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- Lock screen: full ambient scene above the unlock form (the idle 'screensaver'
— wallet auto-locks here) instead of a thin banner.
- History ('home'): full scene as a top banner.
- Send/Receive: IdleDoge — a small click-through sitting doge in the corner,
the 'most quiet' idle for task screens.
- Mining keeps its own scene.
All gated by Config::reducedMotion (scenes freeze, doge shows a still frame).
79 lines
2.4 KiB
C++
79 lines
2.4 KiB
C++
// SPDX-License-Identifier: BSD-3-Clause
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// SPDX-FileCopyrightText: The Monero Project
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#include "WalletUnlockWidget.h"
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#include "ui_WalletUnlockWidget.h"
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#include <QKeyEvent>
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#include <QPushButton>
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#include "utils/Utils.h"
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#include "libwalletqt/Wallet.h"
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#include "widgets/SceneWidget.h"
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WalletUnlockWidget::WalletUnlockWidget(QWidget *parent, Wallet *wallet)
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: QWidget(parent)
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, ui(new Ui::WalletUnlockWidget)
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, m_wallet(wallet)
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{
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ui->setupUi(this);
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this->reset();
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// wowlet: the lock screen shows the full ambient scene above the unlock form
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// (this is the idle "screensaver" — the wallet auto-locks here on inactivity).
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// It freezes into a still when "Prefer reduced motion" is set.
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auto *scene = new SceneWidget(this);
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scene->setMinimumHeight(200);
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scene->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
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ui->verticalLayout->insertWidget(0, scene, 1);
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ui->buttonBox->button(QDialogButtonBox::Ok)->setAutoDefault(true);
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connect(ui->buttonBox, &QDialogButtonBox::accepted, this, &WalletUnlockWidget::tryUnlock);
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connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &WalletUnlockWidget::closeWallet);
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ui->frame_sync->hide();
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if (m_wallet) {
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connect(m_wallet, &Wallet::syncStatus, [this](quint64 height, quint64 target, bool daemonSync){
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ui->frame_sync->show();
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ui->label_sync->setText(Utils::formatSyncStatus(height, target, daemonSync));
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});
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}
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}
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void WalletUnlockWidget::setWalletName(const QString &walletName) {
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ui->label_fileName->setText(walletName);
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}
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void WalletUnlockWidget::reset() {
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ui->label_incorrectPassword->hide();
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ui->line_password->setText("");
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ui->line_password->setFocus();
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}
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void WalletUnlockWidget::incorrectPassword() {
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ui->label_incorrectPassword->show();
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ui->line_password->clear();
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}
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void WalletUnlockWidget::tryUnlock() {
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emit unlockWallet(ui->line_password->text());
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}
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void WalletUnlockWidget::keyPressEvent(QKeyEvent *e) {
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switch (e->key()) {
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case Qt::Key_Enter:
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case Qt::Key_Return:
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ui->buttonBox->accepted();
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e->ignore();
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break;
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case Qt::Key_Escape:
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ui->buttonBox->rejected();
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e->ignore();
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break;
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default:
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e->ignore();
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}
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}
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WalletUnlockWidget::~WalletUnlockWidget() = default; |