Files
MoonLaunch/camera.gd
T
2017-09-09 23:02:01 -07:00

15 lines
306 B
GDScript

extends Camera2D
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
func _process(delta):
var current_pos = get_pos()
set_pos(current_pos.x - 200*delta, current_pos.y - delta)
func _ready():
# Called every time the node is added to the scene.
# Initialization here
pass