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A browser-based roguelike synchronized with crypto block timing. A run is a race against the next block: reach the exit before the block lands, or the house wins. The same codebase runs the solo dungeon, the social Tavern, and operator-selected PvP and race rulesets, with separate free and paid leaderboards. Self-hostable under the MIT License. See README.md to run it, docs/ARCHITECTURE.md for the design, and docs/DEPLOY.md to operate an instance.
66 lines
3.0 KiB
JavaScript
66 lines
3.0 KiB
JavaScript
/**
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* Credits unification, step ②: a direct/single_game entry is recorded as "buy 1 credit and
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* spend it": the balance nets to zero but total_credits_purchased advances, so direct play
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* unlocks the same tier/threshold cosmetics as buying credits.
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*/
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const GameModeManager = require('../src/game/gameModeManager');
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const mockPaymentConfig = () => ({
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getConfig: () => ({
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paymentsEnabled: true,
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currency: { symbol: 'WOW', decimals: 11 },
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modes: {
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direct: { enabled: true, price: 100000000000n },
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credits: { enabled: false, creditsPerGame: 1, packages: [] }
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},
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payouts: { rules: { direct: { enabled: false, multipliers: { escape: 2, escapeWithTreasure: 3 }, minPayout: 0n, maxPayout: 0n } } },
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preferences: { preferCreditsFirst: true },
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earlyEntry: { enabled: false }
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}),
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getLegacyGameMode: () => 'PAID_SINGLE',
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eventBus: { on: () => {} }
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});
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function makeGmm(userRow) {
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const client = { query: jest.fn().mockResolvedValue({ rows: [userRow] }) };
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const db = {
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query: jest.fn().mockResolvedValue({ rows: [] }), // user_pack_entitlements lookup
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withTransaction: jest.fn().mockImplementation(async (cb) => cb(client)),
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_client: client
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};
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const gmm = new GameModeManager(db, { processPayout: jest.fn() }, { CONSOLE_LOGGING: false, getCurrentBlockHeight: () => 1 }, mockPaymentConfig());
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gmm.getOrCreateUser = jest.fn().mockResolvedValue({ id: 7 });
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return { gmm, db, client };
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}
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describe('recordDirectEntryPurchase', () => {
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test('advances total_credits_purchased and unlocks threshold-1 packs', async () => {
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const { gmm, client } = makeGmm({ total_credits_purchased: 1, credits: 0, premium_level: null });
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const rec = await gmm.recordDirectEntryPurchase('sock');
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expect(rec).toBeTruthy();
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expect(rec.totalCreditsPurchased).toBe(1);
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expect(rec.balance).toBe(0); // net zero: bought and spent
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const insert = client.query.mock.calls.find(c => /INSERT INTO credit_transactions/i.test(c[0]));
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expect(insert).toBeTruthy();
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expect(insert[0]).toMatch(/'direct_entry'/); // audits the purchase leg
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expect(insert[0]).toMatch(/'game_entry'/); // audits the spend leg
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// A direct entry = 1 credit, which unlocks the first tilepack (roguelike-interior, threshold
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// 1) but not skins (5) / Iso (10) / 3D (50).
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expect(rec.entitlements.packs['roguelike-interior']).toBe(true);
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expect(rec.entitlements.packs['generated-skins']).toBe(false);
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expect(rec.entitlements.packs['iso-dungeon']).toBe(false);
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expect(rec.entitlements.premium).toBe(true);
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// ...but a direct buyer is still NOT a premium tier.
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expect(rec.entitlements.level).toBe('free');
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});
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test('returns null when the session has no user', async () => {
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const { gmm } = makeGmm({});
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gmm.getOrCreateUser = jest.fn().mockResolvedValue(null);
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expect(await gmm.recordDirectEntryPurchase('sock')).toBe(null);
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});
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});
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