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3D built every tile including unexplored, revealing the whole map. Now: _buildTiles skips unexplored (dark) cells so they never render (void), and the scene gets THREE distance Fog (black, 14->32) which — since the camera follows the player — fades explored tiles to black away from you. Background set to pure black to match. Entities are already fog-gated at the scene level (features on seen, monster in-view). Net: unexplored hidden, explored fades with distance, no map-edge leak — matching the 2D modes.