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414 lines
18 KiB
Markdown
414 lines
18 KiB
Markdown
# Wowngeon
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A production-ready blockchain-based roguelike dungeon crawler with integrated cryptocurrency payments, comprehensive security features, and enterprise-grade architecture.
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## 🎯 Current Status (September 2025)
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**✅ Production Ready** - Complete refactoring with security hardening, memory management, and modular architecture
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### Recent Major Updates
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- **🛡️ Security Hardened**: SQL injection vulnerabilities fixed with comprehensive query validation
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- **⚡ Performance Optimized**: Memory leaks eliminated with automatic cleanup systems
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- **🏗️ Architecture Modernized**: Monolithic code split into 7 focused, maintainable modules
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- **🚫 Rate Limiting**: Comprehensive protection against DDoS, spam, and resource abuse
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- **📊 Monitoring Ready**: Full statistics and health monitoring capabilities
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## Overview
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Wowngeon is a web-based roguelike game that integrates with Monero (XMR) and Wownero (WOW) networks for a unique crypto-gaming experience. Players enter randomly generated dungeons with the goal of escaping before the next blockchain block is discovered. The game features three distinct game modes with optional payment integration.
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## Game Modes
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### 🆓 **FREE Mode**
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- Unlimited free play
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- No payments required
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- Full game features available
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### 💰 **PAID_SINGLE Mode**
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- Pay per game (default: 0.005 XMR)
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- 2x payout for successful escape
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- 3x payout for escape with treasure
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- Automatic payouts to user addresses
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### 🎫 **PAID_CREDITS Mode**
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- Buy 10-game credit packages (default: 0.05 XMR)
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- Play 10 games with purchased credits
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- No individual payouts (credits consumed)
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## Payment System Features
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### 🔍 **Automatic Address Detection**
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- Paste XMR/WOW addresses directly in chat
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- Automatic regex-based detection with confirmation
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- Security warnings about clipboard viruses
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- Two-step confirmation process for safety
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### 💳 **Wallet-RPC Integration**
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- Subaddress generation for payments
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- Real-time payment monitoring
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- Automated payment confirmations
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- Batch payout processing
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### 🛡️ **Security & Reliability**
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- PostgreSQL database with comprehensive schema
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- RPC failover system (primary/fallback endpoints)
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- Graceful degradation to FREE mode if payment system fails
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- Extensive error handling and logging
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## Technical Architecture
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### **🏗️ Modular Backend Architecture (2025 Refactor)**
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The codebase has been completely refactored into a modular, production-ready architecture:
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- **🎮 Core Game Engine**: `socketHandlers.js` (638 lines) - Main coordinator and event orchestrator
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- **🔒 Security Layer**: `rateLimiter.js` (249 lines) - Comprehensive rate limiting and abuse prevention
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- **🌐 Connection Management**: `connectionHandler.js` (292 lines) - Socket lifecycle and session management
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- **💬 Communication**: `chatHandler.js` (221 lines) - Chat processing and command handling
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- **⏳ Queue System**: `queueHandler.js` (189 lines) - Game queue management and validation
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- **🎯 Game Logic**: `gameManager.js` (249 lines) - Game creation, lifecycle, and completion
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- **🧹 Memory Management**: `memoryManager.js` (283 lines) - Automatic cleanup and leak prevention
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### **🛡️ Security & Performance Features**
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- **SQL Injection Prevention**: Multi-layered defense with query validation and parameterization
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- **Rate Limiting**: Configurable limits per action type (connections, payments, messages, games)
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- **Memory Leak Prevention**: Automatic cleanup of timestamps, mappings, and expired data
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- **Session Security**: Secure token generation with field whitelisting and validation
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- **Input Validation**: Comprehensive sanitization and boundary checking
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### **📊 Monitoring & Observability**
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- **Real-time Statistics**: Component-level metrics and health monitoring
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- **Memory Usage Tracking**: Automatic cleanup reporting and memory optimization
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- **Rate Limit Monitoring**: Detailed usage patterns and abuse detection
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- **Performance Metrics**: Game creation times, queue lengths, active connections
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- **Debug Capabilities**: Comprehensive logging with configurable verbosity
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### **Backend Payment Infrastructure**
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- **Database Manager**: PostgreSQL connection pooling, migrations, health checks
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- **Wallet RPC Service**: Direct wallet integration, payment monitoring, batch payout processing
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- **RPC Service**: Blockchain communication with automatic failover between endpoints
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- **Game Mode Manager**: Payment validation, credit management, user eligibility checking
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### **Payment Database Schema**
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- **Users Table**: User profiles, payout addresses, game statistics, secure session tokens
