Per feedback: the whole-frame alpha stroke outlined the flying beta and the background
nuclei and only traced the outer silhouette (no internal creases). Now:
- Stroke from a WORDMARK-ONLY mask pass (nuclei + beta hidden) so only the letters get
the ink line — beta stays a soft blue glow, nuclei stay clean.
- Darken the extruded SIDE WALLS so the front-face→side CREASE reads as a toon edge that
a silhouette stroke can't reach.
outline2d gains an optional --mask (outline one element); mask-less still outlines
everything for a full cartoon look.
Root causes (all 3D->web pipeline law violations):
- Beta 'flashing / getting deleted': the MatterWave beta was BLEND_ADD (writes ~no
alpha) so it was stripped by the transparent capture, AND its off-screen auto-free
killed the packet a third of the way through its flight. Now alpha-safe (MIX under
BN_ALPHA), pinned alive for the full flight (no_free), bigger + slower + brightness-
capped so it reads as a coherent BLUE de Broglie packet the whole way in.
- 'No black outline': the 3D inverted-hull shell was sub-pixel + washed by the fresnel
rim (invisible on light, flecky on dark). Replaced with a 2D silhouette INK STROKE
from the alpha matte (sg_outline, outline2d.py) — uniform, gap-free, and INSET so the
black line sits ON the yellow fill and reads on BOTH themes from ONE asset.
- Softened the ripple pulse so the crest stays a blue tint, not a white clip.
Seam diff frame0==frameN = 0.0 (perfectly seamless).
Clean rest (frame 0 no longer catches a wrapped ripple: 2 strikes decay before
the seam), no white blowout (pulse strength down + blue core + lower HDR-bloom),
thinner outline, bigger wordmark.
Two fixes to the barns hover vignette after seeing it live:
1. The beta was STRIPPED by the transparent capture: the flash/particle used
additive blending, which writes ~no alpha, so it vanished in the alpha webm
(only the opaque letters survived = that brief white "lightning"). Switched the
flash to alpha-blend and pushed the absorption onto the opaque letters (strong
blue surface-ripple pulse), so the beta now survives on BOTH light and dark.
2. Light + dark mode need different ink: a near-black outline vanishes on a dark
tile; a light outline vanishes on a light tile. Render two baked assets
(barns-light = dark ink, barns-dark = cream ink) and HoverVignette picks by
resolved theme (next-themes). Added a clean rest poster (no active strike) via
a BN_POSTER render so at-rest looks right.
Extruded ChakraPetch wordmark now has an inverted-hull ink outline (crisp toon
edges) and 3 staggered beta strikes across the 5s loop with overlapping ripples,
so the tile stays alive instead of flashing once. Rendered on the 1080 Ti.
At rest the card chrome (opaque bg, 64px frost, border, shadow) is now nearly
invisible so tiles read as just the title + the 3D render/image floating on the
page (especially clean on mobile, where every tile is 'at rest'). The glass
lights up + the colour tint paints on hover / focus / tap. Title and image keep
their visibility.
Add HoverVignette: a transparent alpha-WebM 3D render that plays over a tile on
hover/focus. Poster-first, preload=none, reduced-motion-safe, Safari-degrades to
the poster (no VP9-alpha). Feature tiles drop the static screenshot (the poster
is the rest state) and grow + lift above neighbours on hover so the animation is
the focus.
Rework the grid to six gap-free tiles: drop Neroswap, shrink Wownerogue to span 1.
First vignette: Barns & Neutrons — extruded 3D "BARNS & NEUTRONS" in the brand
ChakraPetch face with ambient drifting nuclei and a beta strike that fires a
surface-ripple + blue absorption flash across the letters. Rendered transparent
on the 1080 Ti via such-graphics.
Services page was a long undifferentiated scroll of six ad-hoc sections.
Reframe it as four clear pillars, each led by an intro and backed by the
real products behind it:
- Commerce & web: Webshops, custom builds, Grin BTCPay plugin, Evaluetron
- Games & apps: Suchoice, Vegan IQ, Bloomword, Bauhaus Echo, Such Moon Launch
- Crypto & payments: consulting, Smirk Wallet, Hash Bags, Evaluetron
- Education & science: Barns & Neutrons, nuclear training, Numchangers, creds
Add a pillar jump-nav so the page reads as four areas, and a ProofCard that
links shipped products to their detail pages (image tile) and shows
pre-release ones as informational tiles with a status pill.
