mirror of
https://github.com/wownero/wowlet.git
synced 2026-10-17 15:21:30 +02:00
Websocket: fix unnecessary reconnect
This commit is contained in:
@@ -9,76 +9,59 @@
|
||||
WebsocketClient::WebsocketClient(QObject *parent)
|
||||
: QObject(parent)
|
||||
{
|
||||
connect(&webSocket, &QWebSocket::binaryMessageReceived, this, &WebsocketClient::onbinaryMessageReceived);
|
||||
connect(&webSocket, &QWebSocket::connected, this, &WebsocketClient::onConnected);
|
||||
connect(&webSocket, &QWebSocket::disconnected, this, &WebsocketClient::closed);
|
||||
connect(&webSocket, &QWebSocket::disconnected, this, &WebsocketClient::onDisconnected);
|
||||
connect(&webSocket, QOverload<QAbstractSocket::SocketError>::of(&QWebSocket::error), this, &WebsocketClient::onError);
|
||||
connect(&m_connectionTimer, &QTimer::timeout, this, &WebsocketClient::checkConnection);
|
||||
|
||||
connect(&webSocket, &QWebSocket::binaryMessageReceived, this, &WebsocketClient::onbinaryMessageReceived);
|
||||
|
||||
// Keep websocket connection alive
|
||||
connect(&m_pingTimer, &QTimer::timeout, [this]{
|
||||
if (webSocket.state() == QAbstractSocket::ConnectedState)
|
||||
if (webSocket.state() == QAbstractSocket::ConnectedState) {
|
||||
webSocket.ping();
|
||||
}
|
||||
});
|
||||
m_pingTimer.setInterval(30 * 1000);
|
||||
m_pingTimer.start();
|
||||
}
|
||||
|
||||
void WebsocketClient::sendMsg(const QByteArray &data) {
|
||||
if (webSocket.state() == QAbstractSocket::ConnectedState)
|
||||
if (webSocket.state() == QAbstractSocket::ConnectedState) {
|
||||
webSocket.sendBinaryMessage(data);
|
||||
}
|
||||
|
||||
void WebsocketClient::onToggleConnect(bool connect) {
|
||||
m_connect = connect;
|
||||
if (m_connect)
|
||||
checkConnection();
|
||||
}
|
||||
}
|
||||
|
||||
void WebsocketClient::start() {
|
||||
// connect & reconnect on errors/close
|
||||
#ifdef QT_DEBUG
|
||||
qDebug() << "WebSocket connect:" << m_url.url();
|
||||
#endif
|
||||
|
||||
if (m_connect)
|
||||
auto state = webSocket.state();
|
||||
if (state != QAbstractSocket::ConnectedState && state != QAbstractSocket::ConnectingState) {
|
||||
webSocket.open(m_url);
|
||||
|
||||
if (!m_connectionTimer.isActive()) {
|
||||
m_connectionTimer.start(2000);
|
||||
}
|
||||
}
|
||||
|
||||
void WebsocketClient::checkConnection() {
|
||||
if (!m_connect)
|
||||
return;
|
||||
|
||||
if (webSocket.state() == QAbstractSocket::UnconnectedState) {
|
||||
#ifdef QT_DEBUG
|
||||
qDebug() << "WebSocket reconnect";
|
||||
#endif
|
||||
this->start();
|
||||
}
|
||||
}
|
||||
|
||||
void WebsocketClient::onConnected() {
|
||||
#ifdef QT_DEBUG
|
||||
qDebug() << "WebSocket connected";
|
||||
#endif
|
||||
emit connectionEstablished();
|
||||
}
|
||||
|
||||
void WebsocketClient::onDisconnected() {
|
||||
qDebug() << "WebSocket disconnected";
|
||||
QTimer::singleShot(1000, [this]{this->start();});
|
||||
}
|
||||
|
||||
void WebsocketClient::onError(QAbstractSocket::SocketError error) {
|
||||
qCritical() << "WebSocket error: " << error;
|
||||
auto state = webSocket.state();
|
||||
if (state == QAbstractSocket::ConnectedState || state == QAbstractSocket::ConnectingState)
|
||||
if (state == QAbstractSocket::ConnectedState || state == QAbstractSocket::ConnectingState) {
|
||||
webSocket.abort();
|
||||
}
|
||||
}
|
||||
|
||||
void WebsocketClient::onbinaryMessageReceived(const QByteArray &message) {
|
||||
#ifdef QT_DEBUG
|
||||
qDebug() << "WebSocket received:" << message;
|
||||
#endif
|
||||
|
||||
if (!Utils::validateJSON(message)) {
|
||||
qCritical() << "Could not interpret WebSocket message as JSON";
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user