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17 lines
289 B
GDScript
17 lines
289 B
GDScript
extends Label
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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var time = 0
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func _ready():
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# Called every time the node is added to the scene.
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# Initialization here
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set_process(true)
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func _process(delta):
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time += delta
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set_text("Time: %8.2f" % time)
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