strike that fires a
surface-ripple + blue absorption flash across the letters. Rendered transparent
on the 1080 Ti via such-graphics.
2026-07-07 13:18:24 -04:00
jwinterm a5647735d4 feat(services): restructure into 4 pillars + seamless morph loop
Services page was a long undifferentiated scroll of six ad-hoc sections.
Reframe it as four clear pillars, each led by an intro and backed by the
real products behind it:
- Commerce & web: Webshops, custom builds, Grin BTCPay plugin, Evaluetron
- Games & apps: Suchoice, Vegan IQ, Bloomword, Bauhaus Echo, Such Moon Launch
- Crypto & payments: consulting, Smirk Wallet, Hash Bags, Evaluetron
- Education & science: Barns & Neutrons, nuclear training, Numchangers, creds

Add a pillar jump-nav so the page reads as four areas, and a ProofCard that
links shipped products to their detail pages (image tile) and shows
pre-release ones as informational tiles with a status pill.

Also refresh the theming-morph reel with the seamless-loop build (crossfades
the last shop back to shop #1 instead of hard-cutting at the <video loop>).
2026-07-07 09:02:39 -04:00
jwinterm c41c7f28ee feat(webshops): refresh demo shots (now genuinely distinct) + varied surfaces gallery + booking callout
The five demo storefronts were re-themed to look like different companies
(distinct hero styles, card styles, density, grid, and homepage composition),
so re-snap the hero cards and regenerate the theming-morph reel from the
fresh shots.

Add a "Every surface, not just the homepage" gallery: six live surfaces
across different shops (yoga + coaching booking calendars, an editorial
product page, a dense catalog grid, a crypto product, a themed cart) so the
page shows platform depth the homepage crops hide.

Call out booking/scheduling explicitly: a new "Booking & Scheduling" feature
card, a booking FAQ (feeds FAQ JSON-LD), and a booking-calendar line in the
surfaces lead.

Demo images downsized to lean 1280w JPGs (png -> jpg).
2026-07-06 12:35:46 -04:00
jwinterm 99ce876cdd feat(site): theming-morph showcase hero on /products/webshops
The 'render once, serve cheap pixels' showcase, live. A 7s reel of the same
platform themed as five real demo brands (artisan -> merch -> crypto -> yoga
-> coaching), inside a decorative browser frame, at the top of the webshops
page.

- ShowcaseVideo: poster-first, preload='none' (no download until played),
  plays only while in the viewport (IntersectionObserver), pauses offscreen,
  and prefers-reduced-motion -> poster only (video never loads). muted +
  playsInline for mobile autoplay-on-view.
- BrowserFrame: static decorative chrome so the reel reads as a real shop.
- 16:9 assets ~330-355KB (webm/mp4) + 50KB poster, all within the motion budget.
2026-07-06 10:39:40 -04:00
jwinterm 30f7e4f89f perf(site): fix bento image sizes over-request + blog sequel chapter
- bento-grid: the Occupy Wallets tile is height-constrained (object-contain)
  to ~240px wide, but sizes='33vw' made Next serve a 750w file into a 241px
  slot (~62 KiB waste). Cap the sizes hint to the real display size.
- blog: add the 'a month later' chapter to the animated-hero post — the
  Turnstile 450KB below-the-fold weight, deferred, mobile 75 -> 93 / desktop 99.
2026-07-06 10:25:27 -04:00
jwinterm 2e44b70e0b perf(site): lazy-load Turnstile — 450KB challenge leaves the mobile critical path
The contact form's Turnstile widget pulled ~450KB of Cloudflare challenge
scripts eagerly on every page load, including the homepage where the form
sits far below the fold. On slow-4G mobile that download competes with the
critical path during load (the biggest single drag on the mobile PageSpeed
score; desktop was unaffected, hence the 97-vs-75 split). The widget now
mounts only once its container is within 800px of the viewport; the existing
placeholder reserves layout, and on /contact it still loads immediately.
2026-07-06 09:53:56 -04:00
jwinterm 3391c7cc6c fix(site): services polish — FAQ containment, /contact CTA, drop "for-hire" line
- Remove the "not controlled modeling for hire" framing from the homepage
  services preview + both services-page occurrences (FAQ answer + education
  section).
- Wrap the services FAQ in a section-container so it stops breaking out of the
  section rhythm; constrain answer width to max-w-3xl.
- Point "Request a Consultation" at /contact (the contact-form shortcut page)
  instead of the fragile /#contact cross-page hash.
2026-07-06 09:08:25 -04:00
jwinterm cbc8906715 feat(site): webshops rewrite + demo gallery + Bloomword/Meatspace/Mushroom Capital
- /products/webshops: lead with per-tenant theming; add the real platform
  features (Printful POD, non-custodial crypto to own wallet, Stripe Connect
  with item-margin-only fee framing, SIWE/wallet login, Telegram + email
  notifications, automated tax); fix the incorrect "Vercel/Railway" hosting
  line to fully-managed self-hosting; remove PayPal/Coinbase (not live).
- Live Demos gallery (new component) with real screenshots of the 5 themed
  demo storefronts.
- Add three projects to the portfolio: Bloomword (now live, bloomword.earth),
  Meatspace (in dev, meatspace.place), Mushroom Capital (coming soon,
  mushroom.capital) with an icon, a detail page (VideoGame + FAQ JSON-LD),
  and a sitemap entry each.
- Copy: avoid em dashes (colon/semicolon/comma) across the products area.

