mirror of
https://github.com/Such-Software/wownerogue.git
synced 2026-10-19 15:18:33 +02:00
Payout retry system: - Add migration 007 with retry_count, last_error, last_retry_at columns - Payouts now retry up to PAYOUT_MAX_RETRIES times before permanent failure - Each failure logs the attempt number and error message - Console shows ⚠️ for retryable failures, 💀 for permanent failures - Added SQL examples in .env.example for querying/resetting failed payouts HOSTED_BY feature: - Add HOSTED_BY and HOSTED_BY_NAME env vars - /api/game-modes endpoint returns hostedBy info - Footer displays 'Hosted by: <link>' when configured Also improved .env.example: - Better documentation for credit packages with reasonable defaults - Clearer explanation of retry behavior
990 lines
32 KiB
JavaScript
990 lines
32 KiB
JavaScript
const express = require('express');
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const path = require('path');
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var app = express();
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var http = require('http').Server(app);
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var io = require('socket.io')(http);
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// Load environment configuration
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require('dotenv').config();
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// Import payment system components
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const DatabaseManager = require('./db/databaseManager');
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const WalletRPCService = require('./payments/walletRPCService');
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const GameModeManager = require('./game/gameModeManager');
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const RpcService = require('./rpc/rpcService');
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const PaymentConfigManager = require('./config/paymentConfig');
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const EnvironmentValidator = require('./config/environmentValidator');
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const asyncHandler = require('./middleware/asyncHandler');
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const createErrorMiddleware = require('./middleware/errorHandler');
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const { AppError, ValidationError, NotFoundError } = require('./utils/errors');
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// Import modular components
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const BroadcastManager = require('./network/broadcastManager');
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const DebugManager = require('./debug/debugManager');
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const SocketHandlers = require('./network/socketHandlers');
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const { verifyGame, hashSeed } = require('./game/provablyFair');
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// Initialize payment configuration
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const paymentConfigManager = new PaymentConfigManager({ logger: console });
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const environmentValidator = new EnvironmentValidator({ logger: console });
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environmentValidator.validate(paymentConfigManager.getConfig());
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process.env.GAME_MODE = paymentConfigManager.getLegacyGameMode();
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// Initialize modular components first
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const broadcastManager = new BroadcastManager(io);
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const debugManager = new DebugManager(broadcastManager);
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// Initialize payment system components (debugManager is now available)
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const databaseManager = new DatabaseManager();
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const db = databaseManager; // Alias for convenience in API endpoints
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const rpcService = new RpcService();
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const walletRPCService = new WalletRPCService(debugManager);
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const gameModeManager = new GameModeManager(databaseManager, walletRPCService, debugManager, paymentConfigManager);
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// Provide io reference so GameModeManager can emit events (e.g., credits_update)
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gameModeManager.io = io;
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// Initialize remaining components
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const activeGames = new Map(); // Maps socketId to Game objects
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const socketHandlers = new SocketHandlers(io, activeGames, broadcastManager, debugManager, gameModeManager, walletRPCService);
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// Configure static file serving
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const htmlPath = path.join(__dirname, '../html');
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app.use(express.static(htmlPath));
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app.use(express.json()); // Parse JSON for API endpoints
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// Serve main page
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app.get('/', function(req, res) {
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res.sendFile('index.html', { root: htmlPath });
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});
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// Debug endpoint to receive client-side debug info
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app.post('/debug', (req, res) => {
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if (debugManager.CONSOLE_LOGGING) {
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console.log('📝 CLIENT DEBUG INFO:', req.body);
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}
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res.json({ received: true, timestamp: Date.now() });
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});
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// Payment system API endpoints
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app.post('/api/payment/create', asyncHandler(async (req, res) => {
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const { userId, gameMode } = req.body || {};
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if (!userId || !gameMode) {
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throw new ValidationError('Missing userId or gameMode', {
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safeMessage: 'userId and gameMode are required to create a payment.'
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});
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}
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throw new AppError('REST payment creation endpoint is not implemented for unified payments', {
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statusCode: 501,
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code: 'NOT_IMPLEMENTED',
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safeMessage: 'Payment creation via REST API is not available. Please use the in-game flow.'
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});
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}));
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const restNotImplemented = () => new AppError('Endpoint not available in unified payment system', {
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statusCode: 501,
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code: 'NOT_IMPLEMENTED',
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safeMessage: 'This API endpoint is not available. Please use the supported in-game flow.'
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});
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app.post('/api/payment/callback', asyncHandler(async (req, res) => {
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throw restNotImplemented();
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}));
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app.get('/api/payment/status/:paymentId', asyncHandler(async (req, res) => {
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throw restNotImplemented();
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}));
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app.get('/api/user/:socketId/credits', asyncHandler(async (req, res) => {
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const { socketId } = req.params;
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if (!socketId) {
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throw new ValidationError('Missing socketId', {
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safeMessage: 'socketId parameter is required.'