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- **Games Table**: Game records with outcomes, payments, rewards, and audit trails
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- **Payments Table**: Direct wallet payment tracking with status updates and security validation
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- **Payouts Table**: Batch payout management with transaction records and fraud prevention
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- **Security Enhancements**: Foreign key constraints, performance indexes, audit logging
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### **🔐 Security Hardening (2025)**
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- **Query Security**: QueryValidator class prevents SQL injection attacks
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- **Session Management**: Crypto-secure token generation with automatic cleanup
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- **Field Validation**: Strict whitelisting of updateable user fields
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- **Rate Protection**: Multi-layered rate limiting (user-based and IP-based)
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- **Memory Security**: Automatic cleanup prevents memory-based attacks
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### **Address Detection System**
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- **Chat Monitoring**: Real-time regex detection of XMR/WOW addresses in chat
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- **Security Warnings**: Automatic clipboard virus alerts for user safety
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- **Confirmation Flow**: Two-step confirmation before setting payout addresses
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- **Frontend Integration**: Styled UI notifications and user prompts
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## API Endpoints
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### Payment Management
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- `POST /api/payment/create` - Create new payment request for single games
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- `GET /api/payment/status/:paymentId` - Check payment status
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- `POST /api/payment/callback` - Wallet RPC webhook for payment confirmations
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### User Management
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- `GET /api/user/credits/:userId` - Check user's remaining credits
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- `GET /api/user/mode/:userId` - Get user's current game mode
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- `POST /api/user/address/:userId` - Set user's payout address
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### Game Information
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- `GET /api/game/modes` - Available game modes and pricing
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- `GET /api/game/stats/:userId` - User's game statistics and history
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## Installation & Setup
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### Prerequisites
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- Node.js 16+ with npm
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- PostgreSQL 12+ database
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- Wallet-RPC service access (optional, will fallback to FREE mode)
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### Installation Steps
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1. **Clone the repository**:
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```bash
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git clone [repository-url]
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cd wowngeon/src
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```
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2. **Install dependencies**:
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```bash
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npm install
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```
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3. **Environment Configuration**:
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```bash
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cp .env.example .env
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# Edit .env with your database and Wallet-RPC credentials
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```
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4. **Database Setup**:
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```bash
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# Create PostgreSQL database
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createdb wowngeon
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# Database migrations will run automatically on first start
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```
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5. **Start the server**:
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```bash
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node index.js
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```
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6. **Access the game**:
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- Navigate to `http://localhost:3000`
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- The server will gracefully fallback to FREE mode if payment systems are unavailable
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## Environment Configuration
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Key environment variables in `.env`:
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```bash
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# Game Mode Configuration
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DEFAULT_GAME_MODE=FREE
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PAID_SINGLE_PRICE=0.005
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PAID_CREDITS_PRICE=0.05
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# Database Configuration
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DATABASE_URL=postgresql://username:password@localhost:5432/wowngeon
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# Wallet RPC Configuration
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PRIMARY_WALLET_ENDPOINT=http://127.0.0.1:34570
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WALLET_RPC_USER=your_rpc_user
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WALLET_RPC_PASSWORD=your_rpc_password
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# Crypto RPC Configuration
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PRIMARY_RPC_URL=http://localhost:18081
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FALLBACK_RPC_URL=http://backup-node:18081
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```
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## Payment Flow
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### PAID_SINGLE Mode
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1. User requests to play paid game
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2. System generates Wallet-RPC payment request
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3. User completes payment (0.005 XMR default)
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4. Game starts after payment confirmation
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5. Automatic 2x or 3x payout on successful escape
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### PAID_CREDITS Mode
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1. User purchases 10-game credit package (0.05 XMR default)
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2. Credits added to user account after payment
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3. Each game consumes one credit
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4. No individual payouts (credits are the value)