Also refresh the theming-morph reel with the seamless-loop build (crossfades
the last shop back to shop #1 instead of hard-cutting at the <video loop>).
The five demo storefronts were re-themed to look like different companies
(distinct hero styles, card styles, density, grid, and homepage composition),
so re-snap the hero cards and regenerate the theming-morph reel from the
fresh shots.
Add a "Every surface, not just the homepage" gallery: six live surfaces
across different shops (yoga + coaching booking calendars, an editorial
product page, a dense catalog grid, a crypto product, a themed cart) so the
page shows platform depth the homepage crops hide.
Call out booking/scheduling explicitly: a new "Booking & Scheduling" feature
card, a booking FAQ (feeds FAQ JSON-LD), and a booking-calendar line in the
surfaces lead.
Demo images downsized to lean 1280w JPGs (png -> jpg).
The 'render once, serve cheap pixels' showcase, live. A 7s reel of the same
platform themed as five real demo brands (artisan -> merch -> crypto -> yoga
-> coaching), inside a decorative browser frame, at the top of the webshops
page.
- ShowcaseVideo: poster-first, preload='none' (no download until played),
plays only while in the viewport (IntersectionObserver), pauses offscreen,
and prefers-reduced-motion -> poster only (video never loads). muted +
playsInline for mobile autoplay-on-view.
- BrowserFrame: static decorative chrome so the reel reads as a real shop.
- 16:9 assets ~330-355KB (webm/mp4) + 50KB poster, all within the motion budget.
- bento-grid: the Occupy Wallets tile is height-constrained (object-contain)
to ~240px wide, but sizes='33vw' made Next serve a 750w file into a 241px
slot (~62 KiB waste). Cap the sizes hint to the real display size.
- blog: add the 'a month later' chapter to the animated-hero post — the
Turnstile 450KB below-the-fold weight, deferred, mobile 75 -> 93 / desktop 99.
The contact form's Turnstile widget pulled ~450KB of Cloudflare challenge
scripts eagerly on every page load, including the homepage where the form
sits far below the fold. On slow-4G mobile that download competes with the
critical path during load (the biggest single drag on the mobile PageSpeed
score; desktop was unaffected, hence the 97-vs-75 split). The widget now
mounts only once its container is within 800px of the viewport; the existing
placeholder reserves layout, and on /contact it still loads immediately.
- Remove the "not controlled modeling for hire" framing from the homepage
services preview + both services-page occurrences (FAQ answer + education
section).
- Wrap the services FAQ in a section-container so it stops breaking out of the
section rhythm; constrain answer width to max-w-3xl.
- Point "Request a Consultation" at /contact (the contact-form shortcut page)
instead of the fragile /#contact cross-page hash.
- /products/webshops: lead with per-tenant theming; add the real platform
features (Printful POD, non-custodial crypto to own wallet, Stripe Connect
with item-margin-only fee framing, SIWE/wallet login, Telegram + email
notifications, automated tax); fix the incorrect "Vercel/Railway" hosting
line to fully-managed self-hosting; remove PayPal/Coinbase (not live).
- Live Demos gallery (new component) with real screenshots of the 5 themed
demo storefronts.
- Add three projects to the portfolio: Bloomword (now live, bloomword.earth),
Meatspace (in dev, meatspace.place), Mushroom Capital (coming soon,
mushroom.capital) with an icon, a detail page (VideoGame + FAQ JSON-LD),
and a sitemap entry each.
- Copy: avoid em dashes (colon/semicolon/comma) across the products area.
Verified: tsc clean, next build green (50/50 static pages).
Server-rendered /products/such-moon-launch/leaderboard backed by the public
scores API. Level tabs (1-12), Fastest / Most Moonrocks boards, Endless Mode
wave board, responsive table with graceful empty/error states. Linked from
the product page. Ships with the 1.1 release.
The marketing ToS predates the multi-tenant Medusa platform launch
and didn't mention it. Visitors arriving at /terms after viewing a
client storefront have no way to find the legal relationship clearly
spelled out.