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});
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}
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try {
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const user = await gameModeManager.getOrCreateUser(socketId);
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res.json({
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socketId,
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credits: user.credits || 0,
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totalCreditsPurchased: user.total_credits_purchased || 0
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});
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} catch (error) {
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throw new AppError('Failed to retrieve credits', {
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statusCode: 500,
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safeMessage: 'Unable to retrieve credit balance.',
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cause: error
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});
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}
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}));
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app.get('/api/user/:socketId/mode', asyncHandler(async (req, res) => {
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const { socketId } = req.params;
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if (!socketId) {
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throw new ValidationError('Missing socketId', {
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safeMessage: 'socketId parameter is required.'
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});
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}
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try {
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const user = await gameModeManager.getOrCreateUser(socketId);
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res.json({
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socketId,
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preferredPaymentMode: user.preferred_payment_mode || 'direct',
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hasPayoutAddress: !!user.payout_address,
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paymentsEnabled: gameModeManager.paymentsEnabled,
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directModeEnabled: gameModeManager.directModeEnabled,
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creditsModeEnabled: gameModeManager.creditsModeEnabled
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});
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} catch (error) {
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throw new AppError('Failed to retrieve user mode', {
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statusCode: 500,
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safeMessage: 'Unable to retrieve user mode.',
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cause: error
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});
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}
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}));
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app.post('/api/user/:socketId/address', asyncHandler(async (req, res) => {
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const { socketId } = req.params;
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const { address } = req.body || {};
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if (!socketId) {
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throw new ValidationError('Missing socketId', {
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safeMessage: 'socketId parameter is required.'
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});
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}
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if (!address || typeof address !== 'string') {
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throw new ValidationError('Missing or invalid address', {
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safeMessage: 'A valid payout address is required.'
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});
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}
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// Basic address validation (XMR/WOW addresses)
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const ADDRESS_REGEX = /((?:4|8)[1-9A-HJ-NP-Za-km-z]{90,110}|(?:Wo|WO|ww|WW)[0-9A-Za-z]{88,112}|W[0-9A-Za-z]{90,112})/;
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if (!ADDRESS_REGEX.test(address.trim())) {
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throw new ValidationError('Invalid address format', {
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safeMessage: 'The provided address does not appear to be a valid XMR/WOW address.'
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});
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}
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try {
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const success = await gameModeManager.setUserPayoutAddress(socketId, address.trim());
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if (!success) {
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throw new AppError('Failed to save address', {
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statusCode: 500,
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safeMessage: 'Unable to save payout address.'
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});
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}
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res.json({
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success: true,
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message: 'Payout address saved successfully.'
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});
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} catch (error) {
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if (error instanceof AppError || error instanceof ValidationError) {
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throw error;
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}
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throw new AppError('Failed to save address', {
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statusCode: 500,
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safeMessage: 'Unable to save payout address.',
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cause: error
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});
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}
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}));
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// Health check endpoint - enhanced for monitoring dashboard
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app.get('/health', (req, res) => {
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const memUsage = process.memoryUsage();
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const health = {
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status: 'ok',
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timestamp: new Date().toISOString(),
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uptime: process.uptime(),
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nodeVersion: process.version,
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environment: process.env.NODE_ENV || 'development',
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// Memory details
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memory: {
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heapUsed: memUsage.heapUsed,
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heapTotal: memUsage.heapTotal,
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rss: memUsage.rss,
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external: memUsage.external || 0
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},
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// Game statistics
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games: {
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active: activeGames.size,
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queued: socketHandlers?.queueManager?.getQueueLength?.() || 0,
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connected: io.sockets.sockets.size || 0,
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mode: gameModeManager.gameMode
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},
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// Blockchain
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blockHeight: debugManager.getCurrentBlockHeight(),
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blockSource: process.env.BLOCK_SOURCE || 'daemon',
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network: process.env.MONERO_NETWORK || 'mainnet',
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// Wallet status
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wallet: {
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available: gameModeManager.paymentsEnabled,
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status: walletRPCService.isHealthy ? 'connected' : 'disconnected',
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endpoint: process.env.PRIMARY_WALLET_ENDPOINT ? '...' + process.env.PRIMARY_WALLET_ENDPOINT.slice(-15) : null,
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pendingPayouts: 0 // Could track this in gameModeManager
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},
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// Rate limiter stats (if available)
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rateLimiter: socketHandlers?.rateLimiter ? {
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trackedEntries: socketHandlers.rateLimiter.getTrackedCount?.() || 0,
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blockedCount: socketHandlers.rateLimiter.getBlockedCount?.() || 0
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} : null,
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// Limits
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limits: {
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maxGamesPerHour: parseInt(process.env.MAX_GAMES_PER_HOUR) || 60,
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maxPayoutsPerDay: parseInt(process.env.MAX_PAYOUTS_PER_DAY) || 100
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},
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// Legacy fields for compatibility
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gameMode: gameModeManager.gameMode,
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paymentsEnabled: gameModeManager.paymentsEnabled,
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directModeEnabled: gameModeManager.directModeEnabled,
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creditsModeEnabled: gameModeManager.creditsModeEnabled,
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walletHealthy: walletRPCService.isHealthy,
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activeGames: activeGames.size,
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debugMode: debugManager.getDebugStatus().debugMode
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};
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res.json(health);
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});
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// Get payment options for a user (mixed mode support)
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app.get('/api/user/:socketId/payment-options', asyncHandler(async (req, res) => {
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const { socketId } = req.params;
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if (!socketId) {
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throw new ValidationError('Missing socketId', {
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safeMessage: 'socketId parameter is required.'
