Added particles

This commit is contained in:
John Murphy
2017-09-23 22:50:44 -07:00
parent 3a8344d0dc
commit b7ced8fa35
4 changed files with 55 additions and 14 deletions
+15 -8
View File
@@ -1,25 +1,32 @@
[gd_scene load_steps=5 format=1]
[gd_scene load_steps=6 format=1]
[ext_resource path="res://Level.gd" type="Script" id=1]
[ext_resource path="res://Earth.tscn" type="PackedScene" id=2]
[ext_resource path="res://Rocket.tscn" type="PackedScene" id=3]
[ext_resource path="res://Moon.tscn" type="PackedScene" id=4]
[ext_resource path="res://starfield.jpg" type="Texture" id=2]
[ext_resource path="res://Earth.tscn" type="PackedScene" id=3]
[ext_resource path="res://Rocket.tscn" type="PackedScene" id=4]
[ext_resource path="res://Moon.tscn" type="PackedScene" id=5]
[node name="MoonSpace" type="Node2D"]
script/script = ExtResource( 1 )
[node name="Earth" parent="." instance=ExtResource( 2 )]
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
region = true
region_rect = Rect2( -5000, -5000, 10000, 10000 )
[node name="Earth" parent="." instance=ExtResource( 3 )]
transform/pos = Vector2( 211.028, 755.178 )
[node name="Rocket" parent="." instance=ExtResource( 3 )]
[node name="Rocket" parent="." instance=ExtResource( 4 )]
transform/pos = Vector2( 433.782, 663.086 )
transform/rot = 290.0
[node name="Moon" parent="." instance=ExtResource( 4 )]
[node name="Moon" parent="." instance=ExtResource( 5 )]
transform/pos = Vector2( 1347.34, 318.09 )
transform/pos = Vector2( 1138.31, 163.589 )
+37 -6
View File
@@ -1,13 +1,18 @@
[gd_scene load_steps=5 format=1]
[gd_scene load_steps=6 format=1]
[ext_resource path="res://rocket.gd" type="Script" id=1]
[ext_resource path="res://rocket-297573-800px.png" type="Texture" id=2]
[ext_resource path="res://DebugDraw.tscn" type="PackedScene" id=3]
[sub_resource type="RectangleShape2D" id=1]
[sub_resource type="ConvexPolygonShape2D" id=1]
custom_solver_bias = 0.0
extents = Vector2( 10, 10 )
points = Vector2Array( -11.3815, 0.727529, -10.5982, -4.33918, -6.21178, -8.37972, -0.572069, -11.1376, 5.06765, -8.76453, 9.76742, -4.9164, 10.7074, 0.535122, 5.69428, 9.83478, -6.21178, 9.83478 )
[sub_resource type="ColorRamp" id=2]
offsets = FloatArray( 0, 0.502924, 0.994152 )
colors = ColorArray( 0.992188, 1, 0, 1, 0.90625, 0.390511, 0.0141602, 1, 0.90625, 0.0106201, 0.0106201, 1 )
[node name="Rocket" type="RigidBody2D"]
@@ -37,18 +42,44 @@ __meta__ = {
"_edit_group_": true
}
[node name="Particles2D" type="Particles2D" parent="."]
config/amount = 200
config/lifetime = 1.2
config/process_mode = 1
config/offset = Vector2( 0, 20 )
params/direction = 0.0
params/spread = 30.0
params/linear_velocity = 45.0
params/spin_velocity = 0.0
params/orbit_velocity = 0.0
params/gravity_direction = 0.0
params/gravity_strength = 9.8
params/radial_accel = 0.0
params/tangential_accel = 0.0
params/damping = 0.0
params/initial_angle = 0.0
params/initial_size = 1.0
params/final_size = 1.03
params/hue_variation = 2.0
params/anim_speed_scale = 1.0
params/anim_initial_pos = 0.0
randomness/final_size = 1.0
color/color_ramp = SubResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
transform/scale = Vector2( 0.1, 0.1 )
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
[node name="CollisionShape2D" type="CollisionPolygon2D" parent="."]
transform/pos = Vector2( 0.571488, 1.47728 )
transform/scale = Vector2( 1.51812, 3.70819 )
shape = SubResource( 1 )
build_mode = 0
polygon = Vector2Array( -11.3815, 0.727529, -10.5982, -4.33918, -6.21178, -8.37972, -0.572069, -11.1376, 5.06765, -8.76453, 9.76742, -4.9164, 10.7074, 0.535122, 5.69428, 9.83478, -6.21178, 9.83478 )
shape_range = Vector2( 0, 0 )
trigger = false
_update_shape_index = 0
[node name="debug_draw" parent="." instance=ExtResource( 3 )]
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+3
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@@ -9,9 +9,12 @@ func _ready():
func _integrate_forces(state):
if Input.is_action_pressed("thrust"):
set_applied_force(state.get_total_gravity() - thrust.rotated(get_rot()))
get_node("Particles2D").show()
elif Input.is_action_pressed("revthrust"):
set_applied_force(state.get_total_gravity() + thrust.rotated(get_rot()))
get_node("Particles2D").hide()
else:
set_applied_force(state.get_total_gravity() + Vector2())
get_node("Particles2D").hide()
var t = Input.is_action_pressed("bear_right") - Input.is_action_pressed("bear_left")
set_applied_torque(torque * t)