Files
2017-10-28 17:33:38 -07:00

59 lines
1.2 KiB
Plaintext

[gd_scene load_steps=4 format=1]
[ext_resource path="res://art/Earth-800px.png" type="Texture" id=1]
[sub_resource type="CircleShape2D" id=1]
custom_solver_bias = 0.0
radius = 80.0
[sub_resource type="CircleShape2D" id=2]
custom_solver_bias = 0.0
radius = 300.0
[node name="Earth" type="KinematicBody2D"]
input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
collision/margin = 0.08
__meta__ = {
"_edit_group_": true
}
[node name="Sprite" type="Sprite" parent="."]
transform/scale = Vector2( 0.2, 0.2 )
texture = ExtResource( 1 )
[node name="EarthCollision" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
trigger = false
_update_shape_index = 0
[node name="GravityArea" type="Area2D" parent="."]
input/pickable = true
shapes/0/shape = SubResource( 2 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
space_override = 1
gravity_point = true
gravity_vec = Vector2( 0, 1 )
gravity = 55.0
linear_damp = 0.0
angular_damp = 0.0
[node name="GravityCollision" type="CollisionShape2D" parent="GravityArea"]
shape = SubResource( 2 )
trigger = false
_update_shape_index = 0