mirror of
https://github.com/jwinterm/MoonLaunch.git
synced 2026-10-17 05:41:29 +02:00
First commit
This commit is contained in:
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+34
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[gd_scene load_steps=4 format=1]
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[ext_resource path="res://earth.gd" type="Script" id=1]
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[ext_resource path="res://Earth-800px.png" type="Texture" id=2]
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[sub_resource type="CircleShape2D" id=1]
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custom_solver_bias = 0.0
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radius = 10.0
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[node name="Earth" type="KinematicBody2D"]
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input/pickable = false
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shapes/0/shape = SubResource( 1 )
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shapes/0/transform = Matrix32( 20, 0, 0, 20, 0, 0 )
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shapes/0/trigger = false
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collision/layers = 1
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collision/mask = 1
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collision/margin = 0.08
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script/script = ExtResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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transform/scale = Vector2( 0.5, 0.5 )
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texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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transform/scale = Vector2( 20, 20 )
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shape = SubResource( 1 )
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trigger = false
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_update_shape_index = 0
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@@ -0,0 +1,15 @@
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[gd_scene load_steps=2 format=1]
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[ext_resource path="res://eartharea.gd" type="Script" id=1]
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[node name="Area2D" type="Area2D"]
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input/pickable = true
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space_override = 3
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gravity_vec = Vector2( 0, 1 )
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gravity = 98.0
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linear_damp = 0.1
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angular_damp = 1.0
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script/script = ExtResource( 1 )
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@@ -0,0 +1,18 @@
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extends Node2D
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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func _process(delta):
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pass
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func _ready():
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# Called every time the node is added to the scene.
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# Initialization here
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var space = get_world_2d().get_space()
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Physics2DServer.area_set_param(space, Physics2DServer.AREA_PARAM_GRAVITY, 0)
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Physics2DServer.area_set_param(space, Physics2DServer.AREA_PARAM_GRAVITY_VECTOR, Vector2(0,1))
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set_process(true)
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+54
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[gd_scene load_steps=7 format=1]
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[ext_resource path="res://Level.gd" type="Script" id=1]
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[ext_resource path="res://Rocket.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Moon.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Earth.tscn" type="PackedScene" id=4]
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[ext_resource path="res://EarthArea.tscn" type="PackedScene" id=5]
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[ext_resource path="res://camera.gd" type="Script" id=6]
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[node name="MoonSpace" type="Node2D"]
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script/script = ExtResource( 1 )
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[node name="Rocket" parent="." instance=ExtResource( 2 )]
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transform/pos = Vector2( 246.872, 361.618 )
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[node name="Moon" parent="." instance=ExtResource( 3 )]
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transform/pos = Vector2( 1347.34, 318.09 )
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[node name="Earth" parent="." instance=ExtResource( 4 )]
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transform/pos = Vector2( 250, 600 )
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[node name="Area2D" parent="Earth" instance=ExtResource( 5 )]
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transform/scale = Vector2( 10, 10 )
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gravity_point = true
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gravity_distance_scale = 1.0
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gravity = 1000.0
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[node name="Camera2D" type="Camera2D" parent="."]
