feat(bento): live hover vignettes + Barns & Neutrons feature tile

Add HoverVignette: a transparent alpha-WebM 3D render that plays over a tile on
hover/focus. Poster-first, preload=none, reduced-motion-safe, Safari-degrades to
the poster (no VP9-alpha). Feature tiles drop the static screenshot (the poster
is the rest state) and grow + lift above neighbours on hover so the animation is
the focus.

Rework the grid to six gap-free tiles: drop Neroswap, shrink Wownerogue to span 1.

First vignette: Barns & Neutrons — extruded 3D "BARNS & NEUTRONS" in the brand
ChakraPetch face with ambient drifting nuclei and a beta strike that fires a
surface-ripple + blue absorption flash across the letters. Rendered transparent
on the 1080 Ti via such-graphics.
This commit is contained in:
jwinterm
2026-07-07 13:18:24 -04:00
parent a5647735d4
commit c93421c083
4 changed files with 140 additions and 12 deletions
Binary file not shown.

After

Width:  |  Height:  |  Size: 104 KiB

Binary file not shown.
@@ -1,6 +1,7 @@
import { Card } from "@repo/ui/components/card"; import { Card } from "@repo/ui/components/card";
import Image from "next/image"; import Image from "next/image";
import Link from "next/link"; import Link from "next/link";
import { HoverVignette } from "@/components/showcase/hover-vignette";
// Literal class strings per color so Tailwind's JIT keeps them (no dynamic interpolation). // Literal class strings per color so Tailwind's JIT keeps them (no dynamic interpolation).
const cardBg: Record<string, string> = { const cardBg: Record<string, string> = {
@@ -41,20 +42,32 @@ type Item = {
alt: string; alt: string;
href: string; href: string;
external?: boolean; external?: boolean;
/**
* Optional hover/focus "vignette" — a transparent alpha-WebM 3D render from the
* game/app that plays OVER this tile's static art on hover or keyboard focus.
* Purely additive: with no assets present (or on Safari / reduced-motion) the tile
* renders exactly as its static `image`. Asset convention:
* webm: /showcase/vignettes/<slug>.webm (VP9 + alpha)
* poster: /showcase/vignettes/<slug>.png (transparent RGBA PNG)
*/
vignette?: { webm: string; poster: string };
}; };
// Order matters: spans 2,1,1,2,2,1 tile a 3-column grid with no gaps while alternating the // Six tiles, spans tiling the 3-column grid gap-free: (2,1) / (1,2) / (1,2) = three full rows.
// wide side row to row for a balanced bento look. // Barns & Neutrons is the feature tile — a live transparent 3D vignette that grows on hover.
const items: Item[] = [ const items: Item[] = [
{ name: "Occupy Wallets", tagline: "Custom e-commerce storefront we build and host for an artist.", color: "emerald", span: 2, image: "/images/products/occupy-wallets.png", alt: "Occupy Wallets online store and gallery", href: "https://occupywallets.art", external: true }, { name: "Occupy Wallets", tagline: "Custom e-commerce storefront we build and host for an artist.", color: "emerald", span: 2, image: "/images/products/occupy-wallets.png", alt: "Occupy Wallets online store and gallery", href: "https://occupywallets.art", external: true },
{ name: "Smirk Wallet", tagline: "Non-custodial browser wallet with social tipping.", color: "amber", span: 1, image: "/images/products/smirk-wallet.png", alt: "Smirk Wallet browser extension", href: "https://smirk.cash", external: true }, { name: "Smirk Wallet", tagline: "Non-custodial browser wallet with social tipping.", color: "amber", span: 1, image: "/images/products/smirk-wallet.png", alt: "Smirk Wallet browser extension", href: "https://smirk.cash", external: true },
{ name: "Neroswap", tagline: "DEX & CEX orderbook aggregator.", color: "yellow", span: 1, image: "/images/products/neroswap.png", alt: "Screenshot of the Neroswap orderbook aggregator", href: "https://neroswap.com", external: true }, { name: "Wownerogue", tagline: "Provably-fair roguelike, synced to crypto block times.", color: "orange", span: 1, image: "/images/products/privacy-labs.png", alt: "Screenshot of the Wownerogue roguelike dungeon-crawler", href: "/products/wownerogue" },
