Commit Graph
10 Commits
Author SHA1 Message Date
jwinterm 2ff8d0be67 feat: multi-node daemon failover and graceful degradation when nothing answers
Closes the two findings left open from the pre-launch review.

Node redundancy (it was node reachability, not chain health)
  RPC_ENDPOINTS accepts any number of daemons in preference order; PRIMARY /
  FALLBACK still work and are appended. The list is deduplicated, which exposes
  that the stock config pointed both at the SAME host — what looked like
  redundancy was one node.

  One logical call now walks every endpoint before failing, instead of needing
  three consecutive failures to try exactly one alternate. Each node still has
  to pass the chain-identity check before it may answer, so failover cannot
  silently serve another chain's data. `failoverActive` is no longer a one-way
  latch: the preferred node is re-tested every RPC_PREFERRED_RETRY_MS, so
  recovery no longer requires a restart. healthCheck probes every node.

Graceful failure
  Entries are refused while no node is reachable. A run is measured in blocks
  and its entry block comes from the last successful poll, so a game admitted
  during an outage was anchored to an already-past block and killed as a timeout
  on the first recovered poll — the player lost a run, and in paid mode an
  entry, to our infrastructure. The gate sits in _runAdmission, ahead of any
  credit spend, and says so to the player.

Wallet: refused, not failed over
  Two wallet-rpc processes over one wallet file can build transactions from the
  same outputs and corrupt the cache. A standby wallet is a custody decision for
  the operator, not something this code may take on its own — daemons are
  read-only and interchangeable, wallets are neither. So a wallet outage
  declines paid intake cleanly and leaves credits and free play working.

Auth limiter evicts instead of refusing
  The bounded key map 429'd any NEW ip once full, turning a memory cap into a
  DoS primitive: a distributed source could hold it at capacity and lock every
  first-time caller out of Smirk login. It now reclaims expired entries and, if
  still full, evicts the oldest live windows. Same memory ceiling, still a
  working limiter.

129 suites / 1026 tests pass.
2026-07-26 07:49:18 -04:00
jwinterm dacbf356ed fix: close pre-launch review findings and light the premium renderers
Adversarial multi-agent review of the launch candidate produced 22 confirmed
findings (12 more were refuted). This closes the critical, high, and the
mediums/lows that are cheap and real, then does the iso/3D/Tavern art pass.

CRITICAL — unauthenticated remote kill switch
  Socket.IO does not wrap listener invocation, and this process treats
  uncaughtException/unhandledRejection as fatal, so ONE unguarded throw in ANY
  listener exits the server. `socket.emit('debug_ping')` with no argument did
  exactly that, and systemd restarts straight back into it. Every registration
  in handleConnection now goes through a safe-dispatch wrapper that contains
  sync throws and rejected promises to the offending socket; handleDebugPing
  also stops trusting its payload.

HIGH
  - NIP-98 login now binds the signed event to this deployment's host. The path
    check alone let an event signed for any other origin authenticate here, and
    linking ADOPTS the account owning that pubkey — full account takeover.
  - Fog of war is enforced server-side. getState() shipped absolute
    entrance/exit/treasure coordinates and the monster's exact position in every
    frame, with concealment implemented only in the browser. Discovery is sticky;
    the monster is reported only while in view.
  - NODE_ENV must now be explicit and recognized. Unset, every production gate
    read false while DebugManager reported production and silenced logging.
  - Tavern chat applies the lobby's ban list, rate limiter and user_id
    attribution before entering global chat.
  - userRegistry is deleted by socket.id (it was keyed by socket.id and deleted
    by socket.client.id, so nothing was ever freed).

MEDIUM / LOW
  - Payouts: a legitimately split transfer_split kept its transaction hashes
    instead of quarantining already-broadcast funds with tx_hash NULL, and
    provably pre-broadcast failures return to 'pending' rather than needs_review.
  - RateLimiter key parsing fixed — cleanup() freed nothing and expired windows
    never reset, because ids contain colons.
  - Enter no longer submits a paid entry from behind a modal.
  - Lobby chat no longer double-escapes server-escaped text.
  - Rate limits for identity:get / address:prompt / early_entry.
  - Spectators released when a game ends by disconnect, not just settlement.
  - movementManager / addressManager per-socket maps cleaned on disconnect.

Renderers
  Iso: opaque shading instead of translucent fog, additive torch/lantern/beacon
  light pools, crevice AO, embers, cold memory wash, and it stops reallocating
  the whole canvas every animation frame.
  3D: instanced level geometry (3 draw calls), procedural stone/flagstone
  materials, torch lights + shadows, real meshes for stairs/chest/monster
  (they were humanoid capsules), dust motes, wall cutaway, and lighting
  rebalanced now that fog is measured from the camera.

Tavern
  Block height and hash fragments drift around the stage edge and ripple when a
  block lands, fed by a cosmetic chain tip added to the blockheight broadcast.
  Speech bubbles work again (they keyed off a socketId the server stopped
  sending).

126 suites / 1005 tests pass.
2026-07-26 07:29:47 -04:00
jwinterm cbaca7d45b fix: enforce operated product boundaries 2026-07-23 10:44:32 -04:00
jwinterm 89398335c7 feat: productionize paid modes and PvP capture 2026-07-21 20:41:27 -04:00
jwinterm 8c36f40efc fix(payment): kill double invoice + restore Smirk one-click (status 403)
1) Double invoice: the "Buy Selected Package" button carries BOTH id=buy-credits-btn AND
   class=mode-option, so a click fired the generic .mode-option handler (no data attrs -> defaulted
   to single_game -> a spurious 1-credit invoice) AND its own buy-credits handler (the real pack).
   Guard the generic handler to ignore #buy-credits-btn and intentless clicks.

