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https://github.com/Such-Software/wownerogue.git
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A browser-based roguelike synchronized with crypto block timing. A run is a race against the next block: reach the exit before the block lands, or the house wins. The same codebase runs the solo dungeon, the social Tavern, and operator-selected PvP and race rulesets, with separate free and paid leaderboards. Self-hostable under the MIT License. See README.md to run it, docs/ARCHITECTURE.md for the design, and docs/DEPLOY.md to operate an instance.
179 lines
7.3 KiB
JavaScript
179 lines
7.3 KiB
JavaScript
const MatchScheduler = require('../src/network/matchScheduler');
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const { deriveBlockMatchSeed } = MatchScheduler;
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const MatchQueue = require('../src/network/matchQueue');
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describe('MatchScheduler', () => {
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let scheduler = null;
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let manager = null;
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afterEach(() => {
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// Stop the scheduler tail and every handed-off engine so Jest cannot leak handles.
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if (scheduler) scheduler.shutdown();
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if (manager) for (const engine of manager.engines.values()) engine.stop();
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scheduler = null;
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manager = null;
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delete process.env.MATCH_ENABLED;
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});
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function makeQueue() {
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const entries = [];
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let nextId = 1;
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return {
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entries,
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async join(e) {
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e.queueEntryId = nextId++;
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this.entries.push(e);
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return { success: true };
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},
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async drain(economy, max) {
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const filtered = this.entries.filter(e => e.economy === economy);
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if (filtered.length < 2) return null;
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const count = Math.min(max, filtered.length);
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const drained = filtered.slice(0, count);
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this.entries = this.entries.filter(e => !drained.includes(e));
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return { entries: drained };
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},
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length(economy) { return this.entries.length; }
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};
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}
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function makeManager() {
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const attached = [];
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const engines = new Map();
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return {
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attached,
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engines,
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db: null,
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attach(room, entrants, opts) {
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this.attached.push({ room, entrants, opts });
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},
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setEngine(id, engine) { engines.set(id, engine); },
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expireBlockDeadlines: jest.fn(),
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onTick() {},
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onFinish() {},
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expire() {}
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};
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}
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test('does nothing when disabled', async () => {
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process.env.MATCH_ENABLED = 'false';
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const queue = makeQueue();
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manager = makeManager();
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scheduler = new MatchScheduler({ matchQueue: queue, matchManager: manager });
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await scheduler.onBlock(100);
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expect(manager.attached.length).toBe(0);
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});
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test('does nothing when fewer than 2 players are queued', async () => {
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process.env.MATCH_ENABLED = 'true';
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const queue = makeQueue();
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manager = makeManager();
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scheduler = new MatchScheduler({ matchQueue: queue, matchManager: manager });
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await queue.join({ userId: 1, socketId: 's1', sessionToken: 't1', economy: 'free' });
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await scheduler.onBlock(100);
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expect(manager.attached.length).toBe(0);
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expect(queue.length('free')).toBe(1);
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});
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test('drains free queue into a match when 2+ players queued', async () => {
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process.env.MATCH_ENABLED = 'true';
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const queue = makeQueue();
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manager = makeManager();
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scheduler = new MatchScheduler({ matchQueue: queue, matchManager: manager });
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await queue.join({ userId: 1, socketId: 's1', sessionToken: 't1', economy: 'free' });
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await queue.join({ userId: 2, socketId: 's2', sessionToken: 't2', economy: 'free' });
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await scheduler.onBlock(100);
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expect(manager.attached.length).toBe(1);
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const { room, entrants } = manager.attached[0];
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expect(room.economy).toBe('free');
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expect(entrants.length).toBe(2);
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expect(queue.length('free')).toBe(0);
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});
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test('hands off the engine without starting it (real countdown, no head-start)', async () => {
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process.env.MATCH_ENABLED = 'true';
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const queue = makeQueue();
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manager = makeManager();
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scheduler = new MatchScheduler({ matchQueue: queue, matchManager: manager, tickMs: 100 });
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await queue.join({ userId: 1, socketId: 's1', sessionToken: 't1', economy: 'free' });
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await queue.join({ userId: 2, socketId: 's2', sessionToken: 't2', economy: 'free' });
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await scheduler.onBlock(100);
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const { room } = manager.attached[0];
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// MP-H6: the scheduler creates the engine and hands it to the manager (setEngine) but
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// does NOT start it. The room stays in 'starting', moves are rejected, until the
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// manager's countdown elapses, so honest and modified clients always start together.
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expect(manager.engines.size).toBe(1);
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expect(room.status).toBe('starting');
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});
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test('operator-selected last-alive ruleset creates a real PvP match', async () => {
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process.env.MATCH_ENABLED = 'true';
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const queue = makeQueue();
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manager = makeManager();
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scheduler = new MatchScheduler({ matchQueue: queue, matchManager: manager, rulesetId: 'last-alive' });
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await queue.join({ userId: 1, socketId: 's1', sessionToken: 't1', economy: 'free' });
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await queue.join({ userId: 2, socketId: 's2', sessionToken: 't2', economy: 'free' });
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await scheduler.onBlock(100);
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const { room } = manager.attached[0];
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expect(room.ruleset.id).toBe('last-alive');
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expect(room.pvpCombat).toBe(true);
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expect(room.variant).toBe('pvp');
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expect(room.snapshot().ruleset).toEqual(expect.objectContaining({
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id: 'last-alive',
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winCondition: 'last-alive'
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}));
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});
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test('block-derived match seeds are reproducible and lock the durable entrant set', () => {
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const input = {
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blockHash: 'ab'.repeat(32),
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blockHeight: 123,
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economy: 'crypto_race',
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rulesetId: 'race',
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queueEntryIds: [12, 3]
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};
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const first = deriveBlockMatchSeed(input);
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const reordered = deriveBlockMatchSeed({ ...input, queueEntryIds: [3, 12] });
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const changedEntrant = deriveBlockMatchSeed({ ...input, queueEntryIds: [3, 13] });
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expect(first).toEqual(reordered);
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expect(first.seed).toMatch(/^[0-9a-f]{64}$/);
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expect(first.derivation.queueEntryIds).toEqual(['3', '12']);
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expect(changedEntrant.seed).not.toBe(first.seed);
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});
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test('production paid queues do not drain without a canonical block hash', async () => {
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const oldNodeEnv = process.env.NODE_ENV;
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process.env.NODE_ENV = 'production';
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process.env.MATCH_ENABLED = 'true';
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const queue = makeQueue();
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const drain = jest.spyOn(queue, 'drain');
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manager = makeManager();
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scheduler = new MatchScheduler({ matchQueue: queue, matchManager: manager });
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try {
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await scheduler._drainEconomy('credits_prestige', 100, null);
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expect(drain).not.toHaveBeenCalled();
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expect(manager.attached).toHaveLength(0);
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} finally {
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if (oldNodeEnv === undefined) delete process.env.NODE_ENV;
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else process.env.NODE_ENV = oldNodeEnv;
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}
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});
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test('each advancing block is offered once to active-room deadline processing', async () => {
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process.env.MATCH_ENABLED = 'true';
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const queue = makeQueue();
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manager = makeManager();
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scheduler = new MatchScheduler({ matchQueue: queue, matchManager: manager });
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await scheduler.onBlock(100);
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await scheduler.onBlock(100);
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await scheduler.onBlock(101);
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// getblockcount is normalized to its zero-based canonical header exactly once.
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expect(manager.expireBlockDeadlines.mock.calls).toEqual([[99], [100]]);
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});
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});
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