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});
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}
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try {
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const options = await gameModeManager.getPaymentOptionsForUser(socketId);
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res.json(options);
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} catch (error) {
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throw new AppError('Failed to retrieve payment options', {
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statusCode: 500,
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safeMessage: 'Unable to retrieve payment options.',
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cause: error
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});
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}
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}));
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// Get payment history for a user
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app.get('/api/user/:socketId/payments', asyncHandler(async (req, res) => {
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const { socketId } = req.params;
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const limit = Math.min(parseInt(req.query.limit, 10) || 20, 100);
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const offset = parseInt(req.query.offset, 10) || 0;
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if (!socketId) {
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throw new ValidationError('Missing socketId', {
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safeMessage: 'socketId parameter is required.'
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});
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}
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try {
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const user = await gameModeManager.getOrCreateUser(socketId);
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const result = await db.query(`
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SELECT
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id,
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payment_type,
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expected_amount,
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status,
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credits_purchased,
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created_at,
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confirmed_at,
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description
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FROM payments
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WHERE user_id = $1
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ORDER BY created_at DESC
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LIMIT $2 OFFSET $3
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`, [user.id, limit, offset]);
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const countResult = await db.query(
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`SELECT COUNT(*) as total FROM payments WHERE user_id = $1`,
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[user.id]
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);
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res.json({
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payments: result.rows.map(row => ({
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id: row.id,
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type: row.payment_type,
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amount: row.expected_amount,
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amountFormatted: gameModeManager.formatAtomicHuman(row.expected_amount, 4),
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status: row.status,
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creditsReceived: row.credits_purchased || 0,
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createdAt: row.created_at,
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confirmedAt: row.confirmed_at,
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description: row.description
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})),
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total: parseInt(countResult.rows[0].total, 10),
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limit,
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offset,
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currency: gameModeManager.cryptoType
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});
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} catch (error) {
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throw new AppError('Failed to retrieve payment history', {
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statusCode: 500,
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safeMessage: 'Unable to retrieve payment history.',
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cause: error
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});
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}
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}));
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// Get payout history for a user
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app.get('/api/user/:socketId/payouts', asyncHandler(async (req, res) => {
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const { socketId } = req.params;
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const limit = Math.min(parseInt(req.query.limit, 10) || 20, 100);
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const offset = parseInt(req.query.offset, 10) || 0;
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if (!socketId) {
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throw new ValidationError('Missing socketId', {
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safeMessage: 'socketId parameter is required.'
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});
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}
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try {
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const user = await gameModeManager.getOrCreateUser(socketId);
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const result = await db.query(`
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SELECT
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p.id,
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p.amount,
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p.multiplier,
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p.reason,
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p.status,
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p.tx_hash,
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p.created_at,
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p.processed_at,
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g.outcome as game_outcome
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FROM payouts p
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LEFT JOIN games g ON p.game_id = g.id
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WHERE p.user_id = $1
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ORDER BY p.created_at DESC
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LIMIT $2 OFFSET $3
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`, [user.id, limit, offset]);
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const countResult = await db.query(
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`SELECT COUNT(*) as total FROM payouts WHERE user_id = $1`,
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[user.id]
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);
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// Calculate total received (confirmed payouts)
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const totalResult = await db.query(
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`SELECT COALESCE(SUM(amount), 0) as total_received FROM payouts WHERE user_id = $1 AND status = 'confirmed'`,
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[user.id]
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);
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res.json({
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payouts: result.rows.map(row => ({
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id: row.id,
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amount: row.amount,
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amountFormatted: gameModeManager.formatAtomicHuman(row.amount, 4),
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multiplier: parseFloat(row.multiplier) || 0,
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reason: row.reason,
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status: row.status,
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txHash: row.tx_hash,
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createdAt: row.created_at,
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processedAt: row.processed_at,
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gameOutcome: row.game_outcome
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})),
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total: parseInt(countResult.rows[0].total, 10),
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totalReceived: parseInt(totalResult.rows[0].total_received, 10),
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totalReceivedFormatted: gameModeManager.formatAtomicHuman(totalResult.rows[0].total_received, 4),
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limit,
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offset,
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currency: gameModeManager.cryptoType
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});
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} catch (error) {
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throw new AppError('Failed to retrieve payout history', {
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statusCode: 500,
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safeMessage: 'Unable to retrieve payout history.',
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cause: error
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});
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}
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}));
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// =============================================================================
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// Admin API Endpoints (requires ADMIN_API_KEY)
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// =============================================================================
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/**
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* Admin authentication middleware
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* Requires X-Admin-Key header to match ADMIN_API_KEY env variable
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*/
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const adminAuth = (req, res, next) => {
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const adminKey = process.env.ADMIN_API_KEY;
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if (!adminKey) {
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return res.status(503).json({
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error: 'Admin API not configured',
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message: 'Set ADMIN_API_KEY environment variable to enable admin endpoints.'
