fix(scene): the wipeout is a skid, the win says so, and each tab gets its own amount of scene

The crash launched him. Rotating 66 degrees about a pivot inside the
sprite, shearing him through the middle and scaling him about the same
point left him diagonal in mid-air, elongated, nowhere near the ground —
a stunt, not a trip.

It is now a face-plant and a skid: 26 degrees, a 21px drop so the snout
reaches the grass, and 26px of forward slide along the ground with the
dust coming up. The shear is gone entirely. The pivot is the snout at the
grass line rather than a point inside the body.

The other half of looking airborne was the frozen frame: stopping a run
cycle leaves whatever mid-stride pose the gif was on, legs extended. He
now lands on frame 4, the one with the legs tucked under him.

Clearing the field and getting across now says WIN, with the tally, the
way eating it says GAME OVER. Before, a won lap just ended and the next
one opened with a doge sitting down, which reads as nothing having
happened.

And the scene comes in three amounts, because a form should not have to
compete with a dog: History runs the whole thing, Receive is a doge
sitting in the field, Send is money blowing past and nothing else. One
QML file, gated by mode; the beat machine only runs where there is a run.

Claude-Session: https://claude.ai/code/session_01VLQ5DsgKv23osGANoFT3zF
This commit is contained in:
jwinterm
2026-09-03 13:07:04 -04:00
parent e5b8ef6a00
commit f1144c483e
5 changed files with 117 additions and 45 deletions
+1 -1
View File
@@ -29,7 +29,7 @@ SendWidget::SendWidget(Wallet *wallet, QWidget *parent)
// wowlet: the form only needs the top of the tab — give the rest of it to
// the ambient scene. A layout item under the form, never an overlay: the
// send form itself stays untouched.
auto *scene = new SceneWidget(this, SceneWidget::Night);
auto *scene = new SceneWidget(this, SceneWidget::Night, SceneWidget::Money);
scene->setMinimumHeight(160);
scene->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
ui->verticalLayoutOuter->addWidget(scene, 1);