Verified: tsc clean, next build green (50/50 static pages).
2026-07-06 08:28:39 -04:00
jwinterm c15dd74a8d Legal: umbrella Terms + Privacy refresh; align Such Moon Launch to PA
Umbrella terms/privacy on the shared skeleton (DMCA agent, PA/hybrid disputes,
product cross-refs); internal commerce/consulting sections removed. Such Moon
Launch terms switched Delaware -> PA/hybrid to match.
2026-07-02 15:19:45 -04:00
jwinterm 22b383b391 Leaderboard: High Score board (unified score) in place of Most Moonrocks 2026-06-28 19:58:01 -04:00
jwinterm b96224e287 Such Moon Launch: global leaderboard page
Server-rendered /products/such-moon-launch/leaderboard backed by the public
scores API. Level tabs (1-12), Fastest / Most Moonrocks boards, Endless Mode
wave board, responsive table with graceful empty/error states. Linked from
the product page. Ships with the 1.1 release.
2026-06-28 17:38:03 -04:00
jwinterm 468eaa1d60 analytics: config-driven Umami tag + accurate privacy disclosure; fix @types/react v18/v19 dup that broke the build at HEAD 2026-06-12 13:24:54 -04:00
jwinterm e3cc38bded Site copy: education-only nuclear (no for-hire controlled modeling), software-only/no-custody crypto, accessibility as capability not warranty, studio voice; fix support privacy link + terms consulting scope clarifier 2026-06-08 14:26:11 -04:00
jwinterm 21c2d227dd terms: add Multi-Tenant Commerce Platform section
The marketing ToS predates the multi-tenant Medusa platform launch
and didn't mention it. Visitors arriving at /terms after viewing a
client storefront have no way to find the legal relationship clearly
spelled out.

- Section 2 (Description of Services): add the platform + custom dev /
  consulting line items so the list reflects what we actually do today
- New Section 6 (Multi-Tenant Commerce Platform): states clearly that
  Such Software is NOT the merchant of record for purchases made on
  Merchant Client storefronts, that each Merchant Client has their
  own signed Platform Services Agreement, that card payments route
  through Stripe Connect with the Merchant Client holding their own
  Stripe account, and that crypto payments are non-custodial (we
  never take possession of customer funds). Directs customers with
  purchase questions to contact the Merchant Client directly.
- Renumbered sections 7-12 (now 8-13). Last-updated date bumped to
  2026-06-08.