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});
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}
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const providedKey = req.headers['x-admin-key'];
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if (!providedKey || providedKey !== adminKey) {
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return res.status(401).json({
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error: 'Unauthorized',
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message: 'Invalid or missing X-Admin-Key header.'
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});
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}
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next();
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};
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/**
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* POST /api/admin/refund/payment
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* Refund a payment - marks it as refunded and optionally sends funds back
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* Body: { paymentId: number, reason?: string, sendFunds?: boolean }
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*/
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app.post('/api/admin/refund/payment', adminAuth, asyncHandler(async (req, res) => {
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const { paymentId, reason, sendFunds } = req.body || {};
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if (!paymentId || typeof paymentId !== 'number') {
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throw new ValidationError('Invalid paymentId', {
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safeMessage: 'paymentId (number) is required.'
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});
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}
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// Get payment record
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const paymentResult = await db.query(`
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SELECT p.*, u.payout_address, u.socket_id
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FROM payments p
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LEFT JOIN users u ON p.user_id = u.id
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WHERE p.id = $1
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`, [paymentId]);
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if (paymentResult.rows.length === 0) {
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throw new NotFoundError('Payment not found', {
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safeMessage: `Payment ${paymentId} not found.`
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});
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}
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const payment = paymentResult.rows[0];
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if (payment.status === 'refunded') {
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return res.json({
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success: false,
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message: 'Payment already refunded.',
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payment: { id: payment.id, status: payment.status }
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});
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}
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// Begin transaction
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const client = await db.getClient();
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try {
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await client.query('BEGIN');
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// Mark payment as refunded
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await client.query(`
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UPDATE payments
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SET status = 'refunded',
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description = COALESCE(description, '') || ' | Refunded: ' || $2
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WHERE id = $1
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`, [paymentId, reason || 'Admin refund']);
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// If credits were purchased, deduct them
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let creditsDeducted = 0;
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if (payment.credits_purchased > 0 && payment.user_id) {
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const userResult = await client.query(`
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SELECT credits FROM users WHERE id = $1
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`, [payment.user_id]);
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const currentCredits = userResult.rows[0]?.credits || 0;
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creditsDeducted = Math.min(payment.credits_purchased, currentCredits);
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if (creditsDeducted > 0) {
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const newBalance = currentCredits - creditsDeducted;
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await client.query(`
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UPDATE users SET credits = $1 WHERE id = $2
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`, [newBalance, payment.user_id]);
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// Record credit transaction
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await client.query(`
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INSERT INTO credit_transactions (user_id, amount, reason, balance_after, transaction_type)
|
|
VALUES ($1, $2, $3, $4, 'refund')
|
|
`, [payment.user_id, -creditsDeducted, `Refund for payment ${paymentId}`, newBalance]);
|
|
}
|
|
}
|
|
|
|
await client.query('COMMIT');
|
|
|
|
// Optionally send funds back via wallet RPC
|
|
let fundsSent = false;
|
|
let txHash = null;
|
|
if (sendFunds && payment.payout_address && payment.expected_amount > 0) {
|
|
try {
|
|
if (walletRPCService && typeof walletRPCService.sendPayment === 'function') {
|
|
const result = await walletRPCService.sendPayment(
|
|
payment.payout_address,
|
|
payment.expected_amount
|
|
);
|
|
fundsSent = true;
|
|
txHash = result?.tx_hash || null;
|
|
}
|
|
} catch (err) {
|
|
console.error('Failed to send refund funds:', err.message);
|
|
// Don't fail the request - refund is recorded, funds can be sent manually
|
|
}
|
|
}
|
|
|
|
res.json({
|
|
success: true,
|
|
message: 'Payment refunded successfully.',
|
|
refund: {
|
|
paymentId,
|
|
originalAmount: payment.expected_amount,
|
|
originalAmountFormatted: gameModeManager.formatAtomicHuman(payment.expected_amount, 4),
|
|
creditsDeducted,
|
|
fundsSent,
|
|
txHash,
|
|
reason: reason || 'Admin refund'
|
|
}
|
|
});
|
|
|
|
} catch (err) {
|
|
await client.query('ROLLBACK');
|
|
throw err;
|
|
} finally {
|
|
client.release();
|
|
}
|
|
}));
|
|
|
|
/**
|
|
* POST /api/admin/credits/adjust
|
|
* Adjust a user's credit balance (add or subtract)
|
|
* Body: { socketId: string, amount: number, reason?: string }
|
|
* amount can be positive (add) or negative (subtract)
|
|
*/
|
|
app.post('/api/admin/credits/adjust', adminAuth, asyncHandler(async (req, res) => {
|
|
const { socketId, amount, reason } = req.body || {};
|
|
|
|
if (!socketId || typeof socketId !== 'string') {
|
|
throw new ValidationError('Invalid socketId', {
|
|
safeMessage: 'socketId (string) is required.'
