[gd_scene load_steps=4 format=1] [ext_resource path="res://art/Earth-800px.png" type="Texture" id=1] [sub_resource type="CircleShape2D" id=1] custom_solver_bias = 0.0 radius = 80.0 [sub_resource type="CircleShape2D" id=2] custom_solver_bias = 0.0 radius = 300.0 [node name="Earth" type="KinematicBody2D"] input/pickable = false shapes/0/shape = SubResource( 1 ) shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) shapes/0/trigger = false collision/layers = 1 collision/mask = 1 collision/margin = 0.08 __meta__ = { "_edit_group_": true } [node name="Sprite" type="Sprite" parent="."] transform/scale = Vector2( 0.2, 0.2 ) texture = ExtResource( 1 ) [node name="EarthCollision" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) trigger = false _update_shape_index = 0 [node name="GravityArea" type="Area2D" parent="."] input/pickable = true shapes/0/shape = SubResource( 2 ) shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) shapes/0/trigger = false space_override = 1 gravity_point = true gravity_vec = Vector2( 0, 1 ) gravity = 55.0 linear_damp = 0.0 angular_damp = 0.0 [node name="GravityCollision" type="CollisionShape2D" parent="GravityArea"] shape = SubResource( 2 ) trigger = false _update_shape_index = 0