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Torches replace WALL cells adjacent to floor (dungeon.js), but the Tiled renderer based the torch on a floor tile and drew only a procedural flame — so they read as flames floating on the floor. Base the dungeon torch on `wall` and draw the pack torch sprite over it, then RK.fx animates the flame/glow on top: a proper wall-mounted sconce. Fire fixtures now composite base + sprite + flame (hazards keep base + pulse, no sprite).