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Three mode-switch issues: - Picking 3D gave "original": SP._ensureRenderer used the sync createRenderer, which falls back to Tiled when THREE (lazy CDN load) is not ready. Now it kicks off RK.ensureThree and re-mounts as real 3D once loaded (renders Tiled meanwhile so it is not blank). - ASCII torches were inert glyphs: they now draw a warm flickering radial glow (actual light source) with the glyph at full brightness, driven by a throttled ~22fps RAF (cancelled on destroy). - Switching to iso could show black while the pack images load: tiles now draw a legend-coloured iso diamond placeholder until the real image is ready, so the dungeon shape + camera always read.