Files
wownerogue/html/js/ui/paymentUI.js
T
jwinterm 6c7a677057 feat(ui): buy modal frames direct entry as '1 credit' + payout-honest
The single-game option now reads 'Single game · 1 credit' and notes it counts toward cosmetic unlocks (matching the backend: a direct entry advances total_credits_purchased). Fixes the direct payout copy to only show multipliers when payouts are actually enabled (was defaulting on).
2026-07-10 16:29:27 -04:00

466 lines
23 KiB
JavaScript

/**
* Payment UI Manager
* Handles the game mode selection and payment modal interactions
*/
const PaymentUI = {
config: null,
userCredits: 0,
hasPayoutAddress: false,
selectedPackageId: null,
init: function() {
console.log("Initializing PaymentUI...");
// Bind close button
$('#close-payment').on('click', function() {
$('#payment-ui').hide();
});
// Bind mode options (use delegation for dynamic content)
$('#payment-ui').on('click', '.mode-option', function() {
const mode = $(this).data('mode');
const action = $(this).data('action');
const packageId = $(this).data('package-id');
PaymentUI.handleModeSelection(mode, action, packageId);
});
// Bind package radio buttons
$('#payment-ui').on('change', 'input[name="credit-package"]', function() {
PaymentUI.selectedPackageId = $(this).val();
// Enable buy button
$('#buy-credits-btn').prop('disabled', false);
});
// Bind buy credits button
$('#payment-ui').on('click', '#buy-credits-btn', function() {
if (PaymentUI.selectedPackageId) {
PaymentUI.handleModeSelection('PAID_CREDITS', 'buy_credits', PaymentUI.selectedPackageId);
}
});
// Bind check payment button
$('#check-payment').on('click', function() {
const paymentId = $(this).data('payment-id');
if (paymentId && window.socket) {
window.socket.emit('check_payment_status', { paymentId });
$(this).text('Checking...');
setTimeout(() => $('#check-payment').text('🔄 Check Payment'), 1000);
}
});
// Bind copy button
$('#copy-address').on('click', function() {
const addr = $('#payment-address').val();
if(addr) {
if (navigator.clipboard && navigator.clipboard.writeText) {
navigator.clipboard.writeText(addr).then(() => {
$('#copy-address').text('Copied!');
setTimeout(() => $('#copy-address').html('📋 Copy Address'), 2000);
});
} else {
const $temp = $("<input>");
$("body").append($temp);
$temp.val(addr).select();
document.execCommand("copy");
$temp.remove();
$('#copy-address').text('Copied!');
setTimeout(() => $('#copy-address').html('📋 Copy Address'), 2000);
}
}
});
// Bind Shop Button
$('#shopButton').on('click', function() {
PaymentUI.show();
});
// Listen for credits updates
if (window.socket) {
window.socket.on('credits_update', function(data) {
PaymentUI.updateCredits(data.balance);
});
}
},
updateConfig: function(config) {
console.log("PaymentUI config updated:", config);
this.config = config;
this.render();
},
updateCredits: function(balance) {
this.userCredits = balance || 0;
this.render();
$('#user-credits-display').text(this.userCredits);
},
formatPrice: function(atomicAmount) {
const currency = this.config?.cryptoType || 'WOW';
const decimals = currency === 'XMR' ? 12 : 11;
const divisor = Math.pow(10, decimals);
return (atomicAmount / divisor).toFixed(decimals === 12 ? 4 : 2);
},
escapeHtml: function(value) {
return String(value == null ? '' : value).replace(/[&<>"']/g, function(ch) {
return ({
'&': '&amp;',
'<': '&lt;',
'>': '&gt;',
'"': '&quot;',
"'": '&#39;'
})[ch];
});
},
grantLabel: function(packId) {
const pack = window.RK && window.RK.PACKS ? window.RK.PACKS[packId] : null;
const labels = {
'generated-skins': 'Premium skins',
'iso-dungeon': 'Isometric dungeon',
'kenney-3d-characters': '3D characters',
'roguelike-interior': 'Roguelike interior'
};
return (pack && pack.label) || labels[packId] || packId;
},
grantSummaryHtml: function(grants, options = {}) {
if (!grants) return '';
const parts = [];
if (options.includeCredits && Number(grants.credits || 0) > 0) {
parts.push(`${Number(grants.credits)} credits`);
}
(grants.packs || []).forEach(packId => parts.push(this.grantLabel(packId)));
if (grants.premiumLevel) {
parts.push(`${grants.premiumLevel} tier`);
}
if (parts.length === 0) return '';
return `<div style="font-size:0.78em;color:#fbbf24;margin-top:4px;margin-left:${options.indent || 0}px;">Includes: ${this.escapeHtml(parts.join(' • '))}</div>`;
},
render: function() {
if (!this.config) return;
// Display label (sXMR on stagenet) — distinct from cryptoType, which formatPrice
// still uses for decimals.
