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Two tavern rendering bugs in Tiled mode: 1. The 'you' cell looked like a flaming dot. The warm torch light + drifting embers are a DUNGEON effect (the player carries the torch) but _composite/ _ensureEmbers ran on every scene, so in the tavern they painted a flame on the 'you' avatar while other players rendered normally. Gate both to scene.isDungeon. 2. Tavern tiles showed as flat 'blocks' that never refreshed. The tile atlas image loads async; switching INTO the tiled renderer (e.g. entering the tavern) before it's ready paints the flat-colour fallback once and never repaints until the next scene update. Hook atlas.onReady to re-render the last scene the moment the atlas is ready. Client-only; no server change. Deploy = git pull + restart (or just pull, it's static assets).