|
|
});
|
|
}
|
|
|
|
if (typeof amount !== 'number' || amount === 0) {
|
|
throw new ValidationError('Invalid amount', {
|
|
safeMessage: 'amount (non-zero number) is required. Positive to add, negative to subtract.'
|
|
});
|
|
}
|
|
|
|
// Get user
|
|
const user = await gameModeManager.getOrCreateUser(socketId);
|
|
if (!user) {
|
|
throw new NotFoundError('User not found', {
|
|
safeMessage: `User with socket ${socketId} not found.`
|
|
});
|
|
}
|
|
|
|
const currentCredits = user.credits || 0;
|
|
const newBalance = Math.max(0, currentCredits + amount); // Prevent negative balance
|
|
const actualAdjustment = newBalance - currentCredits;
|
|
|
|
if (actualAdjustment === 0) {
|
|
return res.json({
|
|
success: false,
|
|
message: 'No adjustment made (would result in same balance).',
|
|
user: { credits: currentCredits }
|
|
});
|
|
}
|
|
|
|
// Update credits
|
|
await db.query(`
|
|
UPDATE users SET credits = $1, updated_at = NOW() WHERE id = $2
|
|
`, [newBalance, user.id]);
|
|
|
|
// Record transaction
|
|
const transactionType = actualAdjustment > 0 ? 'admin_credit' : 'admin_debit';
|
|
await db.query(`
|
|
INSERT INTO credit_transactions (user_id, amount, reason, balance_after, transaction_type)
|
|
VALUES ($1, $2, $3, $4, $5)
|
|
`, [user.id, actualAdjustment, reason || 'Admin adjustment', newBalance, transactionType]);
|
|
|
|
// Notify user if connected
|
|
try {
|
|
io.to(socketId).emit('credits_update', {
|
|
balance: newBalance,
|
|
creditsPerGame: gameModeManager.creditsPerGameCost
|
|
});
|
|
} catch (_) {}
|
|
|
|
res.json({
|
|
success: true,
|
|
message: `Credits ${actualAdjustment > 0 ? 'added' : 'deducted'} successfully.`,
|
|
adjustment: {
|
|
userId: user.id,
|
|
previousBalance: currentCredits,
|
|
adjustment: actualAdjustment,
|
|
newBalance,
|
|
reason: reason || 'Admin adjustment'
|
|
}
|
|
});
|
|
}));
|
|
|
|
/**
|
|
* GET /api/admin/users/search
|
|
* Search for users by socket ID prefix or payout address
|
|
* Query: ?q=searchterm&limit=20
|
|
*/
|
|
app.get('/api/admin/users/search', adminAuth, asyncHandler(async (req, res) => {
|
|
const { q, limit = 20 } = req.query;
|
|
|
|
if (!q || q.length < 3) {
|
|
throw new ValidationError('Invalid search query', {
|
|
safeMessage: 'Search query must be at least 3 characters.'