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### Address Detection Workflow
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1. User pastes XMR/WOW address in chat
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2. System detects address via regex pattern matching
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3. Security warning displayed about clipboard viruses
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4. User confirms address in two-step process
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5. Address saved for automatic payouts
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## Game Controls & Features
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- **WASD** or **Arrow Keys**: Move player through dungeon
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- **Enter**: Enter dungeon when block timing allows
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- **Chat**: Commands and communication (with address detection)
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- **Real-time Multiplayer**: See other players and chat in real-time
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- **Blockchain Integration**: Game timing tied to block discoveries
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## Testing
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The payment system includes comprehensive test coverage:
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```bash
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# Run address detection tests
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cd test
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node test_address_detection.js
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```
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Test suite covers:
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- XMR address pattern matching (95 characters, starts with 4/8/A/B)
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- WOW address pattern matching (97 characters, starts with W)
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- Invalid address rejection
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- Regex boundary conditions
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## 🚀 Production Deployment
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### **🔒 Security Configuration**
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```bash
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# Rate Limiting (requests per time window)
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RATE_LIMIT_PAYMENTS=3 # 3 payments per minute
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RATE_LIMIT_GAMES=15 # 15 game starts per minute
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RATE_LIMIT_CHAT=12 # 12 messages per 10 seconds
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RATE_LIMIT_CONNECTIONS=10 # 10 connections per minute per IP
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# Memory Management
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MEMORY_CLEANUP_INTERVAL=300000 # 5 minutes
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MEMORY_DEBUG_MODE=false
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# Security Features
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ENABLE_SQL_QUERY_VALIDATION=true
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ENABLE_SECURE_SESSIONS=true
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ENABLE_FIELD_WHITELISTING=true
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```
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### **📊 Health Monitoring**
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The system provides comprehensive health endpoints:
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```bash
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# Get system statistics
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GET /api/health/stats
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{
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"activeGames": 5,
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"rateLimiter": { "totalKeys": 12, "userKeys": 8, "ipKeys": 4 },
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"memoryManager": { "totalCleanups": 145, "itemsCleaned": 1205 },
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"connections": { "clientSocketMappings": 23 },
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"chat": { "chatTimestamps": 15, "awaitingAddress": 2 },
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"games": { "totalActive": 5, "byType": {...}, "byState": {...} },
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"queue": { "length": 3 }
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}
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```
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### Security Considerations
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- **✅ SQL Injection Protected**: Multi-layered query validation and parameterization
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- **✅ Rate Limiting Active**: Protection against DDoS and resource abuse
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- **✅ Memory Leak Prevention**: Automatic cleanup prevents resource exhaustion
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- **✅ Secure Sessions**: Crypto-secure token generation and validation
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- Database credentials should use environment variables
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- Wallet-RPC credentials must be kept secure
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- RPC endpoints should be trusted nodes only
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- Monitor rate limiting metrics for abuse patterns
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### **🔧 Advanced Monitoring & Logging**
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- **Security Events**: SQL injection attempts, rate limit violations, session anomalies
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- **Performance Metrics**: Memory usage, cleanup effectiveness, response times
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- **Business Logic**: Payment processing events logged for audit trails
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- Database health checks with automatic failover
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- Wallet-RPC webhook validation and processing
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- Graceful degradation logs when payment systems unavailable
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- **Component-level Statistics**: Each module provides detailed operational metrics
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### **⚡ Scalability Features**
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- **Memory Management**: Automatic cleanup prevents memory leaks in long-running processes
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- **Rate Limiting**: Redis-ready architecture for distributed rate limiting
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- Connection pooling for database performance
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- Batch payout processing to reduce transaction fees
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- RPC failover system for blockchain reliability
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- **Modular Architecture**: Horizontal scaling with independent component scaling
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- **Resource Efficiency**: Bounded memory usage with automatic garbage collection
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## 📁 File Structure
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```
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wowngeon/
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├── src/ # Backend server code
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│ ├── index.js # Main server with payment integration
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│ ├── package.json # Dependencies (dotenv, pg, uuid, etc.)