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transform/pos = Vector2( 960, 540 )
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anchor_mode = 1
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rotating = false
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current = false
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zoom = Vector2( 1, 1 )
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limit/left = -10000000
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limit/top = -10000000
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limit/right = 10000000
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limit/bottom = 10000000
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drag_margin/h_enabled = true
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drag_margin/v_enabled = true
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smoothing/enable = false
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smoothing/speed = 5.0
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drag_margin/left = 0.2
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drag_margin/top = 0.2
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drag_margin/right = 0.2
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drag_margin/bottom = 0.2
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script/script = ExtResource( 6 )
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@@ -0,0 +1,33 @@
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[gd_scene load_steps=4 format=1]
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[ext_resource path="res://moon.gd" type="Script" id=1]
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[ext_resource path="res://1311069131-800px.png" type="Texture" id=2]
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[sub_resource type="CircleShape2D" id=1]
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custom_solver_bias = 0.0
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radius = 80.0
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[node name="Moon" type="KinematicBody2D"]
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input/pickable = false
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shapes/0/shape = SubResource( 1 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
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shapes/0/trigger = false
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collision/layers = 1
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collision/mask = 1
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collision/margin = 0.08
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script/script = ExtResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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transform/scale = Vector2( 0.2, 0.2 )
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texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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trigger = false
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_update_shape_index = 0
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+49
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[gd_scene load_steps=4 format=1]
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[ext_resource path="res://rocket.gd" type="Script" id=1]
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[ext_resource path="res://rocket-297573-800px.png" type="Texture" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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custom_solver_bias = 0.0
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extents = Vector2( 10, 10 )
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[node name="Rocket" type="RigidBody2D"]
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input/pickable = false
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shapes/0/shape = SubResource( 1 )
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shapes/0/transform = Matrix32( 1.51812, 0, 0, 3.70819, 0.571488, 1.47728 )
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shapes/0/trigger = false
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collision/layers = 1
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collision/mask = 1
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mode = 0
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mass = 10.0
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friction = 1.0
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bounce = 0.0
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gravity_scale = 1.0
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custom_integrator = false
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continuous_cd = 0
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contacts_reported = 0
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contact_monitor = false
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sleeping = false
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can_sleep = true
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velocity/linear = Vector2( 0, 0 )
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velocity/angular = 0.0
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damp_override/linear = -1.0
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damp_override/angular = -1.0
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script/script = ExtResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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transform/scale = Vector2( 0.1, 0.1 )
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texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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transform/pos = Vector2( 0.571488, 1.47728 )
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transform/scale = Vector2( 1.51812, 3.70819 )
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shape = SubResource( 1 )
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trigger = false
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_update_shape_index = 0
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@@ -0,0 +1,14 @@
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extends Camera2D
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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func _process(delta):
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var current_pos = get_pos()
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set_pos(current_pos.x - 200*delta, current_pos.y - delta)
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func _ready():
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# Called every time the node is added to the scene.
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# Initialization here
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pass
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extends KinematicBody2D
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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func _fixed_process(delta):
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move(Vector2(0.3,0.5))
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#pass
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func _ready():
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# Called every time the node is added to the scene.
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# Initialization here
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set_fixed_process(true)
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extends Area2D
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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func _fixed_process(delta):
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pass
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func _ready():
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# Called every time the node is added to the scene.
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# Initialization here
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set_fixed_process(true)
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set_gravity_is_point(true)
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set_gravity(1000)
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+22
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[application]
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name="MoonLaunch"
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main_scene="res://Level.tscn"
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icon="res://icon.png"
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[display]
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width=1920
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height=1080
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[input]
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thrust=[key(Up)]
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revthrust=[key(Down)]
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bear_right=[key(Right)]
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bear_left=[key(Left)]
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[physics]
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default_gravity_vector=Vector3(1, 0, 0)
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default_gravity=1.0
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@@ -0,0 +1 @@
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gen_mipmaps=false
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@@ -0,0 +1,15 @@
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extends KinematicBody2D
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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func _fixed_process(delta):
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move(Vector2(0.2,0.4))
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#pass
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func _ready():
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set_fixed_process(true)
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Binary file not shown.
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extends RigidBody2D
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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var time = 0.0
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var thrust_force = Vector2()
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var thrust
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var revthrust
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var bear_left
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var bear_right
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func calc_moon_gravity():
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pass
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func _process(delta):
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# var lv = s.get_linear_velocity()
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# var step = s.get_step()
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var rotation = get_rot()
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# Get the controls
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thrust = Input.is_action_pressed("thrust")
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revthrust = Input.is_action_pressed("revthrust")
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bear_left = Input.is_action_pressed("bear_left")
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bear_right = Input.is_action_pressed("bear_right")
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thrust_force = 5*Vector2(sin(rotation), cos(rotation))
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func _fixed_process(delta):
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time += delta
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print(time)
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if (thrust):
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# print("Rotation: ", rotation, " Linear velocity: ", lv, " sin rotation: ", sin(rotation), " cos rotation: ", cos(rotation))
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apply_impulse(Vector2(0,0), -thrust_force)
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if (revthrust):
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# print("Rotation: ", rotation, " Linear velocity: ", lv, " sin rotation: ", sin(rotation), " cos rotation: ", cos(rotation))
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apply_impulse(Vector2(0,0), thrust_force)
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if (bear_left):
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rotate(0.1)
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if (bear_right):
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rotate(-0.1)
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func _ready():
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# set_gravity_scale(1)
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set_process(true)
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set_fixed_process(true)
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