Files
df88914628 New themes (#2239)
* Add theme base v2

* Initial new theme base files

* Typos

* Fixes

* Update theme files

* feat: Migrate to Material 3 Theming

Foundation, Theme Data Refactor, and First Extension Cleanup Batch.

This commit completes the first major phase of migrating to Material 3 theming by setting up the foundations for material 3 integration and begins the initial migration, removing custom theme extensions, updating theme data, and refactoring all relevant widget and page theming to use Material 3’s built-in color and typography tokens.

These changes:
- Lays the groundwork for Material 3 theming by restructuring the app’s theme configuration to use Material 3’s ColorScheme and TextTheme as the primary sources of color and typography throughout the app.
- Refactors the core theme config files by removing legacy custom color roles ensuring all color definitions now map directly to Material 3’s role.
- Begins the first batch migration of custom theme extensions (InfoTheme, PlaceholderTheme, KeyboardTheme, PinCodeTheme) and updates all affected widgets and pages to use Material 3 color and typography tokens instead of the custom properties.
- Cleans up the codebase by deleting the files of the initial set of migrated extensions and eliminating all related imports and usages.

* feat: Migrate to Material 3 Theming.

This change:
- Updates the themes README.md file to reflect the current structure and give more information based on the first major phase that was completed.

* feat: Migrate to Material 3 Theming

Deleting previous theme extensions

* feat: Migrate to Material 3 Theming

Another batch of migrations from existing extensions

* feat: Migration to Material 3 Theming

Third Migration batch for theme extensions

* fwat: Migration to Material 3 Theming

Final Migration batch for previous theme extensions

* Update onboarding hero

* Update button radius

* Add surfaceContainer to light theme

* feat(themes): Migrate to Material 3 Theming

This change:
- Adds new set of hero images
- Modifies the core structure for the themes
- Add missing color tokens to the theme classes
- Adds a CustomThemeColor class for custom color tokens
- Modifies the themelist to have a fall back for previous theme implementation
- Adds localization for some texts
- Modifies the flow for loading the theme on app start
- Add a WidgetsBindingObserver that listens for changes in the device theme and updates the app theme when there is a change
- Registers the themeStore as a Singleton for codebase wide use

* feat(themes): Migrate to Material 3 theming

This change:
- Migrates UI flows across the app to the new themes
- Confirms styling and typography of components across the app uses the new themes
- Remove instances of Palette use
- Switch TextStyles across the app to use theme text styles

* feat(themes): Migrate to Material 3 Theming.

This change:
- Adjusts bottomsheets styling and removes duplicate close button
- Removes more themedata extensions from the previous implementation

* - Remove outlines from cards and dock
- Update menu colors
- Update padding/divider size for cards

* - Update PIN screen
- Fix navigation dock shadow
- Update wallet screen colors

* Update border radius --skip-ci

* feat(themes): Migrate to Material 3 Theming.

This change:
- Adds gradient backgrounds to the dashbaord and balance cards.
- Migrates the input fields across the app to BaseTextFormFields.
- Removes dependence of input fields on individual styling, focusing instead on using theme defined InputDecoration styling with adjustments on individual components where needed.
- Applies new theme styling to BaseTextFormField, AddressTextField and CurrencyAmountTextField.

* - Switch some hero images to PNG
- Fix nagivation_dock shadow
- Minor fixes

* feat: Add fallback to previous underline styling in central widgets

This change:
- Adds a fallback to CurrencyAmountTextField, AddressTextField, and BaseTextFormField, allowing them use the previous theme styling.
- Adds localization for new texts

* feat(themes): Update warning box colors for dark and light themes

* feat(themes): Relaod themes when user restores from backup, ensuring the user previous theme preference is used.

