Files
2017-10-04 18:04:36 -07:00

18 lines
451 B
GDScript

extends Node2D
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
func _process(delta):
pass
func _ready():
# Called every time the node is added to the scene.
# Initialization here
var space = get_world_2d().get_space()
Physics2DServer.area_set_param(space, Physics2DServer.AREA_PARAM_GRAVITY, 0)
Physics2DServer.area_set_param(space, Physics2DServer.AREA_PARAM_GRAVITY_VECTOR, Vector2(0,1))
set_process(true)