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On phones the dungeon canvas was letterboxed: the game grid row was 1fr and got squeezed by the status bar + chat, so the 800x608 canvas scaled to that short height and rendered narrow with black side bars. Drive the game area by width instead — full-width box with the canvas's own aspect ratio (auto height) — and hand the leftover vertical space to chat (now 1fr, max-height cap removed) so it's roomier too.