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Commit to the render kit as THE single-player renderer (legacy = hard fallback only). Fixes the two things that broke it: - CAMERA: each renderer now exposes focusPoint (the player's pixel pos); the SP bridge mounts a self-sizing 16:10 viewport host and CSS-transforms the canvas to centre the player at a readable zoom (wheel to zoom). Renderer-agnostic (tiled/iso/3d). No more whole-level-in-a-corner. - MONSTER: the tiled renderer drew a hardcoded red dot; now it draws the Goblin character sprite (char-goblin, the same path the tavern draws characters), red orb only as last-resort fallback. Re-enabled: _drawGameScreen prefers RK.SPGame; spRenderPicker ENABLED. Suite 62/435 green. NEXT (still owed): make the splash + both waiting animations render through the kit too, so they use the chosen pack/mode instead of the ROT text screens.