* feat(themes): Handle themes logic during restore from backup

This change:
- Refactors theme loading logic to handle backup restore edgecase
- Refreshes the theme based on the user saved preference during restore from backup flow

* Fix card gradients and spacing

* Fix even more radiuses
Test new icons for navigation_dock.dart

* Update onboarding flow backgrounds
Fix swap icon clipping
Fix some text colors
Add more hero images

* Fix incorrect color for light theme

* Fix more hero images and cleanup

* Update text field icons
Fix info box CTA colors
Fix sync indicator colors

* Update toggle colors
Update dark theme colors (minor)
Update crypto_balance_widget.dart icon

* Update page transitions in router.dart
Fix some colors

* feat(themes): Display label by default for filled textfields

* feat(themes): Refactor theme handling across various components

This change:
- Fixes issue with themeMode resetting to system mode when app is restarted causing a UI glitch
- Updates theme checks from `currentTheme.type == ThemeType.dark` to `currentTheme.isDark` for consistency
- Adjusts UI components to use the theme directly from the themeStore

* feat(themes): Add animating tagline to the create pin welcome screen

* Revert text fields label temporarily, fix a couple colors, and cleanup some images

---------

Co-authored-by: OmarHatem <omarh.ismail1@gmail.com>
Co-authored-by: Blazebrain <davidadegoke16@gmail.com>
2025-05-25 23:11:45 +03:00

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3.1 KiB
Markdown

# Material 3 Theming System
This directory contains the Material 3 (M3) theming implementation for Cake Wallet. The theming system is now fully based on Material 3 color tokens and patterns, with all custom theme extensions removed for simplicity, maintainability, and compliance with Material Design 3 guidelines.
## Directory Structure
```
lib/themes/
├── core/ # Theme state management and base theme logic
├── theme_classes/ # Light and dark theme data definitions
├── extensions/ # (Optional) Theme extensions for specific widgets/pages
├── utils/ # Utilities for theme management
└── README.md # This file
```
## Key Features
- Material 3 color system with semantic color tokens
- Dynamic color support (when available)
- MobX-based state management
- Simplified theme management
- Consistent design language across the app
## Usage
### Accessing Theme Colors
```dart
final colorScheme = Theme.of(context).colorScheme;
final primaryColor = colorScheme.primary;
final onSurfaceVariant = colorScheme.onSurfaceVariant;
```
### Available Color Tokens
Material 3 provides a comprehensive set of semantic color tokens that adapt to light/dark themes:
- `primary` / `onPrimary`
- `secondary` / `onSecondary`
- `tertiary` / `onTertiary`
- `error` / `onError`
- `background` / `onBackground`
- `surface` / `onSurface`
- `surfaceVariant` / `onSurfaceVariant`
- `outline`, `outlineVariant`
- ...and more (see Flutter's ColorScheme)
### Theme Management
Theme mode state (light/dark/system) and switching is handled via MobX stores in `core/`. Use the provided store to get/set the current theme mode and listen for changes.
```dart
// Example: Getting the current theme mode
final themeStore = ... // Obtain from provider or context
final isDark = themeStore.isDark;
// Example: Switching theme mode
await themeStore.setThemeMode(ThemeMode.dark);
```
## Best Practices
1. **Always use semantic color tokens** from `ColorScheme` instead of hardcoded colors.
2. **Leverage Material 3 components** wherever possible for consistency and accessibility.
3. **Use the MobX theme store** for all theme-related state and switching.
4. **Test in both light and dark modes** to ensure good contrast and appearance.
5. **Keep any theme extensions minimal and focused** (if used at all).
6. **Do not reintroduce custom theme extensions** unless absolutely necessary and not covered by Material 3.
## Adding or Modifying Themes
- To update theme colors, edit the files in `theme_classes/` (e.g., `light_theme.dart`, `dark_theme.dart`).
- To add a new theme variant, create a new file in `theme_classes/` and update the MobX store in `core/` to support it.
- For widget-specific theming, prefer using Material 3's built-in tokens. Only use a theme extension if there is no Material 3 equivalent.
## Contributing
- Follow Material 3 color system and accessibility guidelines.
- Ensure proper contrast ratios for accessibility.
- Test all changes in both light and dark modes.
- Update this documentation if you add new color tokens or theme variants.
- Keep theme files organized and focused.