Verified consistent with the operator-side documentation in the
medusa-multi-tenant-platform repo: doc/legal_model.md, doc/architecture.md
"Liability Model" section, and doc/tenant_guide.md "Refunds &
Chargebacks" section all match this language.
2026-06-08 10:50:23 -04:00
jwinterm f39779ff7a Fix build: remove invalid JSX comment inside <Image> in bento-grid
The previous commit (e1ff601) put a {/* */} comment between JSX attributes, which is
a syntax error, and it shipped because the commit wasn't gated on the build. Removed.
2026-06-07 18:16:20 -04:00
jwinterm e1ff60180b Trim oversized bento images + fix sizes; bump turbo (clears advisories)
- Cap the two wildly oversized bento source PNGs so Next can't serve giant variants:
  occupy-wallets 1200x837/393K -> 700x488/167K, neroswap 1584x672/1.8M -> 700x297/404K.
  (bauhaus/vegan are already 512px and self-cap; privacy-labs was already small.)
- Fix the bento <Image> sizes: object-contain height-constrains the image so it renders
  ~360px wide in either span; 66vw/100vw made Next serve up to ~750-1200w. Now
  '(max-width:768px) 90vw, 33vw'.
- Bump turbo 2.7.4 -> 2.9.16 (GHSA-hcf7-66rw-9f5r, GHSA-3qcw-2rhx-2726). pnpm audit
  now clean.
2026-06-07 18:15:10 -04:00
jwinterm d2d4ff997f Cursor timing (~4 blinks each side); rewrite perf post to the real fix
- Monitor terminal: ~4 blinks, type 'such', backspace, ~4 blinks, fade.
- Rewrite the blog post so it tells the accurate story end to end (not an update):
  the LCP breakdown showed render delay with TTFB 0 and a free main thread, so it
  was neither the network nor JavaScript. It was render-blocking CSS, fixed by
  inlining the stylesheet. Server components / dropping framer are kept as honest
  supporting steps, not the gate. Swap the architecture figure for a CSS
  critical-path figure; mobile now a steady 100.
2026-06-07 17:32:21 -04:00
jwinterm 89c086398d Fix mobile LCP at the source: inline CSS + drop competing image preloads
LCP breakdown showed TTFB 0ms and Element render delay ~2,320ms: the data-URI logo
was ready instantly but couldn't paint until the render-blocking CSS request finished,
and that round-trip varied wildly on throttled 4G (LCP 2.3s -> 6.8s, same code). This
is why the score bounced 71<->96 with no code change.

- experimental.inlineCss: fold the 64 KB CSS into the HTML so there is no separate
  render-blocking stylesheet request on the critical path. Verified: homepage HTML
  now has the CSS inline and zero <link rel=stylesheet>.
- Drop the two header-logo image preloads (both theme variants) that were stealing
  slow-4G bandwidth from the critical path; the header wordmark is not the LCP and is
  hidden during the splash.
2026-06-07 17:02:35 -04:00
jwinterm 128d154b0e Trim homepage JS: drop framer-motion from the first load; cursor lead-in blinks
- Remove framer-motion from the two components that pulled it into the homepage's
  initial bundle: HeroSplash (click-to-enter wash -> CSS keyframe; reduced-motion
  check moved into the handler) and ScrollReveal (whileInView -> IntersectionObserver
  + CSS transition). framer now only lives in the lazy nebula chunk, which never loads
  during the splash. First Load JS on / : 174 kB -> 138 kB.
- Monitor terminal: blink ~7 times before typing 'such' (so it's catchable even when
  the splash is skipped on refresh), then type/hold/backspace/blink/fade as before.

Desktop behavior unchanged; both converted components still respect reduced-motion.
2026-06-07 16:12:17 -04:00
jwinterm a2955b4102 Nebula: fatten mobile streamers (undo aspect-squish), fade out the cursor
- Streamers were rendering and hitting the monitor but invisible on phones:
  preserveAspectRatio=none squishes the stroke horizontally on a narrow viewport,
  so 0.12 went sub-pixel. Fatten 2.5x on mobile so they actually show.
- Terminal cursor now types 'such', backspaces, blinks ~6 times, then fades out
  completely instead of blinking forever (it was distracting).
2026-06-07 15:44:09 -04:00
jwinterm f3607a28d1 Nebula monitor: typing terminal cursor, stronger impact, tame pointer, restore mobile streamers
- Replace the centered dash with a tiny CSS terminal in the screen: types 'such'
  once, backspaces, then the caret blinks on the left (steps() width typewriter).
- Impact pulse is snappier and brighter (0.9s ping, scale 1.14, bright cyan glow)
  so streamer hits actually read; the screen color shifts with it.
- Pointer parallax dialed down to a subtle 6px with a gentler spring, fixing the
  desktop 'shift up-left after load' (it was easing toward the cursor on first move).
- Revert the mobile streamer thinning/density cut from the prior commit: it made
  them too sparse to see. Mobile now gets the full set at full weight, like desktop.
2026-06-07 15:20:34 -04:00
jwinterm 4b21928dc4 Nebula: fix mobile jump + pointer parallax, live cursor, lighter mobile field
- Mobile jump fix: compute the monitor anchor from the title's document-absolute top
  (scroll-independent) and only recompute on a real width change, so the address-bar
  resize that fires mid-scroll no longer snaps it. Mobile parallax now lifts the field
  up and away (faster than scroll) instead of drifting down over the text.
- Pointer parallax (desktop only): the field nudges toward the cursor, spring-damped
  so it can never move abruptly. No mousemove on touch, so no mobile cost.
- Live monitor: a CSS blinking terminal cursor inside the screen (opacity only =
  compositor); it shifts color on each streamer hit, reinforcing the impact pulse.
- Lighter mobile field: streamer density 8->5 and lines ~15% thinner on phones.