- Section 2 (Description of Services): add the platform + custom dev /
consulting line items so the list reflects what we actually do today
- New Section 6 (Multi-Tenant Commerce Platform): states clearly that
Such Software is NOT the merchant of record for purchases made on
Merchant Client storefronts, that each Merchant Client has their
own signed Platform Services Agreement, that card payments route
through Stripe Connect with the Merchant Client holding their own
Stripe account, and that crypto payments are non-custodial (we
never take possession of customer funds). Directs customers with
purchase questions to contact the Merchant Client directly.
- Renumbered sections 7-12 (now 8-13). Last-updated date bumped to
2026-06-08.
Verified consistent with the operator-side documentation in the
medusa-multi-tenant-platform repo: doc/legal_model.md, doc/architecture.md
"Liability Model" section, and doc/tenant_guide.md "Refunds &
Chargebacks" section all match this language.
The previous commit (e1ff601) put a {/* */} comment between JSX attributes, which is
a syntax error, and it shipped because the commit wasn't gated on the build. Removed.
- Cap the two wildly oversized bento source PNGs so Next can't serve giant variants:
occupy-wallets 1200x837/393K -> 700x488/167K, neroswap 1584x672/1.8M -> 700x297/404K.
(bauhaus/vegan are already 512px and self-cap; privacy-labs was already small.)
- Fix the bento <Image> sizes: object-contain height-constrains the image so it renders
~360px wide in either span; 66vw/100vw made Next serve up to ~750-1200w. Now
'(max-width:768px) 90vw, 33vw'.
- Bump turbo 2.7.4 -> 2.9.16 (GHSA-hcf7-66rw-9f5r, GHSA-3qcw-2rhx-2726). pnpm audit
now clean.
- Monitor terminal: ~4 blinks, type 'such', backspace, ~4 blinks, fade.
- Rewrite the blog post so it tells the accurate story end to end (not an update):
the LCP breakdown showed render delay with TTFB 0 and a free main thread, so it
was neither the network nor JavaScript. It was render-blocking CSS, fixed by
inlining the stylesheet. Server components / dropping framer are kept as honest
supporting steps, not the gate. Swap the architecture figure for a CSS
critical-path figure; mobile now a steady 100.
LCP breakdown showed TTFB 0ms and Element render delay ~2,320ms: the data-URI logo
was ready instantly but couldn't paint until the render-blocking CSS request finished,
and that round-trip varied wildly on throttled 4G (LCP 2.3s -> 6.8s, same code). This
is why the score bounced 71<->96 with no code change.
- experimental.inlineCss: fold the 64 KB CSS into the HTML so there is no separate
render-blocking stylesheet request on the critical path. Verified: homepage HTML
now has the CSS inline and zero <link rel=stylesheet>.
- Drop the two header-logo image preloads (both theme variants) that were stealing
slow-4G bandwidth from the critical path; the header wordmark is not the LCP and is
hidden during the splash.
- Remove framer-motion from the two components that pulled it into the homepage's
initial bundle: HeroSplash (click-to-enter wash -> CSS keyframe; reduced-motion
check moved into the handler) and ScrollReveal (whileInView -> IntersectionObserver
+ CSS transition). framer now only lives in the lazy nebula chunk, which never loads
during the splash. First Load JS on / : 174 kB -> 138 kB.
- Monitor terminal: blink ~7 times before typing 'such' (so it's catchable even when
the splash is skipped on refresh), then type/hold/backspace/blink/fade as before.
Desktop behavior unchanged; both converted components still respect reduced-motion.
- Streamers were rendering and hitting the monitor but invisible on phones:
preserveAspectRatio=none squishes the stroke horizontally on a narrow viewport,
so 0.12 went sub-pixel. Fatten 2.5x on mobile so they actually show.
- Terminal cursor now types 'such', backspaces, blinks ~6 times, then fades out
completely instead of blinking forever (it was distracting).
- Replace the centered dash with a tiny CSS terminal in the screen: types 'such'
once, backspaces, then the caret blinks on the left (steps() width typewriter).
- Impact pulse is snappier and brighter (0.9s ping, scale 1.14, bright cyan glow)
so streamer hits actually read; the screen color shifts with it.
- Pointer parallax dialed down to a subtle 6px with a gentler spring, fixing the
desktop 'shift up-left after load' (it was easing toward the cursor on first move).