const currency = this.config.currencyLabel || this.config.cryptoType || 'WOW';
const hasCredits = this.userCredits >= (this.config.creditsPerGame || 1);
const creditPackages = this.config.creditPackages || [];
const cosmeticProducts = this.config.cosmeticProducts || [];
const $container = $('.game-modes');
$container.empty();
// Reset selected package
this.selectedPackageId = null;
// Explain the two leaderboards up front when both paid and free are available.
if (this.config.paymentsEnabled && this.config.freePlayEnabled) {
$container.append(
'<div style="margin-bottom:14px;padding:10px;background:rgba(245,158,11,0.08);border:1px solid #92400e;border-radius:6px;font-size:0.85em;line-height:1.5;">' +
'🏅 <strong style="color:#fbbf24;">Pay</strong> (credits or single entry) to put your high scores in the <strong style="color:#fbbf24;">Hall of Champions</strong>.<br>' +
'🪙 <strong style="color:#8ab4f8;">Play free</strong> — high scores go to the <strong style="color:#8ab4f8;">Pleb leaderboard</strong> instead.' +
'</div>'
);
}
// === SECTION 1: Use existing credits (if available) ===
if (hasCredits && this.config.creditsModeEnabled) {
const creditsPayoutsEnabled = this.config.creditsPayoutsEnabled;
const creditsMultipliers = this.config.payoutMultipliers?.credits || { escape: 2, escapeWithTreasure: 3 };
const creditsBaseValue = this.config.creditsPayoutBaseValue || this.config.singleGamePrice;
let payoutNote = '';
if (creditsPayoutsEnabled) {
const baseFormatted = this.formatPrice(creditsBaseValue);
const escapeWin = (parseFloat(baseFormatted) * creditsMultipliers.escape).toFixed(2);
const treasureWin = (parseFloat(baseFormatted) * creditsMultipliers.escapeWithTreasure).toFixed(2);
payoutNote = `<span style="color:#4ade80;">💰 Win: ${creditsMultipliers.escape}x (${escapeWin} ${currency}) • Treasure: ${creditsMultipliers.escapeWithTreasure}x (${treasureWin} ${currency})</span><br><span style="color:#fbbf24;">🏅 High scores enter the Hall of Champions</span>`;
} else {
payoutNote = '<span style="color:#fbbf24;">🏅 High scores enter the Hall of Champions</span>';
}
$container.append(`
<div class="payment-section" style="margin-bottom:15px;padding:12px;background:#0d3320;border:2px solid #4ade80;border-radius:6px;">
<div style="display:flex;justify-content:space-between;align-items:center;margin-bottom:8px;">
<strong style="color:#4ade80;font-size:1.1em;">🎮 You have ${this.userCredits} credits</strong>
</div>
<div style="font-size:0.85em;margin-bottom:10px;">
${payoutNote}
</div>
<button class="mode-option recommended" data-mode="PAID_CREDITS" data-action="use_credit"
style="width:100%;padding:10px;background:#166534;border:none;color:#fff;cursor:pointer;border-radius:4px;">
<strong>▶ PLAY NOW</strong> (use 1 credit)
</button>
</div>
`);
}
// === SECTION 2: Direct payment (pay per game) ===
if (this.config.directModeEnabled) {
const price = this.config.singleGamePriceFormatted || this.formatPrice(this.config.singleGamePrice);
const multipliers = this.config.payoutMultipliers?.direct || { escape: 2, escapeWithTreasure: 3 };
// Payout-honest: only show multipliers when payouts are actually on (default off, not on).