2) Smirk one-click payment never opened: /api/auth/smirk/status 403d, leaving _isLinked=false so
   onPaymentCreated skipped the Smirk path. The BOLA-hardened query matched socket_id AND anon_token,
   but socket_id is VOLATILE (changes every refresh) so it returned 0 rows after a reload. Match on
   the anon_token alone — the actual ownership secret — same protection, no refresh fragility.
2026-07-18 04:01:19 -04:00
jwinterm 7e7e66e887 feat(auth): sign-in-with-wallet — adopt an existing wallet-linked account instead of erroring
A Smirk wallet that already owns another account no longer fails with 'already linked to another account'. Ownership is cryptographically proven, so it's a login: the server re-points that account to the current socket and returns its session token; the client persists it and reloads to re-establish as that account. Fixes a returning user being unable to sign in from a fresh browser session.

NOTE: touches the identity/session path — verify live (sign in with a wallet already linked to another account -> lands on that account with its address/credits).
2026-07-10 09:35:08 -04:00
jwinterm d0d327f3ca feat(auth): NIP-98 nostr sign-in for Smirk; fix SHA256 fallback + /status BOLA
Adds schnorr (BIP-340) NIP-98 verification (kind 27235) as the preferred Smirk login, with the legacy Ed25519 wallet-message path kept as a feature-detected fallback for wallets without signNostrEvent. New src/utils/nip98.js verifies securely: rebuilds a clean event, independently recomputes getEventHash and compares to event.id (defeats nostr-tools' verify-memo footgun), then schnorr-verifies; enforces kind, created_at freshness, and exactly-one u/method/challenge tags bound to the server nonce.

auth.js: /verify branches on body.event (NIP-98) vs {publicKey,signature,challenge} (legacy). Challenge consume is now atomic single-use (UPDATE ... WHERE used=FALSE AND expires_at>NOW() RETURNING) before verification. Removed the deprecated SHA256(challenge) pre-hash fallback (past its removal date). /status is now session-gated (X-Session-Token vs users.anon_token; 401/403 on mismatch) — closes the unauthenticated per-socketId disclosure. Client smirkAuth.js: feature-detects signNostrEvent, signs the NIP-98 event, falls back to legacy; checkStatus() now sends the session token.

Adds nostr-tools ^2.23.9 (works under CJS in prod; test loader falls back to its self-contained bundle under Jest). New adversarial suite test/smirkNip98_ultra.test.js (13 tests: tamper/expiry/wrong-tag/bad-sig/memo-bypass/replay). Suite 47/330 green.
2026-07-09 22:19:30 -04:00
jwinterm a62eefb47b fix: resolve security/correctness review + AAA graphics pass
Backend (Tier 0/1/3): single-payout double-pay -> needs_review; admin-retry tx_hash guard; UNIQUE index on games.payment_id (migration 023) + atomic claim; reconnect no longer resets block-timeout; completeGame keys on user_id+dungeon_seed (not socket_id); token-gated /api/user/:socketId/* endpoints; payout min/max enforcement; orphaned-active-game boot recovery; sessionManager cleanup FK fix; XFF rightmost-hop; global uncaughtException/unhandledRejection guard; server binds 127.0.0.1; provably-fair client-seed (HMAC) + RNG [0,1) bound; difficulty preset ranges reach the digger; chat no longer leaks full socket.id; removed dangerous-keyword SQL theater.

Match mode (Tier 2, still MATCH_ENABLED-gated): fixed match_queue/match_move crash paths + scheduler dead-code + leaked ceiling timer; pot collected before start with abort+refund; BigInt/basis-point fee math, capped payout; no-address winner claimable; winnerId==placement[0]; finalize schema + payout-first isolation; reconnect re-key with ownership; refunds on all cancel paths; real countdown; map/timer cleanup. +16 tests.

Graphics: new overlay FX layer (torch light, vignette, embers, sparkle/burst/flash/shake, self-suspending rAF); gameplay juice; atmospheric screens; CSS design-token chrome with framed modals; richer Kenney tile renderer; imported Kenney dungeon/interior sheets + fx particles.

Verification: 45 suites / 312 tests pass; 40 changed JS files parse; 20 server modules load clean; no regressions.
2026-07-09 17:46:58 -04:00
jwinterm be8a620a83 refactor: extract smirk auth routes from index.js
The three /api/auth/smirk/* endpoints move to src/routes/auth.js as a DI
factory createAuthRoutes(ctx), mounted conditionally on SMIRK_ENABLED.
Handler bodies unchanged.

index.js: 1047 -> 882 lines (was 2029 before the split began). Adds an auth
smoke test. Full suite: 21 suites / 155 tests.
2026-05-31 14:23:23 -04:00
jwinterm f8a7dcea71 refactor: extract verify view + admin routes from index.js god-file
Begin splitting the 2029-line index.js. No behaviour change.

- src/views/verifyPage.js: the inline provably-fair verification HTML page,
  now with the interpolated values HTML-escaped (defense in depth).
- src/routes/admin.js: all 15 /api/admin/* endpoints + adminAuth, as a
  dependency-injected factory createAdminRoutes(ctx). Handler bodies are
  byte-for-byte identical; alertService is late-bound via the shared ctx
  object (set when the payment system starts).

index.js: 2029 -> 1047 lines. Adds adminRoutes.test.js asserting all 15
routes register. Full suite: 21 suites / 154 tests.
2026-05-31 14:20:09 -04:00