- Revert the mobile streamer thinning/density cut from the prior commit: it made
them too sparse to see. Mobile now gets the full set at full weight, like desktop.
- Mobile jump fix: compute the monitor anchor from the title's document-absolute top
(scroll-independent) and only recompute on a real width change, so the address-bar
resize that fires mid-scroll no longer snaps it. Mobile parallax now lifts the field
up and away (faster than scroll) instead of drifting down over the text.
- Pointer parallax (desktop only): the field nudges toward the cursor, spring-damped
so it can never move abruptly. No mousemove on touch, so no mobile cost.
- Live monitor: a CSS blinking terminal cursor inside the screen (opacity only =
compositor); it shifts color on each streamer hit, reinforcing the impact pulse.
- Lighter mobile field: streamer density 8->5 and lines ~15% thinner on phones.
Desktop motion unchanged. (CSS/SMIL streamer rewrite deferred to its own commit.)
A phone has no left gutter like desktop, and the nebula was position:fixed, so
scrolling slid the text up into the pinned monitor (overlap + jumps). Keep the
monitor to the left of the title and keep the parallax, but on mobile the field
glides up and out with the hero (slower-than-scroll lag for depth) and fades as it
leaves, so it never crosses the content below. Only the monitor/streamer layer
fades; the base gradient stays. Extra top room (pt-44) keeps it clear of the header
at rest. Desktop unchanged.
Dials: yRangeMobile (parallax), heroOpacity range (fade), pt-44 (top room).
On phones the fixed monitor icon and its scroll parallax had no whitespace to live
in, so it drifted over the title/tagline and under the header. Fall back to the
static Cherenkov glow under 768px (same path as reduced-motion); desktop keeps the
full monitor + streamers.
- New post 'My Animated Splash Was Tanking Our Mobile PageSpeed Score' (draft:false):
the LCP investigation, the data-URI diagnostic, and the real fix (shrink the
use-client boundary / server-render the static parts). Two SVG diagrams.
- Such Moon Launch now live on iOS: App Store link wired on the apps and product
pages.
The data-URI logo still had LCP ~5s with zero network request, proving the
bottleneck is render delay (JS), not the image. So:
- page.tsx is now a Server Component. The hero, tagline, buttons, ServicesPreview,
PortfolioGrid, and FounderSignature render as static server HTML (they had no
client features, so they now hydrate to nothing).
- Splash state machine + header/nav/background gating + nebula position + scroll
restoration moved into a small client island (home-shell.tsx) that takes the
static content as children. Nebula reads the title via getElementById.
- Dedupe @types/react to 19 across the workspace (pnpm override) so the
server->client children boundary type-checks.
- The high-priority <link rel=preload as=image> stole bandwidth from render-
blocking CSS on 4G, pushing FCP 1.1s -> 2.2s and the score 82 -> 70. Removed.
- TBT is ~30ms (not main-thread bound), so the FCP->LCP gap was the logo's
network fetch. Inline the mark as a data URI: zero request, paints with FCP.
LCP should drop toward FCP and stop swinging run-to-run.
- Splash is now a one-time intro per session: once entered (scroll or click) a
refresh skips it, so you can't scroll back up into it mid-page.
- Preload the splash logo <img> (the mobile LCP element) at high priority.
- Draft blog post on keeping an animated hero without tanking Core Web Vitals
(draft: true, for review).
- Logo is a plain <img fetchPriority=high> in a plain div (no framer-motion,
no drop-shadow filter) so it is a clean, statically-painted LCP candidate.
Water filter + a CSS zoom apply only on enter.
- Tracer target nudged to computerX/Y +1.5 (between the low-right +2.5 and the
high-left +0.5).
- Inline <svg> is not an LCP candidate; on mobile the tagline is hidden so the
logo was the only large element -> NO_LCP. Serve the mark as
/images/branding/splash-such.svg and render it via <img> (a valid LCP
candidate, painted from SSR HTML).
- Transition: start the cross-fade on click (shimmer plays as the splash fades
into the content) and shorten durations 1.2s -> 0.8s; snappier and blended.
- Tracer target back to the midpoint (computerX+0.5, computerY+0.5).
