Files
wowlet/src/widgets/WalletUnlockWidget.cpp
T
jwinterm df4711d1c1 feat: ambient scene system + unlock-screen banner (reduced-motion aware)
Reusable SceneWidget (QQuickWidget host) loads scene.qml — dusk sky, tiled
grass, running doge, bouncing WOW coins (slowed per feedback), drifting
money — and feeds it Config::reducedMotion so it freezes to a still when
that's set. First placement: a banner atop the unlock form. Scene rendered
& verified at banner + screensaver aspects via local qml6 harness. Assets
from wow-lite-wallet (friend's). Home banner / idle screensaver / per-tab
idle to follow on the same SceneWidget.
2026-08-31 10:22:47 -04:00

78 lines
2.2 KiB
C++

// SPDX-License-Identifier: BSD-3-Clause
// SPDX-FileCopyrightText: The Monero Project
#include "WalletUnlockWidget.h"
#include "ui_WalletUnlockWidget.h"
#include <QKeyEvent>
#include <QPushButton>
#include "utils/Utils.h"
#include "libwalletqt/Wallet.h"
#include "widgets/SceneWidget.h"
WalletUnlockWidget::WalletUnlockWidget(QWidget *parent, Wallet *wallet)
: QWidget(parent)
, ui(new Ui::WalletUnlockWidget)
, m_wallet(wallet)
{
ui->setupUi(this);
this->reset();
// wowlet: ambient scene banner above the unlock form (freezes itself into a
// still when "Prefer reduced motion" is set).
auto *scene = new SceneWidget(this);
scene->setMinimumHeight(120);
scene->setMaximumHeight(140);
ui->verticalLayout->insertWidget(0, scene);
ui->buttonBox->button(QDialogButtonBox::Ok)->setAutoDefault(true);
connect(ui->buttonBox, &QDialogButtonBox::accepted, this, &WalletUnlockWidget::tryUnlock);
connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &WalletUnlockWidget::closeWallet);
ui->frame_sync->hide();
if (m_wallet) {
connect(m_wallet, &Wallet::syncStatus, [this](quint64 height, quint64 target, bool daemonSync){
ui->frame_sync->show();
ui->label_sync->setText(Utils::formatSyncStatus(height, target, daemonSync));
});
}
}
void WalletUnlockWidget::setWalletName(const QString &walletName) {
ui->label_fileName->setText(walletName);
}
void WalletUnlockWidget::reset() {
ui->label_incorrectPassword->hide();
ui->line_password->setText("");
ui->line_password->setFocus();
}
void WalletUnlockWidget::incorrectPassword() {
ui->label_incorrectPassword->show();
ui->line_password->clear();
}
void WalletUnlockWidget::tryUnlock() {
emit unlockWallet(ui->line_password->text());
}
void WalletUnlockWidget::keyPressEvent(QKeyEvent *e) {
switch (e->key()) {
case Qt::Key_Enter:
case Qt::Key_Return:
ui->buttonBox->accepted();
e->ignore();
break;
case Qt::Key_Escape:
ui->buttonBox->rejected();
e->ignore();
break;
default:
e->ignore();
}
}
WalletUnlockWidget::~WalletUnlockWidget() = default;