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wownerogue/html
jwinterm 0a98e297c2 fix(iso): fog of war — skip unexplored + distance-fade explored
Iso revealed the WHOLE map from move 0: unexplored (dark) cells fell back to the floor tile
(_tileUrl(dark) -> tiles.floor) and rendered as floor. Now skip dark cells entirely (unexplored =
void), and dim explored tiles by the lightGrid brightness (globalAlpha, floor to 0.16) so the
remembered area fades to black with distance — parity with the 2D modes and 3D (which already
skips dark + uses THREE distance fog).
2026-07-16 04:09:18 -04:00
..
2025-09-27 08:45:22 -04:00