- Drop the two animated glow rings: stroke-dashoffset is non-composited, so
they repainted every frame next to the logo and prevented Lighthouse from
settling on an LCP (mobile NO_LCP). The static box + pulsing glow remain.
- Splash now cross-fades into the content: on enter it becomes a fixed overlay
and fades opacity to 0 over the revealed page, instead of a hard cut.
- Nebula tracer target moved up-and-left (computerX-1, computerY-1.5) so the
streamers converge on the monitor screen, not below-right of it.
- Removed the now-unused splash-* keyframes.
- Revert the nebula density/parallax change that disturbed the carefully
tuned streamer convergence (it gave no perf benefit; the nebula is behind
the splash and not in the load trace).
- Logo is now fully static (no float/breath) so it's a stable LCP candidate
on mobile; the rings, glow pulse, and staged button fade-ins still carry
the motion. (Desktop TBT win from the framer->CSS conversion is retained.)
- The splash's always-on animations (logo float/breath, the two traveling
glow rings) move from framer-motion (JS rAF every frame on the main thread)
to CSS keyframes (browser/compositor). framer now only drives the one-shot
click-to-enter water exit.
- Nebula: density 8 -> 4 and dropped the scroll parallax (the Forced-reflow
source); reduced-motion still gets the static background.
The logo stays painted at first render (LCP-safe); the tagline, corner
buttons, and Explore hint now stagger-fade in via Tailwind animate-in
(CSS/compositor, no JS main-thread cost). motion-safe only.
The splash logo (the LCP element) started at opacity:0 and only faded in
after framer-motion hydrated, pushing mobile LCP to ~7s. Render it visible
immediately; the float/breath animations still layer on top.
- Shorter, non-truncating <title>/OG titles for products, apps, wownerogue,
smirk, neroswap, suchoice, barns-and-neutrons, webshops.
- TODO.md removed from the repo and gitignored (internal working notes).
Reduced-motion users now land straight on the main hero (desktop and mobile);
the splash is no longer shown to them, not just de-animated. Set before paint
via useIsoLayoutEffect so it never flashes.
- /contact redirects straight to the home contact form; product CTAs that
pointed at the broken /about#contact now use /contact.
- Bento: custom e-commerce (Occupy Wallets) top-left, Smirk Wallet top-right,
Wownerogue + Neroswap in the middle row; 'art brand' -> 'artist'.
Drop the expanding circles. Clicking the logo now runs an SVG
feTurbulence + feDisplacementMap filter over the mark, ramped by a rAF
loop, so it ripples like a disturbed liquid surface and settles, with a
soft Cherenkov wash + backdrop blur, then enters. Reduced-motion still
enters instantly.
- Hide the cover tagline and subheader on mobile (logo + corner icons carry
it); only the labeled pills/tagline show at sm+.
- On enter, fade the logo, tagline, buttons, and Explore cue out while the
click-triggered wave plays.
- Waterier transition: backdrop-blur wash plus four expanding Cherenkov
ripples; reduced-motion still enters instantly.
- Mobile: corner nav buttons become icon-only (Portfolio/Apps/Services/About)
with aria-labels; subheader hidden on mobile so nothing overlaps the logo.
- More ambient motion: logo float plus a second counter-rotating glow ring.
- Clicking the logo (or Explore) triggers a Cherenkov wave (wash + expanding
rings) before entering; reduced-motion enters instantly.
- Beveled glass buttons.
- Splash: full-viewport animated SUCH logo cover with four corner nav
buttons; reveals the site once "entered" (scroll-through or Explore) and
does not resurrect on scroll-up. Original hero restored beneath it
(title-anchored monitor pulse + Cherenkov-blue background).
- Logo: traveling Cherenkov glow ring + gentle letter breath (SVG/Framer,
reduced-motion safe); beveled glass corner buttons.
- Services: new "Nuclear & Radiation Modeling" section + "Consulting"
umbrella (payments, crypto, nuclear), MCNP Google Scholar link, and a
not-a-licensed-PE clarification.
- About/founder bio: LLNL credibility + accessibility, art101.io link.
- Products: add Barns & Neutrons, Alpha Doc, Decay Theory (detail pages,
OG cards, SVG icons); client-side sortable grid with coming-soon at the
bottom. New Neroswap + Custom Websites icons (de-duplicated).
- SEO: game pages added to sitemap.