|
|
});
|
|
}
|
|
|
|
const searchLimit = Math.min(parseInt(limit, 10) || 20, 100);
|
|
|
|
const result = await db.query(`
|
|
SELECT id, socket_id, payout_address, credits, total_games_played, total_credits_purchased, created_at
|
|
FROM users
|
|
WHERE socket_id ILIKE $1 OR payout_address ILIKE $1
|
|
ORDER BY created_at DESC
|
|
LIMIT $2
|
|
`, [`%${q}%`, searchLimit]);
|
|
|
|
res.json({
|
|
users: result.rows.map(u => ({
|
|
id: u.id,
|
|
socketId: u.socket_id,
|
|
payoutAddress: u.payout_address ? `${u.payout_address.substring(0, 10)}...` : null,
|
|
credits: u.credits || 0,
|
|
gamesPlayed: u.total_games_played || 0,
|
|
createdAt: u.created_at
|
|
})),
|
|
total: result.rows.length
|
|
});
|
|
}));
|
|
|
|
app.get('/api/game-modes', (req, res) => {
|
|
const config = paymentConfigManager.getConfig();
|
|
const decimals = Number(config.currency?.decimals ?? 12);
|
|
const divisor = Number.isFinite(decimals) ? Math.pow(10, decimals) : 1;
|
|
const toDisplay = (value) => {
|
|
if (value === null || value === undefined) {
|
|
return 0;
|
|
}
|
|
const numeric = typeof value === 'bigint' ? Number(value) : Number(value);
|
|
return Number.isFinite(numeric) ? numeric / divisor : 0;
|
|
};
|
|
|
|
const directMode = config.modes.direct;
|
|
const creditsMode = config.modes.credits;
|
|
|
|
// Include hosted by info if configured
|
|
let hostedBy = null;
|
|
if (process.env.HOSTED_BY) {
|
|
let hostname = process.env.HOSTED_BY_NAME;
|
|
if (!hostname) {
|
|
try {
|
|
hostname = new URL(process.env.HOSTED_BY).hostname;
|
|
} catch (e) {
|
|
hostname = process.env.HOSTED_BY; // Use raw value if URL parsing fails
|
|
}
|
|
}
|
|
hostedBy = {
|
|
url: process.env.HOSTED_BY,
|
|
name: hostname
|
|
};
|
|
}
|
|
|
|
res.json({
|
|
FREE: {
|
|
name: 'Free Play',
|
|
cost: 0,
|
|
payoutMultiplier: 0,
|
|
enabled: !config.paymentsEnabled
|
|
},
|
|
PAID_SINGLE: {
|
|
name: 'Paid Single Game',
|
|
cost: toDisplay(directMode.price),
|
|
enabled: !!directMode.enabled,
|
|
payoutMultiplier: config.payouts.rules.direct.multipliers
|
|
},
|
|
PAID_CREDITS: {
|
|
name: 'Credits Package',
|
|
cost: toDisplay(creditsMode.packages?.[0]?.price ?? 0),
|
|
credits: creditsMode.packages?.[0]?.credits ?? creditsMode.creditsPerGame,
|
|
enabled: !!creditsMode.enabled,
|
|
payoutMultiplier: creditsMode.enabled && config.payouts.rules.credits.enabled
|
|
? config.payouts.rules.credits.multipliers
|
|
: 0
|
|
},
|
|
hostedBy
|
|
});
|
|
});
|
|
|
|
// ============================================================================
|
|
// Provably Fair Verification Endpoint
|
|
// ============================================================================
|
|
|
|
/**
|
|
* Verify a game's fairness by checking if the seed matches the commitment hash
|
|
*
|
|
* GET /verify/:gameId - Returns HTML verification page
|
|
* GET /api/verify - Verify seed and commitment (query params: seed, commitment)
|
|
*/
|
|
app.get('/verify/:gameId', asyncHandler(async (req, res) => {
|
|
const { gameId } = req.params;
|
|
|
|
// Try to look up the game in the database
|
|
let gameRecord = null;
|
|
try {
|
|
const result = await databaseManager.query(
|
|
'SELECT dungeon_seed, status, treasure_found, moves_made, duration_seconds, created_at FROM games WHERE dungeon_seed = $1',
|
|
[gameId]
|
|
);
|
|
if (result.rows.length > 0) {
|
|
gameRecord = result.rows[0];
|
|
}
|
|
} catch (err) {
|
|
// Database lookup failed, continue without game record
|
|
}
|
|
|
|
// Return a simple HTML verification page
|
|
res.send(`
|
|
<!DOCTYPE html>
|
|
<html>
|
|
<head>
|
|
<title>Wownerogue - Game Verification</title>
|
|
<style>
|
|
body { background: #0a0a0a; color: #0f0; font-family: monospace; padding: 20px; max-width: 800px; margin: 0 auto; }
|
|
h1 { color: #0ff; }
|
|
.box { background: #001a00; border: 1px solid #0f0; padding: 15px; margin: 10px 0; border-radius: 5px; }
|
|
input, button { font-family: monospace; padding: 8px; margin: 5px 0; }
|
|
