feat: ambient silliness across the app (reduced-motion aware)

- Lock screen: full ambient scene above the unlock form (the idle 'screensaver'
  — wallet auto-locks here) instead of a thin banner.
- History ('home'): full scene as a top banner.
- Send/Receive: IdleDoge — a small click-through sitting doge in the corner,
  the 'most quiet' idle for task screens.
- Mining keeps its own scene.
All gated by Config::reducedMotion (scenes freeze, doge shows a still frame).
This commit is contained in:
jwinterm
2026-08-31 11:10:25 -04:00
parent df4711d1c1
commit 6942cbb459
6 changed files with 91 additions and 5 deletions
+8
View File
@@ -14,6 +14,7 @@
#include "utils/config.h"
#include "utils/Icons.h"
#include "WebsocketNotifier.h"
#include "widgets/SceneWidget.h"
HistoryWidget::HistoryWidget(Wallet *wallet, QWidget *parent)
: QWidget(parent)
@@ -24,6 +25,13 @@ HistoryWidget::HistoryWidget(Wallet *wallet, QWidget *parent)
, m_model(wallet->historyModel())
{
ui->setupUi(this);
// wowlet: History is "home" — the full ambient scene as a top banner.
auto *scene = new SceneWidget(this);
scene->setMinimumHeight(120);
scene->setMaximumHeight(150);
ui->verticalLayout->insertWidget(0, scene);
m_contextMenu->addMenu(m_copyMenu);
m_contextMenu->addAction(icons()->icon("info2.svg"), "Show details", this, &HistoryWidget::showTxDetails);
m_contextMenu->addAction("View on block explorer", this, &HistoryWidget::onViewOnBlockExplorer);