- Copy: dial back em-dashes to colons/commas/parens on home + services.
Rework the per-product OG cards to a single template with a graphic slot: real
app icons for the apps that have one (Bauhaus Echo, Suchoice, Vegan IQ, Such Moon
Launch, Smirk), and thematic SVG glyphs for the rest (Wownerogue dungeon glyphs,
Neroswap candlesticks, a shopping bag for Webshops, a browser window for Custom
Websites). Same layout and accent system so the set reads as one family. Paths
are unchanged, so the page metadata already points at these.
- Add FAQPage structured data + visible FAQ sections to Wownerogue, Webshops,
Neroswap, and Services (covers high-intent 'provably fair', 'no-KYC', and
'revenue share' style queries; visible Q&A matches the schema).
- Generate branded 1200x630 OG cards per product and wire them into each
product page's openGraph + twitter (summary_large_image), replacing the
square app icons that previously got cropped in social previews.
- Sitemap: stop stamping every static page with new Date() on each build; use
a single content-update date so freshness signals are not diluted.
- Rewrite title tags + meta descriptions site-wide to front-load search intent
(home, products index, services, apps, support, about, blog, and every product
page); keep brand suffix, fix overlong/truncated descriptions, use colons not
em dashes. Home keeps the visible 'Precision Engineering' hero; only the <title>
changed. De-jargon Webshops away from leading with 'headless'.
- Add reusable JSON-LD helper (JsonLd + breadcrumb/softwareApp/article builders).
WebSite schema site-wide; BreadcrumbList on all product + blog pages;
SoftwareApplication on the apps/games; BlogPosting on posts.
- Cross-link the Monero/Wownero cluster (Neroswap, Smirk, Wownerogue, Such Moon
Launch) and link products to services.
- Data fixes: Vegan IQ corrected to 1,000+ questions with Daily Challenge and
Weekly Quiz (page + index); generalize Support page off a single game.
- New /products/wownerogue page (SEO metadata + VideoGame JSON-LD) and
wownerogue-launch blog post covering the fairness, block-timing, and payout design.
- Drop the retired r/CryptoCurrency and MoonPlace references from the portfolio grid,
products index, and custom-websites page; feature Wownerogue + Neroswap instead.
- Add WownerogueLinks component (live instances + GitHub source) and wire it into MDX.
- Remove now-orphaned r-cryptocurrency and moonplace images; add product page to sitemap.
Apple rejected the v1.0 submission under 5.1.2(i) because App Privacy
declared tracking that the app does not actually perform. The app
ships without an App Tracking Transparency prompt, so AdMob falls
back to non-personalized ads on iOS and never accesses IDFA.
Rewrite the iOS subsection of the privacy policy to reflect this
accurately (no ATT request, no IDFA access, non-personalized ads
only on iOS). Also drop the now-misleading "Settings -> Privacy ->
Tracking -> Disable tracking for Such Moon Launch" instruction since
that toggle only exists for apps that have requested ATT.
Bump the Last Updated date to May 20, 2026.
Build was failing because the new MDX post tried to `import` the
SuchMoonLaunchStoreButtons component — next-mdx-remote/rsc doesn't
support imports inside .mdx; components must be passed via the
`components` prop. Wire the helper into [slug]/page.tsx and drop the
import line from the .mdx.
Dependency bumps to clear the 14 outstanding Dependabot advisories
(9 high, 4 moderate, 1 low):
- apps/web/next: ^15.5.15 → ^15.5.18 (covers 12 next.js advisories)
- pnpm overrides: pin postcss ^8.5.14 (clears 1117015 XSS via </style>)
- pnpm overrides: pin fast-uri ^3.1.2 (clears 1117870 + 1117884 path
traversal / host confusion)
pnpm audit: 14 vulnerabilities → 0.
Visible-name rebrand for the game ahead of Play Store + App Store launch.
The Wownero theme stays in the game itself; this is purely about the
product name.
