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The next-block wait now draws a small lit "mining room" Scene through the ACTIVE renderer (RK.SPGame.showWaiting) — floor/walls/torches in your chosen pack (Tiled/Iso/3D), camera centered, torches flickering via the FX loop — with the "Mining the next block" text as an overlay. So the wait inherits your tiles/mode instead of being the plain ROT animation. Falls back to the ROT WaitingScreenAnimator if the kit is unavailable. SP.render clears the overlay when the real game starts.