{ name: "Wownerogue", tagline: "Provably-fair roguelike, synced to crypto block times.", color: "orange", span: 2, image: "/images/products/privacy-labs.png", alt: "Screenshot of the Wownerogue roguelike dungeon-crawler", href: "/products/wownerogue" },
{ name: "Bauhaus Echo", tagline: "Visual memory puzzle game.", color: "blue", span: 2, image: "/images/products/bauhaus-echo.png", alt: "Bauhaus Echo visual memory puzzle game", href: "/products/bauhaus-echo" }, { name: "Bauhaus Echo", tagline: "Visual memory puzzle game.", color: "blue", span: 2, image: "/images/products/bauhaus-echo.png", alt: "Bauhaus Echo visual memory puzzle game", href: "/products/bauhaus-echo" },
{ name: "Vegan IQ", tagline: "Plant-based trivia game.", color: "green", span: 1, image: "/images/products/vegan-iq.png", alt: "Vegan IQ plant-based trivia game", href: "/products/vegan-iq" }, { name: "Vegan IQ", tagline: "Plant-based trivia game.", color: "green", span: 1, image: "/images/products/vegan-iq.png", alt: "Vegan IQ plant-based trivia game", href: "/products/vegan-iq" },
{ name: "Barns & Neutrons", tagline: "Cozy puzzle expedition across the real Table of Nuclides.", color: "amber", span: 2, image: "/images/products/barns-and-neutrons.svg", alt: "Barns & Neutrons, a game about the Table of Nuclides", href: "/products/barns-and-neutrons", vignette: { webm: "/showcase/vignettes/barns.webm", poster: "/showcase/vignettes/barns.png" } },
]; ];
function BentoCard({ item, delay }: { item: Item; delay: number }) { function BentoCard({ item, delay }: { item: Item; delay: number }) {
// Feature tiles (a live vignette) drop the static screenshot — the transparent poster is the
// rest state — and grow + lift above their neighbours on hover so the animation is the focus.
const feature = !!item.vignette;
const inner = ( const inner = (
<Card className={`h-full glass-card group min-h-[300px] rounded-[2.5rem] ${cardBg[item.color]} cursor-pointer`}> <Card className={`h-full glass-card group min-h-[300px] rounded-[2.5rem] ${cardBg[item.color]} cursor-pointer`}>
<div className="absolute inset-x-0 top-0 z-20 p-6 bg-gradient-to-b from-background/95 to-transparent pointer-events-none"> <div className="absolute inset-x-0 top-0 z-20 p-6 bg-gradient-to-b from-background/95 to-transparent pointer-events-none">
@@ -62,18 +75,26 @@ function BentoCard({ item, delay }: { item: Item; delay: number }) {
<p className="text-sm mt-1 text-foreground font-semibold">{item.tagline}</p> <p className="text-sm mt-1 text-foreground font-semibold">{item.tagline}</p>
</div> </div>
<div className={`absolute inset-x-4 bottom-4 top-24 rounded-lg overflow-hidden z-10 bg-black/5 dark:bg-white/5 border ${imgBorder[item.color]} shadow-inner`}> <div className={`absolute inset-x-4 bottom-4 top-24 rounded-lg overflow-hidden z-10 bg-black/5 dark:bg-white/5 border ${imgBorder[item.color]} shadow-inner`}>
<Image {feature ? (
src={item.image} <HoverVignette webm={item.vignette!.webm} poster={item.vignette!.poster} />
alt={item.alt} ) : (
fill <Image
className="object-contain p-2 opacity-60 transition-transform duration-1000 group-hover:scale-105" src={item.image}
sizes="(max-width: 768px) 65vw, 280px" alt={item.alt}
/> fill
className="object-contain p-2 opacity-60 transition-transform duration-1000 group-hover:scale-105"
sizes="(max-width: 768px) 65vw, 280px"
/>
)}
</div> </div>
</Card> </Card>
); );
const className = `bento-item ${spanClass[item.span]}`; const className = `bento-item ${spanClass[item.span]}${
feature
? " relative z-0 transition-transform duration-500 ease-out will-change-transform motion-safe:hover:scale-[1.05] motion-safe:hover:z-30 focus-visible:z-30"
: ""
}`;
const style = { animationDelay: `${delay}ms` }; const style = { animationDelay: `${delay}ms` };
return item.external ? ( return item.external ? (
