Files
wowlet/src
jwinterm 252b358baa feat(scene): per-lap variety, the occasional face-plant, and a sky per tab
Every tab was running the identical eight seconds forever. Three changes:

- Each lap rolls its own timing: 3-5s of empty field, and the money now enters
  on its own delay at its own pace instead of shadowing the doge every time.
- Roughly one lap in six the doge eats it partway down the field: he tips
  nose-first onto the grass, GAME OVER comes up, and the coins he never reached
  are still sitting there. Costs no new art — it is the running sprite pivoted
  on its own feet.
- A `variant` on SceneWidget picks the sky: dusk (History, lock screen), dawn
  (Receive), night (Send, with stars and a moon instead of the sun).

The cycle is now a timer-driven state machine rather than one SequentialAnimation.
That is not stylistic: a lap that rolls its own durations has to assign them
somewhere, and assigning a duration to a child of a *running* SequentialAnimation
makes the group recompute and re-enter its own ScriptAction until the JS stack
blows. Qt flags the binding form of the same mistake as a binding loop.

Verified by headless qml6 render: a forced trip lap, and a clean run with no QML
warnings.
2026-08-31 13:23:41 -04:00
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