Files
jwinterm fad2a695bd Wownerogue
A browser-based roguelike synchronized with crypto block timing. A run is a race
against the next block: reach the exit before the block lands, or the house wins.
The same codebase runs the solo dungeon, the social Tavern, and operator-selected
PvP and race rulesets, with separate free and paid leaderboards.

Self-hostable under the MIT License. See README.md to run it, docs/ARCHITECTURE.md
for the design, and docs/DEPLOY.md to operate an instance.
2026-07-27 08:23:01 -04:00

47 lines
1.9 KiB
JavaScript

(function (root) {
'use strict';
var RK = root.RK = root.RK || {};
// Pet Cats Pack (CC-0). Each idle strip is 10 frames of 50x50 laid out horizontally.
var FRAMES = 10, FW = 50, FH = 50, FRAME_MS = 150;
var CATS = ['cat1', 'cat2', 'cat3', 'cat4', 'cat5', 'cat6'];
var images = {};
function imgFor(id) {
if (!CATS.includes(id)) id = 'cat3';
if (!images[id]) {
var im = new Image();
im.src = 'assets/cats/' + id + '-idle.png';
images[id] = im;
}
return images[id];
}
RK.catIds = function () { return CATS.slice(); };
RK.randomCatId = function () { return CATS[Math.floor(Math.random() * CATS.length)]; };
RK.isCat = function (id) { return CATS.indexOf(id) !== -1; };
// Draw an animated cat centered in its cell, feet near the bottom of the tile. Flips to face left.
RK.drawCatCanvas = function (ctx, e, cell, now) {
var im = imgFor(e.catSprite || 'cat3');
if (!im.complete || !im.naturalWidth) return false;
var frame = Math.floor((now || 0) / FRAME_MS) % FRAMES;
var sx = frame * FW;
// The cat occupies only ~40% of its 50x50 frame (lots of transparent padding), so scale
// the frame well past the cell and centre it; the visible cat then reads about tile-sized.
var size = cell * 2.7;
var dx = e.x * cell + (cell - size) / 2;
var dy = e.y * cell + (cell - size) / 2 + cell * 0.28; // centred, nudged down onto the tile
ctx.save();
ctx.imageSmoothingEnabled = false;
if (e.facing === 'left') {
ctx.translate(dx + size, dy); ctx.scale(-1, 1);
ctx.drawImage(im, sx, 0, FW, FH, 0, 0, size, size);
} else {
ctx.drawImage(im, sx, 0, FW, FH, dx, dy, size, size);
}
ctx.restore();
return true;
};
})(window);