@@ -0,0 +1,107 @@
'use client';
import { useEffect, useRef, useState } from 'react';
type HoverVignetteProps = {
/** Alpha (VP9-with-alpha) WebM that plays on hover/focus, layered over the tile art. */
webm: string;
/** Transparent RGBA PNG shown by default and whenever the video can't/shouldn't play. */
poster: string;
className?: string;
};
/**
* A perf-safe, purely-additive hover "vignette": a transparent alpha-WebM that plays
* OVER a tile's existing static art when the tile is hovered or keyboard-focused, then
* resets to a transparent poster on leave/blur. The studio's motion budget, applied to
* the bento tiles:
*
* - Poster-first: the `poster` is a transparent RGBA PNG, so the overlay is INVISIBLE
* by default and the tile's own art shows through untouched.
* - `preload="none"`: the WebM downloads NOTHING until an actual hover/focus play()
* fires. Idle page weight is unchanged; a visitor who never hovers never pays a byte.
* - Trigger is hover AND focus-within of the interactive tile (the `.bento-item`
* ancestor link), so keyboard users get the same effect. Pause + reset to the poster
* on mouseleave / blur.
* - `prefers-reduced-motion`: the listeners are never attached, so the video never
* downloads and never plays. The transparent poster is the whole experience.
* - Safari: VP9-alpha is unsupported. `canPlayType` returns "" there, so play() is a
* no-op and the transparent poster remains — graceful degradation to the tile art,
* never a broken or opaque box.
* - `pointer-events-none` + `aria-hidden`: the overlay is decorative and never blocks
* the tile's link/click/tap or steals focus. It also adds no layout (absolutely
* positioned, inset-0), so it can't shift the tile.
*/
export function HoverVignette({ webm, poster, className }: HoverVignetteProps) {
const wrapRef = useRef<HTMLDivElement>(null);
const videoRef = useRef<HTMLVideoElement>(null);
const [allowMotion, setAllowMotion] = useState(false);
useEffect(() => {
setAllowMotion(!window.matchMedia('(prefers-reduced-motion: reduce)').matches);
}, []);
useEffect(() => {
if (!allowMotion) return;
const wrap = wrapRef.current;
const video = videoRef.current;
if (!wrap || !video) return;
// The focusable/hoverable element is the tile link (an ancestor). focusin/focusout
// bubble from it, and mouseenter/mouseleave cover pointer hover over the whole card.
const trigger: HTMLElement =
(wrap.closest('.bento-item') as HTMLElement | null) ?? (wrap.parentElement as HTMLElement) ?? wrap;
const play = () => {
// Browsers that can't decode VP9 WebM (Safari family, no alpha support) return ""
// here — bail so the transparent poster stays put instead of an opaque frame.
if (!video.canPlayType('video/webm; codecs="vp9"')) return;
// play() on a preload="none" element kicks off the deferred fetch, then plays once
// buffered. Swallow the rejection browsers throw when a quick blur/leave pause()
// interrupts an in-flight play().
video.play().catch(() => {});
};
const stop = () => {
video.pause();
// Snap back to the transparent first frame so the tile art shows cleanly again.
try {
video.currentTime = 0;
} catch {
/* not yet loaded — nothing to reset */
}
};
trigger.addEventListener('mouseenter', play);
trigger.addEventListener('mouseleave', stop);
trigger.addEventListener('focusin', play);
trigger.addEventListener('focusout', stop);
return () => {
trigger.removeEventListener('mouseenter', play);
trigger.removeEventListener('mouseleave', stop);
trigger.removeEventListener('focusin', play);
trigger.removeEventListener('focusout', stop);
video.pause();
};
}, [allowMotion]);
return (
<div
ref={wrapRef}
aria-hidden="true"
className={`pointer-events-none absolute inset-0 z-[15] ${className ?? ''}`}
>
<video
ref={videoRef}
className="h-full w-full object-contain p-2"
poster={poster}
muted
loop
playsInline
preload="none"
tabIndex={-1}
>
<source src={webm} type='video/webm; codecs="vp9"' />
</video>
</div>
);
}