- Rename slug: /products/wownero-moon-launch → /products/such-moon-launch
- Rename blog post file + flip from draft → published with rewritten
origin story (first game ever → Tabby Labs test app → full rebuild
with tilt-to-steer controls + 11 levels)
- New "The Story" section on the product page
- StoreButtons: accept null href to render disabled "Coming Soon"
buttons; add SuchMoonLaunchStoreButtons preset (Google + Apple null
pending review, web link present, itch removed — no itch page exists)
- Add Such Moon Launch entry to /apps with coming-soon store buttons
- Bump privacy + terms last-updated dates to May 18, 2026
- Theme color: orange → amber to match the new brand palette
- Sweep all remaining "Wownero Moon Launch" / "wownero-moon-launch"
references in product listing, sitemap, top-level privacy index, and
website-relaunch blog post
Forces flatted, minimatch, picomatch, ajv, and brace-expansion to
patched versions across the transitive graph (ESLint, Tailwind, and
Playwright toolchains). Both prod and full audits now report no
known vulnerabilities.
New ScrollReveal client component wraps section-containers and cards with
a subtle opacity + y-translate fade-in triggered by IntersectionObserver.
Bails out to an unanimated render when prefers-reduced-motion is set.
- home: Selected Works, Inclusive by Design, Start a Project
- services: each of the four verticals and the Recent Work card
- portfolio: each product card, slight stagger by column index
- about: Leadership section and Get in Touch
- apps: each app card, stagger by index
- Brand Motion card rewritten with concrete capability language
- Revenue-share card clarified: no upfront fees, no retainers, low % after launch
- Recent Work section added with Occupy Wallets as the first case study
- Bumped next to ^15.5.15 to patch 2 high and 3 moderate advisories
- Added pnpm override for yaml ^2.8.3 to resolve the transitive next-mdx-remote
stack-overflow advisory. Production audit now reports no known vulnerabilities.
- Home hero subhead rewritten to name commerce/websites/apps/consulting
plus in-house mobile apps and games; primary CTA points to /products
- Portfolio page (/products) title renamed and each product card now shows
a 56px icon beside the title
- Favicon served inverse to the browser color scheme so the tile contrasts
with the chrome instead of blending into it
Product page: added Dice Roll and Decision Duel to features grid (now
6 features), updated meta description and hero text, broadened Snap &
Decide description to include ingredients/labels.
Blog post: published 3D Physics in Flutter article covering three_js +
cannon_physics integration, framebuffer cache bug, quaternion convention
issue, vertex clustering for face detection, and settle mechanics.
- update site title and meta to Precision Engineering for Everyone
- footer and about: full-service software provider → software studio
- schema.org structured data aligned with new meta description
- clarify revenue-share model in services preview
- remove placeholder App Store links for Wownero Moon Launch
- add OpenGraph tags to all product, blog, and support pages
- fix About page OG description to match meta description
- Add sitemap.xml and robots.txt (such.software-site)
- Fix blog date on neroswap post (2025→2026)
- Filter draft posts from generateStaticParams and getPost
- Fix stale product list in website-relaunch blog post
- Fix Godot version (4.6→4)
- Add cross-links: product pages→blog posts, blog posts→product pages
- Add OG/Twitter metadata to blog [slug] pages
- Fix Bauhaus Echo privacy: hover color (emerald→blue), contact URL
- Fix Suchoice: card styling (p-6→glass-card), font-semibold→font-bold
- Fix products listing meta to include Suchoice
- Product page at /products/neroswap with exchange descriptions, features, and architecture
- Blog post at /blog/neroswap-aggregator explaining the data pipeline and privacy design
- Added to products listing (first position, yellow color)
- Added to bento grid portfolio section
- Links to neroswap.com throughout
- SEO metadata with keywords, canonical URLs, Open Graph
- Add gray-matter + next-mdx-remote for MDX rendering
- Create content/blog/ with .mdx files and frontmatter
- Add dynamic [slug] route and blog utility (src/lib/blog.ts)
- Blog index auto-populates from MDX files, sorted newest first
- Upgrade React to 19 for next-mdx-remote v6 compatibility
- Convert existing posts: website-relaunch, smirk-wallet, bauhaus-echo, crypto-checkout
- New /support page with bug report, feature request, and feedback cards
- ContactForm accepts source prop ('inquiry' | 'support') for differentiated emails
- Support emails go to apps@such.software with 'App feedback' subject
- Added 'High Scores & Leaderboards' section to Bauhaus Echo privacy policy
- Added 'Support & Feedback' link to Bauhaus Echo product page footer
- Updated privacy policy date to February 18, 2026