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Two iso bugs from reusing the tavern renderer for the SP dungeon: - Character always faced down/SW: sceneFromGameState hardcoded facing:"down", so the renderers ignored their movement-inferred facing (truthy default won). Now facing defaults to null (SP server sends none) so iso/3D infer it from movement; facingDelta(null)=down keeps tiled fine. - "Copy of himself at the origin": the iso renderer drew EVERY entity via _charFrame, so the entrance feature rendered as a male character at the start. Features/items now draw as pack tiles (stairs/chest) or a glyph; monsters get a red tint so they do not read as a second player.