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The policy described leaderboards and cloud save as the only things that leave the device, and stated outright: "This data is not transmitted to our servers unless you use the leaderboard or cloud save features." That is not true. - Gameplay telemetry POSTs to api.such.software on every platform, automatically rather than opt-in, tagged with the anonymous device ID, display name and platform. It carries level starts and completions with times and stars, how a run ended (cause, hazard, speed, fuel, progress through the level), rewarded-ad and share actions, purchase attempts, and error messages. None of it was disclosed. - Google Firebase (Analytics and Crashlytics) ships in the mobile builds and receives the same device ID as a user property alongside app version, device model, OS version and language. It was not mentioned anywhere, including in the third-party recipients table. - Cloud save uploads automatically on every save, not only on an explicit action, and its payload now also carries store purchase receipts (the ledger that stops a purchase being credited twice). - The page claimed Google AdSense serves ads on the web build. It does not: web/custom_shell.html records that the AdSense placeholders were removed and web monetization is handled in-game. Removed the claim and the AdSense row from the recipients table. Left as-is: the statement that iOS serves non-personalized ads and does not access the IDFA. No code path presents the ATT prompt, so the identifier stays zeroed and that claim holds.