input { background: #001a00; color: #0f0; border: 1px solid #0f0; width: 100%; box-sizing: border-box; }
|
|
button { background: #0a5c0a; color: #ff0; border: 2px solid #0f0; cursor: pointer; }
|
|
button:hover { background: #0f0; color: #000; }
|
|
.success { color: #4ade80; }
|
|
.error { color: #f00; }
|
|
#result { margin-top: 15px; padding: 10px; }
|
|
code { background: #002200; padding: 2px 6px; border-radius: 3px; }
|
|
.info { color: #888; font-size: 12px; }
|
|
</style>
|
|
</head>
|
|
<body>
|
|
<h1>🔐 Wownerogue Provably Fair Verification</h1>
|
|
|
|
<div class="box">
|
|
<h3>How it works:</h3>
|
|
<ol>
|
|
<li>Before game start, you received a <strong>commitment hash</strong> (SHA-256)</li>
|
|
<li>After the game, you received the <strong>seed</strong></li>
|
|
<li>This page verifies: <code>SHA256(seed) === commitment</code></li>
|
|
<li>The seed deterministically generated your dungeon layout</li>
|
|
</ol>
|
|
</div>
|
|
|
|
<div class="box">
|
|
<h3>Verify Game</h3>
|
|
<label>Game Seed (revealed after game):</label>
|
|
<input type="text" id="seed" placeholder="64 character hex string">
|
|
|
|
<label>Commitment Hash (shown before game):</label>
|
|
<input type="text" id="commitment" placeholder="64 character hex string">
|
|
|
|
<button onclick="verify()">🔍 Verify</button>
|
|
|
|
<div id="result"></div>
|
|
</div>
|
|
|
|
${gameRecord ? `
|
|
<div class="box">
|
|
<h3>Game Record</h3>
|
|
<p><strong>Game ID:</strong> ${gameId}</p>
|
|
<p><strong>Status:</strong> ${gameRecord.status}</p>
|
|
<p><strong>Treasure Found:</strong> ${gameRecord.treasure_found ? 'Yes' : 'No'}</p>
|
|
<p><strong>Moves:</strong> ${gameRecord.moves_made || 'N/A'}</p>
|
|
<p><strong>Duration:</strong> ${gameRecord.duration_seconds ? gameRecord.duration_seconds + 's' : 'N/A'}</p>
|
|
<p><strong>Created:</strong> ${gameRecord.created_at}</p>
|
|
</div>
|
|
` : ''}
|
|
|
|
<div class="box info">
|
|
<p>For technical verification, you can also use the API:</p>
|
|
<code>GET /api/verify?seed=YOUR_SEED&commitment=YOUR_COMMITMENT</code>
|
|
</div>
|
|
|
|
<script>
|
|
async function verify() {
|
|
const seed = document.getElementById('seed').value.trim();
|
|
const commitment = document.getElementById('commitment').value.trim();
|
|
const result = document.getElementById('result');
|
|
|
|
if (!seed || !commitment) {
|
|
result.innerHTML = '<p class="error">Please enter both seed and commitment.</p>';
|
|
return;
|
|
}
|
|
|
|
try {
|
|
const response = await fetch('/api/verify?seed=' + encodeURIComponent(seed) + '&commitment=' + encodeURIComponent(commitment));
|
|
const data = await response.json();
|
|
|
|
if (data.valid) {
|
|
result.innerHTML = '<p class="success">✅ ' + data.message + '</p>' +
|
|
'<p>Computed hash: <code>' + data.computedHash + '</code></p>';
|
|
} else {
|
|
result.innerHTML = '<p class="error">❌ ' + data.message + '</p>' +
|
|
'<p>Expected: <code>' + data.expectedCommitment + '</code></p>' +
|
|
'<p>Got: <code>' + data.computedHash + '</code></p>';
|
|
}
|
|
} catch (err) {
|
|
result.innerHTML = '<p class="error">Error: ' + err.message + '</p>';
|
|
}
|
|
}
|
|
</script>
|
|
</body>
|
|
</html>
|
|
`);
|
|
}));
|
|
|
|
// API endpoint for programmatic verification
|
|
app.get('/api/verify', (req, res) => {
|
|
const { seed, commitment } = req.query;
|
|
|
|
if (!seed || !commitment) {
|
|
return res.status(400).json({
|
|
valid: false,
|
|
error: 'Missing required parameters: seed and commitment'
|
|
});
|
|
}
|
|
|
|
const result = verifyGame(seed, commitment);
|
|
res.json(result);
|
|
});
|
|
|
|
// Initialize debug manager with new block callbacks
|
|
debugManager.onNewBlockCallback((blockHeight) => {
|
|
// Start games for waiting players when new block detected
|
|
socketHandlers.startGamesForWaiting(blockHeight);
|
|
// Check active games for timeout
|
|
socketHandlers.checkGamesTimeout(blockHeight);
|
|
});
|
|
|
|
// Initialize payment system
|
|
async function initializePaymentSystem() {
|
|
try {
|
|