Desktop motion unchanged. (CSS/SMIL streamer rewrite deferred to its own commit.)
2026-06-07 14:01:31 -04:00
jwinterm 673d07a00e Mobile nebula: keep left monitor + parallax, glide-and-fade with the hero
A phone has no left gutter like desktop, and the nebula was position:fixed, so
scrolling slid the text up into the pinned monitor (overlap + jumps). Keep the
monitor to the left of the title and keep the parallax, but on mobile the field
glides up and out with the hero (slower-than-scroll lag for depth) and fades as it
leaves, so it never crosses the content below. Only the monitor/streamer layer
fades; the base gradient stays. Extra top room (pt-44) keeps it clear of the header
at rest. Desktop unchanged.

Dials: yRangeMobile (parallax), heroOpacity range (fade), pt-44 (top room).
2026-06-07 08:05:34 -04:00
jwinterm 33400c5879 Publish perf blog post + Such Moon Launch iOS links
- New post 'My Animated Splash Was Tanking Our Mobile PageSpeed Score' (draft:false):
  the LCP investigation, the data-URI diagnostic, and the real fix (shrink the
  use-client boundary / server-render the static parts). Two SVG diagrams.
- Such Moon Launch now live on iOS: App Store link wired on the apps and product
  pages.
2026-06-06 20:41:31 -04:00
jwinterm b43c9d851b Homepage: Server Component + client splash island (cut hydration render-delay)
The data-URI logo still had LCP ~5s with zero network request, proving the
bottleneck is render delay (JS), not the image. So:
- page.tsx is now a Server Component. The hero, tagline, buttons, ServicesPreview,
  PortfolioGrid, and FounderSignature render as static server HTML (they had no
  client features, so they now hydrate to nothing).
- Splash state machine + header/nav/background gating + nebula position + scroll
  restoration moved into a small client island (home-shell.tsx) that takes the
  static content as children. Nebula reads the title via getElementById.
- Dedupe @types/react to 19 across the workspace (pnpm override) so the
  server->client children boundary type-checks.
2026-06-06 19:52:11 -04:00
jwinterm 065cabc38c Mobile LCP: inline splash logo as data URI; revert harmful image preload
- The high-priority <link rel=preload as=image> stole bandwidth from render-
  blocking CSS on 4G, pushing FCP 1.1s -> 2.2s and the score 82 -> 70. Removed.
- TBT is ~30ms (not main-thread bound), so the FCP->LCP gap was the logo's
  network fetch. Inline the mark as a data URI: zero request, paints with FCP.
  LCP should drop toward FCP and stop swinging run-to-run.
2026-06-06 19:03:38 -04:00
jwinterm 945529af33 Splash only on fresh visit (sessionStorage); preload LCP logo; draft perf blog post
- Splash is now a one-time intro per session: once entered (scroll or click) a
  refresh skips it, so you can't scroll back up into it mid-page.
- Preload the splash logo <img> (the mobile LCP element) at high priority.
- Draft blog post on keeping an animated hero without tanking Core Web Vitals
  (draft: true, for review).
2026-06-06 18:49:50 -04:00
jwinterm 980bd963fc Splash logo: drop framer wrapper + CSS filter (cleaner LCP); nudge tracer
- Logo is a plain <img fetchPriority=high> in a plain div (no framer-motion,
  no drop-shadow filter) so it is a clean, statically-painted LCP candidate.
  Water filter + a CSS zoom apply only on enter.
- Tracer target nudged to computerX/Y +1.5 (between the low-right +2.5 and the
  high-left +0.5).
2026-06-06 18:36:58 -04:00
jwinterm c85383eff2 Mobile LCP: render splash logo as <img> (valid LCP element); faster blended transition; recenter tracer
- Inline <svg> is not an LCP candidate; on mobile the tagline is hidden so the
  logo was the only large element -> NO_LCP. Serve the mark as
  /images/branding/splash-such.svg and render it via <img> (a valid LCP
  candidate, painted from SSR HTML).
- Transition: start the cross-fade on click (shimmer plays as the splash fades
  into the content) and shorten durations 1.2s -> 0.8s; snappier and blended.
- Tracer target back to the midpoint (computerX+0.5, computerY+0.5).
2026-06-06 18:05:33 -04:00