const directPayoutsEnabled = this.config.directPayoutsEnabled != null
? !!this.config.directPayoutsEnabled
: !!this.config.payoutsEnabled;
let payoutInfo = '';
if (directPayoutsEnabled) {
const escapeWin = (parseFloat(price) * multipliers.escape).toFixed(2);
const treasureWin = (parseFloat(price) * multipliers.escapeWithTreasure).toFixed(2);
payoutInfo = `<span style="color:#4ade80;">Win: ${multipliers.escape}x (${escapeWin} ${currency}) • Treasure: ${multipliers.escapeWithTreasure}x (${treasureWin} ${currency})</span><br><span style="color:#fbbf24;">🏅 High scores enter the Hall of Champions</span>`;
} else {
payoutInfo = '<span style="color:#fbbf24;">🏅 High scores enter the Hall of Champions</span>';
}
$container.append(`
<div class="payment-section" style="margin-bottom:15px;padding:12px;background:#1a1a2e;border:1px solid #444;border-radius:6px;">
<div style="margin-bottom:8px;">
<strong style="color:#f0f0f0;">⚡ Single game <span style="color:#a78bfa;font-size:0.8em;">· 1 credit</span></strong>
<span style="float:right;color:#fbbf24;font-weight:bold;">${price} ${currency}</span>
</div>
<div style="font-size:0.85em;color:#aaa;margin-bottom:6px;">
${payoutInfo}
</div>
<div style="font-size:0.78em;color:#888;margin-bottom:10px;">Counts as 1 credit toward cosmetic unlocks.</div>
<button class="mode-option" data-mode="PAID_SINGLE" data-action="pay_direct"
style="width:100%;padding:8px;background:#3730a3;border:none;color:#fff;cursor:pointer;border-radius:4px;">
💰 Pay ${price} ${currency} to Play
</button>
</div>
`);
}
// === SECTION 3: Buy credits (bulk discount) ===
if (this.config.creditsModeEnabled && creditPackages.length > 0) {
const singlePrice = this.config.singleGamePrice;
const creditsPayoutsEnabled = this.config.creditsPayoutsEnabled;
const creditsMultipliers = this.config.payoutMultipliers?.credits || { escape: 2, escapeWithTreasure: 3 };
const creditsBaseValue = this.config.creditsPayoutBaseValue || this.config.singleGamePrice;
// Build payout info for credits mode
let creditsPayoutInfo = '';
if (creditsPayoutsEnabled) {
const baseFormatted = this.formatPrice(creditsBaseValue);
const escapeWin = (parseFloat(baseFormatted) * creditsMultipliers.escape).toFixed(2);
const treasureWin = (parseFloat(baseFormatted) * creditsMultipliers.escapeWithTreasure).toFixed(2);
creditsPayoutInfo = `<div style="font-size:0.85em;color:#4ade80;margin-bottom:10px;">💰 Win: ${creditsMultipliers.escape}x (${escapeWin} ${currency}) • Treasure: ${creditsMultipliers.escapeWithTreasure}x (${treasureWin} ${currency})</div>`;
} else {
creditsPayoutInfo = `<div style="font-size:0.85em;color:#fbbf24;margin-bottom:10px;">🏅 High scores enter the Hall of Champions • bulk discount</div>`;
}
let packagesHtml = '';
creditPackages.forEach((pkg, index) => {
const totalCredits = pkg.credits + (pkg.bonus || 0);
const pricePerCredit = pkg.price / totalCredits;
const priceFormatted = pkg.priceFormatted || this.formatPrice(pkg.price);
const perGamePrice = this.formatPrice(pricePerCredit);
// Calculate discount vs direct play
let discountBadge = '';
if (singlePrice > 0) {
const directCostForSameGames = singlePrice * totalCredits;
const savings = ((directCostForSameGames - pkg.price) / directCostForSameGames * 100).toFixed(0);
if (savings > 0) {
discountBadge = `<span style="background:#166534;color:#4ade80;padding:2px 6px;border-radius:3px;font-size:0.75em;margin-left:8px;">Save ${savings}%</span>`;
}
}
const bonusText = pkg.bonus > 0
? `<span style="color:#4ade80;"> +${pkg.bonus} bonus</span>`