console.log('🔧 Initializing payment system...');
|
|
const walletInitialized = await walletRPCService.initialize();
|
|
if (!walletInitialized) {
|
|
console.log('⚠️ Wallet RPC not available - falling back to FREE mode');
|
|
process.env.GAME_MODE = 'FREE';
|
|
paymentConfigManager.refresh();
|
|
gameModeManager.setLegacyGameMode('FREE');
|
|
gameModeManager.paymentsEnabled = false;
|
|
gameModeManager.directModeEnabled = false;
|
|
gameModeManager.creditsModeEnabled = false;
|
|
}
|
|
|
|
// Initialize database connection and run migrations
|
|
await databaseManager.initialize();
|
|
console.log('✅ Database initialized successfully');
|
|
|
|
// Test RPC service connectivity
|
|
const rpcHealth = await rpcService.healthCheck();
|
|
console.log(`✅ RPC Service: ${rpcHealth.healthy ? 'Connected' : 'Warning - using fallback'}`);
|
|
|
|
console.log('🚀 Payment system ready!');
|
|
return true;
|
|
} catch (error) {
|
|
console.error('❌ Failed to initialize payment system:', error);
|
|
console.log('⚠️ Server will continue in FREE mode only');
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Start the debug/production system
|
|
debugManager.initialize();
|
|
|
|
// Debug function for registered users
|
|
function debugRegisteredUsers() {
|
|
if (debugManager.CONSOLE_LOGGING) {
|
|
console.log("📊 REGISTERED USERS DEBUG:");
|
|
const allUsers = require('./db/user').getAllUsers();
|
|
console.log(`Total registered users: ${allUsers.length}`);
|
|
allUsers.forEach(u => {
|
|
// u.id is the socket/server id; there is no separate socketId property on User
|
|
console.log(` - User ID: ${u.id}, Socket: ${u.id}, Client: ${u.clientId}`);
|
|
});
|
|
console.log(`Active games: ${activeGames.size}`);
|
|
}
|
|
}
|
|
|
|
// Regular debug logging
|
|
setInterval(debugRegisteredUsers, 10000);
|
|
|
|
// Start server
|
|
async function startServer() {
|
|
try {
|
|
// Initialize payment system first
|
|
const paymentSystemReady = await initializePaymentSystem();
|
|
|
|
// Socket.io connection handler - ONLY after payment system is ready
|
|
io.on('connection', function(socket) {
|
|
socketHandlers.handleConnection(socket);
|
|
});
|
|
|
|
// Start HTTP server
|
|
http.listen(3000, function() {
|
|
console.log('🚀 Wownerogue server listening on *:3000');
|
|
console.log(`🐛 Debug mode: ${debugManager.getDebugStatus().debugMode ? 'ENABLED' : 'DISABLED'}`);
|
|
console.log(`💰 Payment system: ${paymentSystemReady ? 'ENABLED' : 'FREE MODE ONLY'}`);
|
|
const summary = paymentConfigManager.summarize();
|
|
const enabledModes = [];
|
|
if (!summary.paymentsEnabled || !paymentSystemReady) {
|
|
enabledModes.push('FREE');
|
|
}
|
|
if (summary.directEnabled && paymentSystemReady) {
|
|
enabledModes.push('PAID_SINGLE');
|
|
}
|
|
if (summary.creditsEnabled && paymentSystemReady) {
|
|
enabledModes.push('PAID_CREDITS');
|
|
}
|
|
if (enabledModes.length === 0) {
|
|
enabledModes.push(summary.legacyMode || 'FREE');
|
|
}
|
|
console.log(`🎮 Available game modes: ${enabledModes.join(', ')}`);
|
|
});
|
|
|
|
// Start batch payout processing if payment system is ready
|
|
if (paymentSystemReady) {
|
|
const payoutConfig = paymentConfigManager.getConfig().payouts?.processing || {};
|
|
const payoutIntervalSeconds = Math.max(1, Number(payoutConfig.batchInterval || 300));
|
|
const payoutIntervalMs = payoutIntervalSeconds * 1000;
|
|
setInterval(async () => {
|
|
try {
|
|
await walletRPCService.processBatchPayouts();
|
|
} catch (error) {
|
|
console.error('Error in batch payout processing:', error);
|
|
}
|
|
}, payoutIntervalMs);
|
|
}
|
|
|
|
} catch (error) {
|
|
console.error('❌ Failed to start server:', error);
|
|
process.exit(1);
|
|
}
|
|
}
|
|
|
|
// Attach 404 and error handlers last
|
|
app.use((req, res, next) => {
|
|
next(new NotFoundError(`Route not found: ${req.method} ${req.originalUrl}`, {
|
|
safeMessage: 'The requested resource was not found.'
|
|
}));
|
|
});
|
|
|
|
app.use(createErrorMiddleware({ logger: console }));
|
|
|
|
startServer();
|