Files
wownerogue/test/debug_lighting.html
T
2025-05-26 13:45:46 -04:00

175 lines
6.0 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<title>Lighting Debug - Wowngeon</title>
<style>
body {
font-family: monospace;
background: #222;
color: #fff;
padding: 20px;
}
.debug-section {
margin: 20px 0;
padding: 15px;
border: 1px solid #444;
background: #333;
}
.alpha-test {
display: inline-block;
width: 50px;
height: 50px;
margin: 5px;
text-align: center;
line-height: 50px;
border: 1px solid #666;
}
#game-container {
margin: 20px 0;
border: 2px solid #666;
}
.log-output {
background: #111;
padding: 10px;
max-height: 300px;
overflow-y: auto;
font-size: 12px;
}
</style>
</head>
<body>
<h1>Lighting System Debug</h1>
<div class="debug-section">
<h2>Alpha Value Tests</h2>
<p>Testing different alpha values to see how they render:</p>
<div id="alpha-tests"></div>
</div>
<div class="debug-section">
<h2>Game Display</h2>
<div id="game-container"></div>
<button onclick="startNewGame()">Start New Game</button>
<button onclick="captureCurrentLighting()">Capture Lighting Data</button>
</div>
<div class="debug-section">
<h2>Live Lighting Data</h2>
<div id="lighting-data">No data captured yet</div>
</div>
<div class="debug-section">
<h2>Console Log</h2>
<div id="log-output" class="log-output"></div>
</div>
<!-- Include game files -->
<script src="html/js/jquery-3.4.1.min.js"></script>
<script src="html/js/rot.min.js"></script>
<script src="html/js/options.js"></script>
<script src="html/js/displayManager.js"></script>
<script src="html/js/screenManager.js"></script>
<script src="html/js/gameState.js"></script>
<script src="html/js/renderEngine.js"></script>
<script src="html/js/game.js"></script>
<script src="html/js/socketHandlers.js"></script>
<script src="/socket.io/socket.io.js"></script>
<script>
// Override console.log to capture output
const originalLog = console.log;
console.log = function(...args) {
originalLog.apply(console, args);
const logOutput = document.getElementById('log-output');
if (logOutput) {
logOutput.innerHTML += args.join(' ') + '<br>';
logOutput.scrollTop = logOutput.scrollHeight;
}
};
// Test different alpha values
function createAlphaTests() {
const container = document.getElementById('alpha-tests');
const alphas = [0.0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0];
alphas.forEach(alpha => {
const div = document.createElement('div');
div.className = 'alpha-test';
div.style.background = 'white';
div.style.color = `rgba(0, 0, 0, ${alpha})`;
div.textContent = alpha.toFixed(1);
div.title = `Alpha: ${alpha}`;
container.appendChild(div);
});
}
// Start a new game and capture data
function startNewGame() {
console.log('🎮 Starting new game for debug...');
if (window.Game) {
Game.init();
}
}
// Capture current lighting data from game state
function captureCurrentLighting() {
console.log('🔍 Capturing current lighting data...');
if (window.GameState) {
const gameState = GameState.getGameStateForRender();
const lighting = gameState.lighting || {};
const torches = gameState.torches || [];
let html = '<h3>Current Lighting State</h3>';
html += `<p><strong>Torches:</strong> ${torches.length} positions</p>`;
const lightingTileCount = Object.keys(lighting).reduce((acc, yKey) =>
acc + Object.keys(lighting[yKey] || {}).length, 0);
html += `<p><strong>Lighting Tiles:</strong> ${lightingTileCount} tiles</p>`;
if (lightingTileCount > 0) {
html += '<h4>Sample Lighting Values:</h4><ul>';
let samples = 0;
for (const y in lighting) {
for (const x in lighting[y]) {
if (samples >= 10) break;
const alpha = lighting[y][x];
html += `<li>(${x},${y}): ${alpha.toFixed(3)}</li>`;
samples++;
}
if (samples >= 10) break;
}
html += '</ul>';
}
document.getElementById('lighting-data').innerHTML = html;
} else {
document.getElementById('lighting-data').innerHTML = '<p>GameState not available</p>';
}
}
// Initialize when page loads
document.addEventListener('DOMContentLoaded', function() {
createAlphaTests();
// Initialize display manager
if (window.DisplayManager) {
DisplayManager.init('game-container');
}
console.log('🔧 Debug page initialized');
});
// Monitor game state changes
setInterval(() => {
if (window.GameState && window.GameState._lighting) {
const lightingKeys = Object.keys(window.GameState._lighting);
if (lightingKeys.length > 0) {
console.log(`💡 Current lighting state: ${lightingKeys.length} Y-coordinates with data`);
}
}
}, 5000);
</script>
</body>
</html>