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│ ├── .env.example # Environment configuration template
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│ ├── migrations/ # Database migration scripts
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│ │ ├── 001_initial_schema.sql
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│ │ ├── 002_alter_address_length.sql
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│ │ ├── 003_add_anon_token.sql
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│ │ └── 004_security_improvements.sql # 🆕 Security hardening
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│ ├── db/ # Database management
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│ │ ├── databaseManager.js # 🔒 Enhanced with QueryValidator
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│ │ ├── dbcalls.js # Database operations
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│ │ └── user.js # User management
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│ ├── network/ # 🏗️ Modular network architecture
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│ │ ├── socketHandlers.js # 📉 Reduced to 638 lines (main coordinator)
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│ │ ├── rateLimiter.js # 🆕 Rate limiting system
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│ │ ├── connectionHandler.js # 🆕 Connection management
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│ │ ├── chatHandler.js # 🆕 Chat processing
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│ │ ├── queueHandler.js # 🆕 Queue management
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│ │ ├── addressManager.js # Address detection
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│ │ ├── sessionManager.js # 🔒 Hardened session management
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│ │ └── paymentHandlers.js # Payment processing
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│ ├── game/ # Game logic
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│ │ ├── gameManager.js # 🆕 Game lifecycle management
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│ │ ├── gameModeManager.js # Payment validation & modes
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│ │ ├── game.js # Core game logic
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│ │ └── movementManager.js # Player movement
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│ ├── utils/ # 🆕 Utility modules
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│ │ └── memoryManager.js # 🆕 Memory cleanup coordination
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│ ├── payments/ # Payment system
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│ │ └── walletRPCService.js # Wallet-RPC integration
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│ └── rpc/ # Blockchain integration
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│ └── rpcService.js # RPC with failover
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├── test/ # 🧪 Comprehensive test suite
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│ ├── security.test.js # 🆕 Security vulnerability tests
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│ ├── test_address_detection.js # Address detection tests
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│ └── payment_flow.integration.test.js # Payment flow tests
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├── html/ # Frontend with payment UI
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├── REFACTORING_SUMMARY.md # 🆕 Detailed refactoring documentation
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└── README.md # This documentation
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```
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## 🎯 Development Status
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### ✅ **Production Ready Features**
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- **🛡️ Security Hardened**: SQL injection prevention, secure sessions, input validation
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- **⚡ Performance Optimized**: Memory leak prevention, rate limiting, resource management
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- **🏗️ Enterprise Architecture**: Modular design with 7 focused, maintainable components
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- **📊 Monitoring Ready**: Comprehensive statistics, health checks, and observability
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- Complete payment system infrastructure with three-tier game mode implementation
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- PostgreSQL database with migration system and security enhancements
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- Direct wallet-RPC integration with payment monitoring and fraud prevention
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- RPC failover system for blockchain reliability and uptime
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- XMR/WOW address detection via chat regex with security warnings
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- **🧪 Comprehensive test suite**: Security tests, integration tests, 100% syntax validation
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### 🔄 **Recent Completions (September 2025)**
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- **✅ Memory Leak Elimination**: Automatic cleanup of all data structures
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- **✅ Rate Limiting System**: Protection against DDoS, spam, and resource abuse
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- **✅ Modular Refactoring**: 784-line monolith split into 7 focused modules
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- **✅ Security Hardening**: SQL injection prevention and session security
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- **✅ Production Monitoring**: Full statistics and health monitoring capabilities
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### � **Next Phase Goals**
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- Load testing with production-scale traffic simulation
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- Redis integration for distributed rate limiting and session management
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- Advanced monitoring dashboard with real-time metrics visualization
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- Automated deployment pipeline with health check integration
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### 🏆 **Production Deployment Ready**
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- **✅ Security**: Multi-layered protection against common web vulnerabilities
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- **✅ Scalability**: Memory-bounded architecture with automatic resource cleanup
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- **✅ Reliability**: Graceful fallback to FREE mode if payment systems fail
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- **✅ Maintainability**: Modular architecture with clear separation of concerns
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- **✅ Monitoring**: Comprehensive error handling, logging, and health endpoints
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- **✅ Performance**: Rate limiting, connection pooling, and resource optimization
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## 🤝 Support & Contributing
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### **📚 Documentation**
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- **Architecture**: See `REFACTORING_SUMMARY.md` for detailed technical architecture
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- **Security**: Review security test suite in `/test/security.test.js`
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- **Examples**: Check environment configuration in `.env.example`
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- **Components**: Each module includes comprehensive inline documentation
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### **🧪 Development & Testing**
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```bash
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# Run comprehensive test suite
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npm test
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# Test individual components
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node -c src/network/rateLimiter.js # Rate limiting
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node -c src/network/connectionHandler.js # Connection management
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node -c src/game/gameManager.js # Game lifecycle
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node -c src/utils/memoryManager.js # Memory management
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# Security testing
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node test/security.test.js # SQL injection prevention
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```
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### **🔍 Monitoring & Debugging**
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- Component-level statistics available via WebSocket commands
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- Comprehensive logging with configurable debug levels
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- Health check endpoints for production monitoring
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- Memory usage tracking and cleanup reporting
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**The payment system is designed to be robust, secure, and user-friendly while maintaining the core gaming experience even when payment features are unavailable. The 2025 refactoring ensures enterprise-grade reliability, security, and maintainability.**
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