Files
such.software/apps/web/src/components/showcase/hover-vignette.tsx
T
jwinterm c93421c083 feat(bento): live hover vignettes + Barns & Neutrons feature tile
Add HoverVignette: a transparent alpha-WebM 3D render that plays over a tile on
hover/focus. Poster-first, preload=none, reduced-motion-safe, Safari-degrades to
the poster (no VP9-alpha). Feature tiles drop the static screenshot (the poster
is the rest state) and grow + lift above neighbours on hover so the animation is
the focus.

Rework the grid to six gap-free tiles: drop Neroswap, shrink Wownerogue to span 1.

First vignette: Barns & Neutrons — extruded 3D "BARNS & NEUTRONS" in the brand
ChakraPetch face with ambient drifting nuclei and a beta strike that fires a
surface-ripple + blue absorption flash across the letters. Rendered transparent
on the 1080 Ti via such-graphics.
2026-07-07 13:18:24 -04:00

108 lines
4.2 KiB
TypeScript

'use client';
import { useEffect, useRef, useState } from 'react';
type HoverVignetteProps = {
/** Alpha (VP9-with-alpha) WebM that plays on hover/focus, layered over the tile art. */
webm: string;
/** Transparent RGBA PNG shown by default and whenever the video can't/shouldn't play. */
poster: string;
className?: string;
};
/**
* A perf-safe, purely-additive hover "vignette": a transparent alpha-WebM that plays
* OVER a tile's existing static art when the tile is hovered or keyboard-focused, then
* resets to a transparent poster on leave/blur. The studio's motion budget, applied to
* the bento tiles:
*
* - Poster-first: the `poster` is a transparent RGBA PNG, so the overlay is INVISIBLE
* by default and the tile's own art shows through untouched.
* - `preload="none"`: the WebM downloads NOTHING until an actual hover/focus play()
* fires. Idle page weight is unchanged; a visitor who never hovers never pays a byte.
* - Trigger is hover AND focus-within of the interactive tile (the `.bento-item`
* ancestor link), so keyboard users get the same effect. Pause + reset to the poster
* on mouseleave / blur.
* - `prefers-reduced-motion`: the listeners are never attached, so the video never
* downloads and never plays. The transparent poster is the whole experience.
* - Safari: VP9-alpha is unsupported. `canPlayType` returns "" there, so play() is a
* no-op and the transparent poster remains — graceful degradation to the tile art,
* never a broken or opaque box.
* - `pointer-events-none` + `aria-hidden`: the overlay is decorative and never blocks
* the tile's link/click/tap or steals focus. It also adds no layout (absolutely
* positioned, inset-0), so it can't shift the tile.
*/
export function HoverVignette({ webm, poster, className }: HoverVignetteProps) {
const wrapRef = useRef<HTMLDivElement>(null);
const videoRef = useRef<HTMLVideoElement>(null);
const [allowMotion, setAllowMotion] = useState(false);
useEffect(() => {
setAllowMotion(!window.matchMedia('(prefers-reduced-motion: reduce)').matches);
}, []);
useEffect(() => {
if (!allowMotion) return;
const wrap = wrapRef.current;
const video = videoRef.current;
if (!wrap || !video) return;
// The focusable/hoverable element is the tile link (an ancestor). focusin/focusout
// bubble from it, and mouseenter/mouseleave cover pointer hover over the whole card.
const trigger: HTMLElement =
(wrap.closest('.bento-item') as HTMLElement | null) ?? (wrap.parentElement as HTMLElement) ?? wrap;
const play = () => {
// Browsers that can't decode VP9 WebM (Safari family, no alpha support) return ""
// here — bail so the transparent poster stays put instead of an opaque frame.
if (!video.canPlayType('video/webm; codecs="vp9"')) return;
// play() on a preload="none" element kicks off the deferred fetch, then plays once
// buffered. Swallow the rejection browsers throw when a quick blur/leave pause()
// interrupts an in-flight play().
video.play().catch(() => {});
};
const stop = () => {
video.pause();
// Snap back to the transparent first frame so the tile art shows cleanly again.
try {
video.currentTime = 0;
} catch {
/* not yet loaded — nothing to reset */
}
};
trigger.addEventListener('mouseenter', play);
trigger.addEventListener('mouseleave', stop);
trigger.addEventListener('focusin', play);
trigger.addEventListener('focusout', stop);
return () => {
trigger.removeEventListener('mouseenter', play);
trigger.removeEventListener('mouseleave', stop);
trigger.removeEventListener('focusin', play);
trigger.removeEventListener('focusout', stop);
video.pause();
};
}, [allowMotion]);
return (
<div
ref={wrapRef}
aria-hidden="true"
className={`pointer-events-none absolute inset-0 z-[15] ${className ?? ''}`}
>
<video
ref={videoRef}
className="h-full w-full object-contain p-2"
poster={poster}
muted
loop
playsInline
preload="none"
tabIndex={-1}
>
<source src={webm} type='video/webm; codecs="vp9"' />
</video>
</div>
);
}