extends Node2D # class member variables go here, for example: # var a = 2 # var b = "textvar" func _process(delta): pass func _ready(): # Called every time the node is added to the scene. # Initialization here var space = get_world_2d().get_space() Physics2DServer.area_set_param(space, Physics2DServer.AREA_PARAM_GRAVITY, 0) Physics2DServer.area_set_param(space, Physics2DServer.AREA_PARAM_GRAVITY_VECTOR, Vector2(0,1)) set_process(true)