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fix(send): the scene sits in the middle of the space below the form
It was butted straight up against the Clear/Send row, so a band of night sky touched a button and read as part of the form. Now there is a fixed 14px gap under the buttons and a stretch either side of the scene, which centres it in whatever space the form leaves. And the coins come in handfuls. One at a time reads as a metronome, so Send now has three of them: usually one goes past, sometimes two, and about one time in seven all three, staggered by a beat so they arrive together rather than in a rank. Each rolls its own height, size, duration and spin direction. Claude-Session: https://claude.ai/code/session_01VLQ5DsgKv23osGANoFT3zF
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+9
-2
@@ -29,10 +29,17 @@ SendWidget::SendWidget(Wallet *wallet, QWidget *parent)
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// wowlet: the form only needs the top of the tab — give the rest of it to
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// the ambient scene. A layout item under the form, never an overlay: the
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// send form itself stays untouched.
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//
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// Centred in the space below the form rather than stacked straight under
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// it: butted up against the Clear/Send row the scene reads as part of the
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// form, and a band of night sky touching a button looks like a mistake.
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auto *scene = new SceneWidget(this, SceneWidget::Night, SceneWidget::Money);
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scene->setMinimumHeight(160);
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scene->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
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ui->verticalLayoutOuter->addWidget(scene, 1);
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scene->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Preferred);
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ui->verticalLayoutOuter->addSpacing(14); // never touches the Send row
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ui->verticalLayoutOuter->addStretch(1);
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ui->verticalLayoutOuter->addWidget(scene);
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ui->verticalLayoutOuter->addStretch(1);
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QString amount_rx = R"(^\d{0,8}[\.,]\d{0,12}|(all)$)";
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QRegularExpression rx;
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