: '';
const grantSummary = this.grantSummaryHtml(pkg.grants, { indent: 22 });
const checked = index === 0 ? 'checked' : '';
if (index === 0) this.selectedPackageId = pkg.id;
packagesHtml += `
<label style="display:block;padding:10px;margin:5px 0;background:#252540;border:1px solid #444;border-radius:4px;cursor:pointer;"
class="package-option" data-package-id="${pkg.id}">
<input type="radio" name="credit-package" value="${pkg.id}" ${checked} style="margin-right:10px;">
<strong>${pkg.credits} credits${bonusText}</strong>${discountBadge}
<span style="float:right;color:#fbbf24;font-weight:bold;">${priceFormatted} ${currency}</span>
<div style="font-size:0.8em;color:#888;margin-top:4px;margin-left:22px;">
${perGamePrice} ${currency}/game for ${totalCredits} games
</div>
${grantSummary}
</label>
`;
});
$container.append(`
<div class="payment-section" style="margin-bottom:15px;padding:12px;background:#1a1a2e;border:1px solid #444;border-radius:6px;">
<div style="margin-bottom:10px;">
<strong style="color:#f0f0f0;">🎫 Buy Credits</strong>
<span style="font-size:0.85em;color:#888;margin-left:10px;">Bulk discount • Never expire</span>
</div>
${creditsPayoutInfo}
<div class="packages-list">
${packagesHtml}
</div>
<button id="buy-credits-btn" class="mode-option"
style="width:100%;padding:10px;margin-top:10px;background:#7c3aed;border:none;color:#fff;cursor:pointer;border-radius:4px;font-weight:bold;">
🛒 Buy Selected Package
</button>
</div>
`);
}
// === SECTION 4: Standalone cosmetic/render products ===
if (this.config.paymentsEnabled && cosmeticProducts.length > 0) {
let productsHtml = '';
cosmeticProducts.forEach(product => {
const priceFormatted = product.priceFormatted || this.formatPrice(product.price);
const label = this.escapeHtml(product.label || product.id);
const grantSummary = this.grantSummaryHtml(product.grants, { includeCredits: true });
productsHtml += `
<div style="padding:10px;margin:5px 0;background:#252540;border:1px solid #444;border-radius:4px;">
<div style="display:flex;gap:10px;justify-content:space-between;align-items:center;">
<strong style="color:#f0f0f0;">${label}</strong>
<span style="color:#fbbf24;font-weight:bold;">${priceFormatted} ${currency}</span>
</div>
${grantSummary}
<button class="mode-option" data-mode="SHOP" data-action="buy_product" data-package-id="${this.escapeHtml(product.id)}"
style="width:100%;padding:8px;margin-top:8px;background:#334155;border:none;color:#fff;cursor:pointer;border-radius:4px;">
Unlock Pack
</button>
</div>
`;
});
$container.append(`
<div class="payment-section" style="margin-bottom:15px;padding:12px;background:#1a1a2e;border:1px solid #444;border-radius:6px;">
<div style="margin-bottom:10px;">
<strong style="color:#f0f0f0;">Premium Packs</strong>
<span style="font-size:0.85em;color:#888;margin-left:10px;">Cosmetics and render modes</span>
</div>
${productsHtml}
</div>
`);
}
// === Credits balance display (if has some but not enough) ===
if (this.config.creditsModeEnabled && this.userCredits > 0 && !hasCredits) {
$container.prepend(`
<div style="text-align:center;margin-bottom:10px;padding:8px;background:#1a1a2e;border:1px solid #f59e0b;border-radius:4px;">
<span style="color:#f59e0b;">⚠️ You have ${this.userCredits} credits (need ${this.config.creditsPerGame || 1} to play)</span>
</div>
`);
}
// === FREE play === shown when the instance is free-only OR offers free as a choice
// alongside paid (freePlayEnabled). Free games go to the Pleb leaderboard.
if (this.config.freePlayEnabled) {
const note = this.config.paymentsEnabled
? '🪙 Free — high scores go to the Pleb leaderboard'
: 'No payments required';
$container.append(`
<button class="mode-option" data-mode="FREE" data-action="free"
style="width:100%;padding:12px;background:#166534;border:none;color:#fff;cursor:pointer;border-radius:4px;">
<strong>🆓 Play Free</strong><br>
<span style="font-size:0.8em;color:#aaa;">${note}</span>
</button>
`);
}
},
handleModeSelection: function(mode, action, packageId) {
console.log("Mode selected:", mode, "Action:", action, "Package:", packageId);
if (mode === 'FREE') {
$('#payment-ui').hide();
if (window.socket) {
// play_free records the game as FREE (Pleb leaderboard, no payout) even on
// an instance that also sells credits/entry.
window.socket.emit('play_free');
}
return;
}
// If using existing credits, just start the game
if (action === 'use_credit' && this.userCredits >= 1) {
$('#payment-ui').hide();
if (window.socket) {
window.socket.emit('enter_game');
}
return;
}
// Request payment with type and optional packageId
let paymentType = 'single_game';
if (action === 'buy_credits') {
paymentType = 'credits_package';
} else if (action === 'buy_product') {
paymentType = 'cosmetic_pack';
}
const requestData = { type: paymentType };
if (packageId) {
if (paymentType === 'cosmetic_pack') {
requestData.productId = packageId;
} else {
requestData.packageId = packageId;
}
}
if (window.socket) {
window.socket.emit('request_payment', requestData);
// Show loading state
$('.game-modes').hide();
$('#payment-details').show();
$('#payment-status').text('Requesting payment address...');
$('#payment-amount').text('...');
$('#payment-address').val('Loading...');
}
},
showPaymentRequest: function(data) {
$('#payment-ui').show();
$('#payment-details').show();
$('.game-modes').hide();
const isCreditsPurchase = data.paymentType === 'credits_package';
const isProductPurchase = data.paymentType === 'cosmetic_pack';
let headerText = '💳 Payment Required';
if (isCreditsPurchase && data.package) {
const bonus = data.package.bonus > 0 ? ` +${data.package.bonus} bonus` : '';
headerText = `🎫 Buy ${data.package.credits}${bonus} Credits`;
} else if (isProductPurchase && data.package) {
headerText = `Buy ${data.package.label || data.package.id || 'Pack'}`;
}
$('.payment-header strong').text(headerText);
const displayAmount = data.humanAmount || data.amountFormatted || data.amount;
$('#payment-amount').text(displayAmount + ' ' + (data.currency || ''));
$('#payment-address').val(data.address);
$('#check-payment').data('payment-id', data.paymentId || data.id);
if (data.reused) {
$('#payment-status').html('<span style="color:#ff0">♻️ Using existing pending payment</span>');
} else {
const statusText = isCreditsPurchase
? 'Send payment to receive credits...'
: (isProductPurchase ? 'Send payment to unlock this pack...' : 'Waiting for payment...');
$('#payment-status').text(statusText);
}
},
show: function() {
this.render(); // Ensure options are up-to-date with current config
$('#payment-ui').show();
$('.game-modes').show();
$('#payment-details').hide();
$('.payment-header strong').text('🎮 Choose How to Play');
}
};
// Expose globally
window.PaymentUI = PaymentUI;
// Initialize when DOM is ready
$(document).ready(function() {
PaymentUI.init();
});